BRAND NEW VIDEO (2/18/12) Link: http://www.youtube.com/watch?v=2VCs6JP5ESw&feature=youtu.be
Feature Change Log:- Basic enemy (2/12/12)
- Blood and gibs (2/12/12)
- Test weapon (2/13/12)
- Damage box (2/13/12)
- Blood on hit (2/13/12)
- Critical hits while in air (2/13/12)
- Ultra critical hit in surprise attack (2/13/12)
- Extra damage for throwing knives (2/13/12)
- Awareness towards thrown knives (2/13/12)
- Hand to hand combat (2/16/12)
- Random damage on hit (2/16/12)
- Crouching feature added (2/17/12)
- Stealth attacks with ultra critical hits (2/17/12)
- Fixed double knife glitch (2/17/12)
- Added dynamic slowdown function (2/17/12)
- Fixed mouselook script error (2/17/12)
- Double jump feature added (2/17/12)
- Added ladder climbing (2/17/12)
- Added fall velocity for height death (2/17/12)
- Added water to break fall and added buoyancy (2/17/12)
- Player death now has gore, gibs, and blood effects (2/18/12)
- Player death effects now match the player character (2/18/12)
- Movement in air is slowed as velocity increases (2/18/12)
- Player can now sneak jump attack enemies (2/18/12)
- Smoke bombs added (2/18/12)
- Property that tells enemies to stop chase when in smoke (2/18/12)
- Added stair climbing (2/18/12)
- Throwing stars added with animations (2/19/12)
- Throwing stars no critical or ultra critical hits (2/19/12)
- Throwing stars have random flight path (2/19/12)
- Throwing stars have ammo counter/10 stars per pickup (2/19/12)
- Any weapon can be disarmed/dropped (2/19/12)
- Katanas added (2/22/12)
- Katana has charge up dash attack, does ultracrits (2/23/12)
- Reworked Procedural City Generator, now handles unlimited structures (3/4/12)- Fix the mass of objects ()
- Climbing claws for scaling large walls ()
- Wall running ()
- Kamas ()
- Chains ()
- Pistols/SMGs ()
- Foliage ()
- Pre-made buildings for random city generator ()
- City generator ()
Information:Hello! This is my current work in progress for the
Blender Game 2012 Summer Competition.
I just started a fun (soon to be tactical) first-person ninja combat game. You can choose to stab with your weapons or throw them, and enemies can disarm you. There will be hand to hand combat, knives, throwing knives, katanas, throwing stars, kamas, and chains.
The whole point is to make an open, dynamic, and most importantly, fun-to-play melee combat game.