Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

878763 Posts in 32935 Topics- by 24345 Members - Latest Member: Acrimiens

May 22, 2013, 03:31:53 PM
TIGSource ForumsDeveloperFeedbackDevLogsInfraTerra | Revamping stuff, sorta-same story but different everything else
Pages: [1] 2 3 ... 5
Print
Author Topic: InfraTerra | Revamping stuff, sorta-same story but different everything else  (Read 6329 times)
Evan McClane
Level 10
*****


unchachächaruåk


View Profile WWW
« on: February 20, 2012, 11:50:02 AM »

Hand Point Right EVERYTHING BELOW HERE IS OLD AND NO LONGER AN ACCURATE REPRESENTATION OF THE GAME Hand Point Left



InfraTerra is a Metroidvania RPG where you play as an engineer hired to work on a mine.
But when BIG MEAN EVIL Corp. (temporary name) decides the minerals in your mine should belong to them,
you're forced to fight off your greedy competitors.

Story
As the world's oil reserves are being depleted and gasoline prices are nearly unaffordable, everyone and their mother is looking for alternate sources of energy.  Radomir Sasselov, a Russian immigrant living in the US since he was in his twenties, has discovered deposits of a rare, radioactive mineral that could provide billions of people with power at a low cost.  Though he knows where to get it, he lacks the expertise in the field to build the mine.  That's where you, Salvador LaMina, come in.  After graduating with a degree in engineering, Sasselov hires you to design and maintain his mine.  But as a greedy corporate giant finds out about your plans, you must fight to save the mine you worked so hard to create.

Gameplay
Like your standard Metroidvania, you'll be running and jumping around, shooting at enemies, and avoiding dangerous obstacles.  Not only will enemy NPCs be working against you, but the environment consists of dangerous waste products, strong currents, noxious gasses, and more.  Unlike a standard Metroidvania, however, you'll also be interacting with other characters in the game, forming relationships and gaining new skills and items.  You'll find puzzles throughout the game, and riddles and minigames to complete.

Controls
Customizable controls to fit your playstyle.  The defaults:
Arrow Keys - Movement
Z - Jump
X - Attack
E - Use/Interact
WASD - Aiming (Certain Weapons Only)

Compatibility
InfraTerra will be available for Windows and Mac OS X on resolutions higher than 800x600.
« Last Edit: November 10, 2012, 04:40:41 AM by ev149 » Logged

QOG
Level 1
*



View Profile WWW Email
« Reply #1 on: February 20, 2012, 02:05:39 PM »

I like the art.
Logged

Kramlack
Guest
« Reply #2 on: February 20, 2012, 02:10:59 PM »

Exciting Sci-Fi Game! ripoff. Haha, I'm sure it was just bad timing to make this when Kevin just did the exact same thing, but yeah, yours looks nice as well. I'll tell you the same thing I told Kevin, and that's that I really think the rock tiles should have some colour variation to give them a depth effect.
Logged
Evan McClane
Level 10
*****


unchachächaruåk


View Profile WWW
« Reply #3 on: February 20, 2012, 02:40:31 PM »

Yeah, I was partly inspired by Kevin's game, but I've had an idea for a story in my head for a while, so hopefully when this is done the only similarities will be the art.
As for the tiles, I definitely need to rework them, the repetition is pretty obvious, as is the mirroring.  I'll probably be reworking the artwork sometime soon so it isn't so similar.
Logged

Birdorf
Level 1
*


View Profile
« Reply #4 on: February 20, 2012, 02:50:30 PM »

Look forward to watching this develop.
Logged
Evan McClane
Level 10
*****


unchachächaruåk


View Profile WWW
« Reply #5 on: February 21, 2012, 05:21:49 PM »


To distance my game from Kevin's (and because the restrictions were killing me), I'm gonna start using NES-ish restrictions instead.  My palette's probably wrong, so I'll work on getting it to NES standards.
Logged

Kramlack
Guest
« Reply #6 on: February 21, 2012, 05:44:26 PM »

Mmmmmm! Those are sexy as hell!
Logged
rdein
Guest
« Reply #7 on: February 21, 2012, 06:04:15 PM »

for some reason the nes tiles remind me of shatterhand

good job
Logged
Franklins Ghost
Level 10
*****



View Profile WWW
« Reply #8 on: February 21, 2012, 06:14:37 PM »

Really like the look of the new tiles, great job  Smiley
Logged

Evan McClane
Level 10
*****


unchachächaruåk


View Profile WWW
« Reply #9 on: February 21, 2012, 06:22:51 PM »

Thanks everyone.

RABBIT NABOKOV, most of the tiles were inspired by Batman, but the crate was based on EyeCraft's crate for the Shatterhand CC Challenge over on Pixelation.
Logged

baconman
Level 10
*****


Design Guru


View Profile Email
« Reply #10 on: February 22, 2012, 12:22:23 PM »

Pixelicious! And I don't care if the pallete is correct or not, it's close enough to work for me.
Logged

Evan McClane
Level 10
*****


unchachächaruåk


View Profile WWW
« Reply #11 on: February 23, 2012, 10:14:15 AM »


A wild HUD appears!
Logged

Manuel Magalhães
Level 10
*****



View Profile WWW
« Reply #12 on: February 23, 2012, 10:24:29 AM »

I like the graphics style, like others have said it reminds of Shatterhand which is a good thing. Smiley
Logged

       

andrewjb
Level 0
**


srsly u guise.

azraljb
View Profile WWW Email
« Reply #13 on: February 23, 2012, 11:52:42 AM »

Looking great, represEnt. CoolHand Thumbs Up Right
Logged

Evan McClane
Level 10
*****


unchachächaruåk


View Profile WWW
« Reply #14 on: February 23, 2012, 01:03:50 PM »

Started working on some music today, I'll post some when I'm done.

represEnt.
Wink
Logged

Pages: [1] 2 3 ... 5
Print
Jump to:  

Theme orange-lt created by panic