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878717 Posts in 32933 Topics- by 24343 Members - Latest Member: Good Enough Games

May 22, 2013, 01:10:25 PM
TIGSource ForumsDeveloperFeedbackFinishedYou Have to Win the Game
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Author Topic: You Have to Win the Game  (Read 16095 times)
Alec S.
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« Reply #15 on: March 16, 2012, 10:42:49 PM »

This looks really nice.
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eigenbom
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« Reply #16 on: March 18, 2012, 07:23:34 PM »

Does anyone have 3.5" drives anymore...? Tongue

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Geeze
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« Reply #17 on: March 18, 2012, 09:08:30 PM »

Does anyone have 3.5" drives anymore...? Tongue


*raises hand*
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Pirate Hearts
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« Reply #18 on: March 18, 2012, 10:08:59 PM »

I still have a 3.5" drive on my oldest PC (circa 2001), but I don't think I've ever actually used it.

Also it's remarkably hard to find 3.5" disks these days. Apparently it's necessary for Fry's to dedicate an entire frickin' wall to blank CDs, DVDs, and BDs, but it's too much to ask for them to leave a few token boxes of floppy disks up there for laughs.  Huh?
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eigenbom
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« Reply #19 on: March 18, 2012, 11:21:00 PM »

Maybe you could just charge $50 and send them an external floppy drive too?
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baconman
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« Reply #20 on: March 19, 2012, 11:42:49 PM »

I have an external USB one. I just can't find what I did with all of my discs! Facepalm
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sergiocornaga
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« Reply #21 on: March 22, 2012, 06:56:14 PM »

Damn, this game looks good.
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Pirate Hearts
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« Reply #22 on: April 09, 2012, 09:24:52 PM »

Finally getting around to building actual levels.

http://youtu.be/3PCP_safiV0

This game is kind of hard. Epileptic
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Franklins Ghost
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« Reply #23 on: April 09, 2012, 11:25:47 PM »

Gameplay is looking nice and difficult. What are you using to make it?
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Paul Jeffries
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« Reply #24 on: April 10, 2012, 03:15:41 AM »

This looks great.  You may want to dial back the fisheye effect on the screen, though - it's a cool effect and all but in a platform game where you need to judge distances carefully I can see it getting old fast.
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Pirate Hearts
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« Reply #25 on: April 10, 2012, 08:08:15 AM »

@Franklins Ghost: Thanks, it's a custom engine written in C++. I'm using DirectX for video/audio/input, but pretty much everything else is my own.

@Paul J: I haven't had any trouble with it myself, but I'll keep that in mind. My expectation is that after a minute or two of playing, you shouldn't even really notice the curvature anymore.
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trq
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« Reply #26 on: April 10, 2012, 02:16:24 PM »

Maybe, adding option to disable this effect would be reasonable step
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digitalsoapbox
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« Reply #27 on: April 10, 2012, 02:31:20 PM »

Has my vote. CGA all the way.
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Udderdude
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« Reply #28 on: April 10, 2012, 04:15:24 PM »

Finally getting around to building actual levels.

http://youtu.be/3PCP_safiV0

This game is kind of hard. Epileptic

You know, I'm usually all about the balls hard gameplay and level design, but that "3 balls going back and forth" part at the start just seems like pure frustration.  

It's not clear what the timing is, and they don't move smoothly, which makes it difficult to judge.  Also, your guy's hit area is huge.  Might want to make it a bit smaller to increase the margin of error you can get away with.
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Pirate Hearts
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« Reply #29 on: May 01, 2012, 12:03:27 AM »



Pretty much done building the world. Got a few rooms left to populate with hazards and that's about it.
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