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891395 Posts in 33541 Topics- by 24777 Members - Latest Member: Amy

June 19, 2013, 04:23:56 PM
TIGSource ForumsCommunityCompetitionsOld CompetitionsBootleg DemakesNobody Shooter [FINISHED]
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Author Topic: Nobody Shooter [FINISHED]  (Read 22328 times)
muku
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« Reply #45 on: September 07, 2008, 01:50:13 PM »

ouh, and...
the "meta game" still stands btw...

What, you want me to hack the highscore protocol?

You naughty boy Wink
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The Cosyne Synthesis Engine - realtime music synthesis for games
moi
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i disagree


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« Reply #46 on: September 12, 2008, 07:54:36 PM »

Nice, I love the little window and the tiny sprites. Very well done.
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lelebęcülo
Melly
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This is how being from "da hood" is like, right?


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« Reply #47 on: September 13, 2008, 12:36:56 AM »

Love the aesthetic, though it does look hectic (much like the original) and I like the chiptunes, though maybe making something a bit more melodic would have fallen more into the original's style. The gameplay's good too, and TimW always gets ridiculous highscores in shmups. Guy's a beast.

Nice job. Gentleman
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Dayv
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« Reply #48 on: September 14, 2008, 05:48:57 AM »

I don't get why this game tries to connect to the internet, and I don't let anything through the firewall unless I've got a good idea of what it needs to connect for.
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muku
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« Reply #49 on: September 14, 2008, 06:04:55 AM »

I don't get why this game tries to connect to the internet, and I don't let anything through the firewall unless I've got a good idea of what it needs to connect for.
Dude. Paranoia much? It has online highscores.
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The Cosyne Synthesis Engine - realtime music synthesis for games
0rel
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« Reply #50 on: September 15, 2008, 01:40:00 AM »

phhuuh,,,
TimW. is still on top...
guy's a beast. Gentleman


who can beat him?
HELP.
i can not Tongue


Dayv,
i would react exactly the same... Smiley
but somewhere i already said that it's done like that, because it's better to let the firewall ask for net access before you make it through the game... it would block the game exactly in the wrong moment: when you win... that's why.
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