|
TriStarch
|
 |
« Reply #90 on: May 10, 2012, 09:41:10 AM » |
|
Hey, just beat the game! First time I got 82% and lost, but just got 100%.  I really enjoyed it apart from one issue I had with the keyboard and the puzzle. I was running the game through Parallels on OS X and the ~ key didn't bring up the console. I tried hitting the key after I saw the clue but since it didn't do anything I was stuck for a while. I had to look at your hints to figure out it was an issue rather than me not figuring things out. After that, I put the game on my work computer and was able to finish. I liked how cryptic things were, though. Hopefully you can get the keyboard issues worked out so it works well for everyone.The controls were great. Very responsive and the physics felt really good. Some hitboxes seemed a little big, but not really a problem since there's frequent checkpoints. The graphics were awesome, loved the CRT display. I played some CGA games back in the day and it was fun to see that style again. Only gripe is I think it would have been cooler to have the menus integrated into the CGA game experience. I agree with most of the minor stuff that's been brought up too: -The hard to see collectibles should be more visible. -The CRT effect is really cool, but it should be an option. Awesome game overall though! If you have an update to the keyboard code, I'll try it out on Parallels again.
|
|
|
|
|
Logged
|
|
|
|
|
wademcgillis
Guest
|
 |
« Reply #91 on: May 13, 2012, 08:37:35 PM » |
|
Both of my 2.4 ghz cores are almost maxed out when I run this game. 
|
|
|
|
|
Logged
|
|
|
|
|
Ben_Hurr
|
 |
« Reply #92 on: May 14, 2012, 01:53:28 PM » |
|
You win this round Pirate Hearts, what with your "Don't be Hasty" room. 
|
|
|
|
|
Logged
|
|
|
|
|
Dom2D
|
 |
« Reply #93 on: May 15, 2012, 09:20:23 PM » |
|
I love this game. I haven't won the game yet, so why am on these forums instead of in the game getting those precious dollar dollar bags??
|
|
|
|
|
Logged
|
|
|
|
|
|
|
Franklins Ghost
|
 |
« Reply #95 on: May 20, 2012, 08:34:36 PM » |
|
Nice to see the full world map and update. Are you planning on any more updates or are you now done with the game?
|
|
|
|
|
Logged
|
|
|
|
|
Pirate Hearts
|
 |
« Reply #96 on: May 21, 2012, 06:57:59 AM » |
|
As far as bug fixes go, there are still a number of known bugs that I'd like to patch out, but unfortunately most of them are DirectX initialization crashes, and I can't reproduce them without the proper hardware. (And even if I could, the only practical solution might be to fail gracefully, depending on the severity of the issue.)
I have a number of pie-in-the-sky ideas for additional features (localization, new campaigns, editor, etc.), but I don't know if I'll get around to implementing any of them. For all practical purposes, the game is done.
|
|
|
|
|
Logged
|
|
|
|
hrk
Level 0
drumsoft.com
|
 |
« Reply #97 on: May 22, 2012, 10:06:33 AM » |
|
Great game! I love the CRT effect and stage graphics. I got 96%, but I cannot finish the game, because I cannot bring up 'console'. I'm playing with Japanese keyboard (and Japanese Version of Windows XP). the matters are similar to these complained by TriStarch and Hempuli‽. It seems that the key to bring up console is assigned to '0x35 Keyboard Grave Accent and Tilde' in '10 Keyboard/Keypad Page (0x07)' from 'Universal Serial Bus HID Usage Tables' ( http://www.usb.org/developers/devclass_docs/Hut1_11.pdf). The key is not exists on Japanese keyboard. The code '0x35' for the key is assigned as "Japanese input method on/off toggle button". So, pressing the key is absorbed by OS (or Drivers?) and never reach the application. Please make 'console' key customizable. All Japanese players are waiting it.
|
|
|
|
|
Logged
|
|
|
|
|
Pirate Hearts
|
 |
« Reply #98 on: May 22, 2012, 11:22:19 AM » |
|
I can't guarantee it will work, but this is the key that corresponds to tilde on an English keyboard. I believe DirectInput maps to physical keys as opposed to functional keys, so whatever key is in that location should toggle the console regardless of layout. 
|
|
|
|
|
Logged
|
|
|
|
|
Ben_Hurr
|
 |
« Reply #99 on: May 22, 2012, 01:36:17 PM » |
|
Playing this game makes me wonder if I should switch my map format from 16x16 tiles to 8x8 haha
|
|
|
|
|
Logged
|
|
|
|
|
Pirate Hearts
|
 |
« Reply #100 on: May 22, 2012, 06:01:44 PM » |
|
Haha, I actually started out with 16x16 tiles, but after I decided to go with single-screen rooms instead of scrolling, 8x8 felt like it would give me more breathing room.
|
|
|
|
|
Logged
|
|
|
|
|
Ben_Hurr
|
 |
« Reply #101 on: May 22, 2012, 06:12:30 PM » |
|
It really does offer more room, particularily if your game entities are smallish. Also am I missing something in the Forgotten Corridor? I seem to be stuck on a small platform surrounded with spikes and no way of escaping from the room. 
|
|
|
|
|
Logged
|
|
|
|
|
Pirate Hearts
|
 |
« Reply #102 on: May 22, 2012, 07:03:37 PM » |
|
Assuming you have the double jump (and I don't think you can get down there without it...  ), you can jump out to the right and then hook back left and land on the ledge above. You just have to jump at the last possible second.
|
|
|
|
|
Logged
|
|
|
|
|
AaronLee
|
 |
« Reply #103 on: May 23, 2012, 12:04:27 PM » |
|
Liking the game, you've got a neat and coherent visual style and I'm impressed by the size of the game world.
Other then that, maybe I didn't play far enough, but most of the mechanics seemed pretty straight forward. They are well executed and tightened up, which is in itself a pretty rare achievement. The jumping didn't feel particularly uncooperative and I dove right into the challenging level content straight away.
Pretty solid project overall, congrats on finishing it!
|
|
|
|
|
Logged
|
|
|
|
|
baconman
|
 |
« Reply #104 on: May 24, 2012, 08:42:47 AM » |
|
I sadly had an error with the graphics drivers, which kept me from booting it. Which is sad, because I'm really wanting to wreck this title.
(And I'm trying to ignore the map, I'd rather cartograph it on my own...)
|
|
|
|
|
Logged
|
|
|
|
|