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0rel
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« on: August 03, 2008, 03:04:03 AM » |
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What?
- A small Demake of the first level of 'Everyday Shooter' in Game Boy style.
- Gameplay: Short, nervous area shooter action.
- Arcade: It's mainly about making highscore.
- Features generative chiptune sounds, but no real music yet (my skills are too limited here, sorry, i'm still learning...)
Play?
- Use the ARROW keys to move and the W-S-A-D keys to shoot.
- Try to collect as many points as you can.
- You can move the window by grabbing it with the mouse on the upper border.
Tech?
- OS: Windows XP (not sure if it works under Vista, please let me know).
- Graphics: Standard OpenGL (emulated 160x144x4).
- Audio: DirectSound (emulated 4bit/11025Hz).
- Net: Has a net highscore again (gimmick: the table deletes itself automatically every month).
- CPU: CAUTION: Requires a rather new computer (>1.5GHz?), it's completely unoptimized code.
Bugs?
- In rare cases, after several tests, my system suddenly freezed when i quitted the game... please let me know if you encounter similar problems. CAUTION: Save all open files before playing my game!
Misc?
- This is my second (almost) finished game. I try to teach myself some stuffs right now, but i'm still on the lowest level though...
- Nice to have these compos! Deadlines are such good thing to have

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Enjoy!  If the other download fails, here the game as attachment...
log: [2008-09-07] final version released. files updated. [2008-09-06] vsync bug fixed. files updated. [2008-09-02] Nobody Shooter beta released. [2008-08-03] temporary title: Midnight Shooter Nobody Shooter temporary concept: 'Everyday Shooter' demake in GameBoy style without guitars but funky quirky chiptune sounds. Good luck everybody!
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« Last Edit: September 07, 2008, 05:26:28 AM by 0rel »
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Melly
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« Reply #1 on: August 03, 2008, 09:36:35 AM » |
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I like where this thread is going.
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Miya
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« Reply #2 on: August 03, 2008, 10:38:39 AM » |
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I enjoy this idea. 
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0rel
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« Reply #3 on: September 02, 2008, 03:42:12 AM » |
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edit: moved
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« Last Edit: September 07, 2008, 03:21:28 AM by 0rel »
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Gainsworthy
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« Reply #4 on: September 02, 2008, 03:48:22 AM » |
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Misc?- This is my second (almost) finished game. I try to teach myself some stuffs right now, but i'm still on the lowest level though...
 You mean ZicZac was your first game ever? Wow. Now I feel all... inadequate.
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« Last Edit: September 03, 2008, 04:36:28 AM by Gainsworthy »
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0rel
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« Reply #5 on: September 02, 2008, 03:59:49 AM » |
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hey Gainsworthy! ...you know, i started coding quite a long time ago and made some tools, basic experients with graphics/sound and stuff, but never games... - but now i really want to make some! i always wanted to, but was probably always too cautious to admit it 
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Dugan
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« Reply #6 on: September 02, 2008, 04:05:42 AM » |
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i tried to dload , and its 0 kb 
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0rel
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« Reply #7 on: September 02, 2008, 04:19:52 AM » |
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i've added it as attachment, just in case the download fails again...
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Dugan
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« Reply #8 on: September 02, 2008, 04:24:52 AM » |
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hmm - sorry still 0kb. Could you zip it perhaps? (maybe its a firewall thing)
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0rel
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« Reply #9 on: September 02, 2008, 04:35:32 AM » |
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updated... the attachment is now a zip file. hope it works, but please don't expect too much, it's just a very very small shooter... 
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Gainsworthy
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« Reply #10 on: September 02, 2008, 04:41:14 AM » |
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Ah, a coder, but not a game-maker. Righteo. Makes a little more sense  . You seem to have a knack for making games- this is similarly brilliant to ZicZac. Particularly difficult and twitchy, but it has a real sense of weight and speed to it - which is, in my opinion, critical in a shooter. So, yeah, feels good, looks awesome and distinct, and has a nice sense of reward in the challenge. Short, but well de-made! Though, you do have some good source material. Nobody Shooter is an nice choice of name, too. Also, why do you always put down your music? I feel the "generative chippy stuff" works very nicely with the feel of your games. Oh, and finally, just figured out that your name is Zero-Relative! I always read it as "Oh-Rell." Though, I still will. I'm still trying to figure out the numbers plastered all over your site.
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Dugan
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« Reply #11 on: September 02, 2008, 04:46:38 AM » |
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yeah that worked - ta! fun game, more levels please  1376 best score so far...
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« Last Edit: September 02, 2008, 04:57:12 AM by moogled »
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muku
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« Reply #12 on: September 02, 2008, 04:47:31 AM » |
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Hey, this is fun. It also works under Win2k, BTW. And I like the sound/music.
One complaint I have is that the things you are supposed to pick up look too similar to the bullets which will hurt you if you don't pay attention, so it's sometimes confusing.
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Blueberry
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« Reply #13 on: September 02, 2008, 04:48:12 AM » |
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Gosh, this is hard. I finally beat it on my #10+ try. Have struggled so hard it was very comforting to find that it said 'Very Good" in flashing text. All games should do that.  The simulated Gameboy pixels were gorgeous, but I thought playfield was too cluttred and that gameplay suffered from that. I feel happy after playing your game!
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« Last Edit: September 02, 2008, 05:08:22 AM by Blueberry »
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ExciteMike
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« Reply #14 on: September 02, 2008, 05:14:02 AM » |
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NICE! For some reason I kept thinking the points were shots I had to avoid, even though I still play Everyday Shooter. My only complaint is that it would be even better if my gamepad worked with it.
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