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TIGSource ForumsCommunityJams & EventsTIGJam UK6: post your games
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Author Topic: TIGJam UK6: post your games  (Read 12535 times)
Draknek
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"Alan Hazelden" for short


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« on: February 19, 2012, 03:53:44 AM »

Post your games here!

I don't have anything to show yet, just this screenshot of a thing I started with Terry:

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Norgg
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« Reply #1 on: February 19, 2012, 04:02:16 AM »

Hi, finally got round to creating an account here.

For the frying pan theme yesterday I made this little thing in processing.js: http://norgg.org/files/fryingpan/

For "don't get caught"(yesterday) and "spheres"(Friday) I made http://norgg.org/files/thingwhat/ in Unity.
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bateleur
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« Reply #2 on: February 19, 2012, 04:37:21 AM »

For "don't get caught"(yesterday) and "spheres"(Friday) I made http://norgg.org/files/thingwhat/ in Unity.

Ooh, I like that! I keep thinking I've got the hang of it, then I mess up and get caught.  Facepalm
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santaragione
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« Reply #3 on: February 19, 2012, 05:45:58 AM »

cool, wish I was there...keep us posted guys!

- nicolò -
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bluescrn
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Unemployed Coder / Full-time Indie :)


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« Reply #4 on: February 19, 2012, 06:13:24 AM »


'FumbleDrop' - a game for the theme 'Unity Cubes', based on Dock's Tumbledrop (http://tumbledrop.com/)

Playable Unity build:

http://dl.dropbox.com/u/19400176/Fumbledrop/WebPlayer/WebPlayer.html

The aim is to land the pink object on the wooden platform without it going in the water. Do this by clicking the cubes. (Note - there's just the one level, and no win/lose conditions!)

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brog
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« Reply #5 on: February 19, 2012, 07:43:32 AM »

Cube Gallery
download (windows only)

From the themes "massively multiplayer" and "unity cubes".  (Not made in unity.)
Concept is a gallery piece; massively many people walk past, interact, and have an influence on what those after them see.
Cube structures are generated by a random string, e.g. "fcWxcMncgsGnmjcmxm0ccccgnxM", interpreted as an algorithm "move forward, place a cube, shift colours towards white, rotate around X axis, etc."
Structures fade in and out, and are replaced by new structures.  Strings for the new structures are generated based on what you spent most time looking at.

screenshots:






« Last Edit: May 17, 2017, 02:08:49 AM by brog » Logged
JMickle
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« Reply #6 on: February 19, 2012, 10:28:07 AM »

http://dl.dropbox.com/u/8943931/jellyfishrace.swf

massively multiplayer stay on the screen jellyfish race!

pick a key, and tap to swin upwards! follow the currents to stay on screen!

click the screen to reset the game!

edit: fixed bugs
edit: fixed more bugs
« Last Edit: February 19, 2012, 11:10:01 AM by JMickle » Logged

brog
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« Reply #7 on: February 19, 2012, 11:05:42 AM »

Number Quality
download (windows only)
Theme: poor signal quality, numbers.
« Last Edit: May 17, 2017, 02:09:13 AM by brog » Logged
Draknek
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"Alan Hazelden" for short


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« Reply #8 on: February 20, 2012, 03:13:32 AM »

The Lonely Wizard: play now
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bateleur
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« Reply #9 on: February 20, 2012, 03:40:12 AM »

The Lonely Wizard: play now

Oh nooo! The not-actually-a-game plague is spreading! Screamy
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SFBTom
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« Reply #10 on: February 20, 2012, 04:26:08 AM »

Don't Get Caught

Arrow keys to move, space to jump. Don't let red catch you, don't fall in the dark areas.

Built using haXe/NME in about 2 hours (including trying to update NME over my mobile tethered internet!)

I'll probably art it up sat some point, I like the mechanic more than I thought I would.
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Jonathan Whiting
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« Reply #11 on: February 20, 2012, 04:32:55 AM »

Me and George (v21) collaborated on this web thing: http://nottheinternet.com/games/heftyseamstress/
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v21
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« Reply #12 on: February 20, 2012, 04:36:08 AM »

Yeah, me and Jonathan made a Hefty Seamstress. Over 700 entries, now! Some fantastically good ones -- thinking of making a twitter bot that just spews seamstresses.

I also did a font-identification game. It uses the fonts on your computer! http://nottheinternet.com/games/fonts/
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skn3
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« Reply #13 on: February 20, 2012, 05:34:39 AM »

A small little game prototype for the "frying pan" theme! Can't post a download, I am sure you will see why Smiley





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superflat
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« Reply #14 on: February 20, 2012, 05:47:29 AM »

Ah I didn't see this thread!  Nice, lots of games to try...

I made a 2P game: MANPONG

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Norgg
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« Reply #15 on: February 20, 2012, 11:28:18 AM »

Ah I didn't see this thread!  Nice, lots of games to try...

I made a 2P game: MANPONG

Nice!  Although I am sad that the splatters didn't make it in.
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brog
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« Reply #16 on: February 21, 2012, 02:39:13 PM »

I put up the zelda game I was working on on the train on trainwrecks: http://www.glorioustrainwrecks.com/node/2258
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capn.lee
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« Reply #17 on: February 22, 2012, 04:35:32 AM »

I really liked the cat mechanic in this, especially since you can only carry one at a time
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