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1026285 Posts in 41135 Topics- by 32738 Members - Latest Member: Yarif

July 24, 2014, 09:05:59 AM
TIGSource ForumsCommunityCompetitionsOld CompetitionsBootleg DemakesS.T.A.C.K.E.R. [FINISHED] [v1.1]
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Author Topic: S.T.A.C.K.E.R. [FINISHED] [v1.1]  (Read 87668 times)
Pishtaco
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« on: August 03, 2008, 11:20:11 AM »



Three years ago, in 1986, an explosion at the Chernobyl nuclear power plant scattered deadly radiation across Europe.  100000 people were hastily evacuated and a Zone of Alienation created around Chernobyl.

Soon stories began to leak out of the Zone - of mutated animals and men, of the earth and sky twisting into weird shapes, and of alien objects with wonderful powers that would drop out of thin air.

For these, people would pay well. So scavengers were drawn to the Zone.  Men drifted there from across the USSR, to make a living gathering what they could from this lonely, hostile new world. These men became known as "Stackers".


Features

  • Loot, drink, smoke and fight your way through three levels of irradiated hell
  • Overcome dogs, soldiers, swamps and fanatics with rocket launchers
  • Discover the perverted secrets of Soviet science
  • Struggle with outdated 80s equipment
  • Have your wishes granted in the mysterious heart of the Zone


Download

Version 1.1:
from Google docs
from box.net

Version 1.1 for older graphics cards (mostly looks about the same):
from Google docs
from box.net


Instructions

Control objects with the cursor keys. UP, Z and X rotate objects. The SPACE and ENTER keys flip your inventory upside-down. P pauses the game and ESC quits it immediately. F4 switches between windowed and full-screen mode.

If you are having performance problems, try closing all other programs while running S.T.A.C.K.E.R.


Screenshots






Changes for version 1.1

Rebalanced all levels.
Tweaked sounds and some effects in level 3.
Did a version that will hopefully work better with some graphics cards.
Added one more page of instructions.
Small changes to sprites and text.

Original competition version, 1.0
« Last Edit: January 29, 2011, 10:08:49 AM by Pishtaco » Logged

Pacian
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« Reply #1 on: August 03, 2008, 11:24:52 AM »

A concept almost as awesome as your avatar.
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Chris Whitman
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« Reply #2 on: August 03, 2008, 11:30:13 AM »

This is a fucking great idea and I wish I'd thought of it.
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Formerly "I Like Cake."
Pishtaco
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« Reply #3 on: August 03, 2008, 11:41:05 AM »

Thanks Gentleman. This thread is basically about me learning to program. We'll see how far the game gets. So far I've got the mockup above, a version of Tetris which kind or works, and some ideas. The main thing is that for some objects, you get good or bad effects from having them in your inventory. For some other objects, you get effects when you consume them. You consume/sell things in the normal Tetris way, but they can also be damaged or destroyed by enemy attacks.
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OrR
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« Reply #4 on: August 03, 2008, 12:20:13 PM »

 WTF That might just be one of the best puzzle games ever. Gentleman
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moi
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« Reply #5 on: August 03, 2008, 12:22:42 PM »

omg awesome  WTF
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BeamSplashX
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« Reply #6 on: August 03, 2008, 01:53:42 PM »

Hopefully RU is short for Russian points.
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moi
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« Reply #7 on: August 03, 2008, 02:21:18 PM »

I think it's for irradiation level
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Pishtaco
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« Reply #8 on: August 03, 2008, 02:37:40 PM »

RU is meant to be for Roubles. At least, that's what I got from looking at screenshots of Stalker. It's your score, pretty much.
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BeamSplashX
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« Reply #9 on: August 03, 2008, 04:27:05 PM »

I know, but it should stand for Russian Points in this game. Software pirates can make false assumptions, so why can't we?
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astrofra
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« Reply #10 on: August 03, 2008, 08:37:10 PM »

Excellent idea !!!
Really really funny !
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Pip
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« Reply #11 on: August 04, 2008, 01:40:09 AM »

This is funnier than people are giving you credit for. Cept that one guy.
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Pishtaco
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« Reply #12 on: August 07, 2008, 08:47:37 AM »

Progress so far:


The tetris part is working reliably now, and it's reading in new pieces from a file nicely. Current plans:

-Lay out the structure of the main game loop properly
-Fix the timing of the controls
-Understand how gamemaker draws things on the screen, and display the score and readouts
-Try to mock up level 1 with placeholder art and no attacks. See if the game mechanics actually make any sense.
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Pishtaco
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« Reply #13 on: August 09, 2008, 04:54:13 PM »

Here's a prototype:

The interface needs work. The description of the game pieces, on the right, tells you what you get for each block of the piece that you use when completing a line, Tetris style. It also tells you what the piece gives you every turn, just from sitting in your inventory. So having the guitar is good for your psy score and having the mutant dog is bad for your life. (At the moment there's no penalty in the game for low life or psy). Okay, now I should get some sleep.

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William Broom
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« Reply #14 on: August 09, 2008, 11:47:19 PM »

That was extremely awesome. I especially loved the mutant dogs attacking. Will be great when you have a proper sprite for them. The radioactivity effect was really cool as well.
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