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1034511 Posts in 41731 Topics- by 33329 Members - Latest Member: Seki

August 21, 2014, 04:07:02 AM
TIGSource ForumsCommunityCompetitionsOld CompetitionsBootleg DemakesNobody Shooter [FINISHED]
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Author Topic: Nobody Shooter [FINISHED]  (Read 25475 times)
0rel
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« on: August 03, 2008, 03:04:03 AM »



   

What?
  • A small Demake of the first level of 'Everyday Shooter' in Game Boy style.
  • Gameplay: Short, nervous area shooter action.
  • Arcade: It's mainly about making highscore.
  • Features generative chiptune sounds, but no real music yet (my skills are too limited here, sorry, i'm still learning...)

Play?
  • Use the ARROW keys to move and the W-S-A-D keys to shoot.
  • Try to collect as many points as you can.
  • You can move the window by grabbing it with the mouse on the upper border.

Tech?
  • OS: Windows XP (not sure if it works under Vista, please let me know).
  • Graphics: Standard OpenGL (emulated 160x144x4).
  • Audio: DirectSound (emulated 4bit/11025Hz).
  • Net: Has a net highscore again (gimmick: the table deletes itself automatically every month).
  • CPU: CAUTION: Requires a rather new computer (>1.5GHz?), it's completely unoptimized code.

Bugs?
  • In rare cases, after several tests, my system suddenly freezed when i quitted the game... please let me know if you encounter similar problems. CAUTION: Save all open files before playing my game!

Misc?
  • This is my second (almost) finished game. I try to teach myself some stuffs right now, but i'm still on the lowest level though...
  • Nice to have these compos! Deadlines are such good thing to have Smiley

Enjoy! Beer!




If the other download fails, here the game as attachment...





log:

[2014-04]
source released
https://github.com/0rel/NobodyShooter


[2008-09-07]
final version released. files updated.


[2008-09-06]
vsync bug fixed. files updated.


[2008-09-02]
Nobody Shooter beta released.


[2008-08-03]
temporary title: Midnight Shooter Nobody Shooter
temporary concept: 'Everyday Shooter' demake in GameBoy style without guitars but funky quirky chiptune sounds.

Good luck everybody!
« Last Edit: April 16, 2014, 01:21:14 AM by 0rel » Logged
Melly
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« Reply #1 on: August 03, 2008, 09:36:35 AM »

I like where this thread is going.
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Feel free to disregard the above.
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Miya
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Wtf was that?

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« Reply #2 on: August 03, 2008, 10:38:39 AM »

I enjoy this idea.  Beer!
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0rel
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« Reply #3 on: September 02, 2008, 03:42:12 AM »

edit: moved
« Last Edit: September 07, 2008, 03:21:28 AM by 0rel » Logged
Gainsworthy
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« Reply #4 on: September 02, 2008, 03:48:22 AM »

Misc?
  • This is my second (almost) finished game. I try to teach myself some stuffs right now, but i'm still on the lowest level though...


 Shocked

You mean ZicZac was your first game ever? Wow. Now I feel all... inadequate.
« Last Edit: September 03, 2008, 04:36:28 AM by Gainsworthy » Logged
0rel
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« Reply #5 on: September 02, 2008, 03:59:49 AM »

hey Gainsworthy!
...you know, i started coding quite a long time ago and made some tools, basic experients with graphics/sound and stuff, but never games... - but now i really want to make some! i always wanted to, but was probably always too cautious to admit it Wink
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Dugan
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« Reply #6 on: September 02, 2008, 04:05:42 AM »

i tried to dload , and its 0 kb Sad
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0rel
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« Reply #7 on: September 02, 2008, 04:19:52 AM »

 i've added it as attachment, just in case the download fails again...
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Dugan
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« Reply #8 on: September 02, 2008, 04:24:52 AM »

hmm - sorry still 0kb. Could you zip it perhaps? (maybe its a firewall thing)
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0rel
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« Reply #9 on: September 02, 2008, 04:35:32 AM »

updated...
the attachment is now a zip file.
hope it works,
but please don't expect too much, it's just a very very small shooter... Smiley
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Gainsworthy
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« Reply #10 on: September 02, 2008, 04:41:14 AM »

Ah, a coder, but not a game-maker. Righteo. Makes a little more sense  Smiley.

You seem to have a knack for making games- this is similarly brilliant to ZicZac. Particularly difficult and twitchy, but it has a real sense of weight and speed to it - which is, in my opinion, critical in a shooter. So, yeah, feels good, looks awesome and distinct, and has a nice sense of reward in the challenge. Short, but well de-made! Though, you do have some good source material. Nobody Shooter is an nice choice of name, too.

Also, why do you always put down your music? I feel the "generative chippy stuff" works very nicely with the feel of your games.


Oh, and finally, just figured out that your name is Zero-Relative! I always read it as "Oh-Rell." Though, I still will. I'm still trying to figure out the numbers plastered all over your site.
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Dugan
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« Reply #11 on: September 02, 2008, 04:46:38 AM »

yeah that worked - ta! fun game, more levels please  Beer!

1376 best score so far...
« Last Edit: September 02, 2008, 04:57:12 AM by moogled » Logged

muku
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« Reply #12 on: September 02, 2008, 04:47:31 AM »

Hey, this is fun. It also works under Win2k, BTW. And I like the sound/music.

One complaint I have is that the things you are supposed to pick up look too similar to the bullets which will hurt you if you don't pay attention, so it's sometimes confusing.
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The Cosyne Synthesis Engine - realtime music synthesis for games
Blueberry
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« Reply #13 on: September 02, 2008, 04:48:12 AM »

Gosh, this is hard.
I finally beat it on my #10+ try. Have struggled so hard it was very comforting to find that it said 'Very Good" in flashing text. All games should do that. Grin

The simulated Gameboy pixels were gorgeous, but I thought playfield was too cluttred and that gameplay suffered from that.

I feel happy after playing your game!
« Last Edit: September 02, 2008, 05:08:22 AM by Blueberry » Logged
ExciteMike
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« Reply #14 on: September 02, 2008, 05:14:02 AM »

NICE! 
For some reason I kept thinking the points were shots I had to avoid, even though I still play Everyday Shooter.  My only complaint is that it would be even better if my gamepad worked with it.
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