|
Evan McClane
|
 |
« Reply #15 on: February 25, 2012, 05:51:24 PM » |
|
Turns out I'm a horrible musician and there are zero NES trackers for OS X, so I'll probably be getting music from elsewhere. In the meantime I've been working on brainstorming a bunch and made this giant node thingy (some parts that would be spoilers are blurred). Click for big
|
|
|
|
|
Logged
|
|
|
|
|
SolarLune
|
 |
« Reply #16 on: February 25, 2012, 06:26:29 PM » |
|
Very interesting idea. I like the flowchart, and you have a lot of cool features planned.
Just wanted to say that SunVox is available for Mac - it's not an NES tracker per se, but it's got built-in generators that you can use. If you keep it simple (Square waves, triangles, etc), then it would sound authentic.
|
|
|
|
|
Logged
|
|
|
|
|
|
|
baconman
|
 |
« Reply #18 on: February 26, 2012, 08:17:50 AM » |
|
Somebody loves Half-Life, don't they?  Also: Fists - medium range Knife - short range 
|
|
|
|
|
Logged
|
|
|
|
|
Evan McClane
|
 |
« Reply #19 on: February 26, 2012, 01:47:26 PM » |
|
I was trying to keep the weapons balanced, so that one wasn't a straight upgrade from the other, but I'll test out the different weapons once I get coding this thing and see what works.
It should be a bit different that Half Life when I'm through with it, the spoilers I blurred out are a lot different than the ending in Half Life.
|
|
|
|
|
Logged
|
|
|
|
|
RayJack
|
 |
« Reply #20 on: February 26, 2012, 01:57:53 PM » |
|
Those controls look confusing! How am I supposed to move with the WASD keys while I aim with the arrow keys and shoot with ZX?
|
|
|
|
|
Logged
|
|
|
|
|
Evan McClane
|
 |
« Reply #21 on: February 26, 2012, 02:32:06 PM » |
|
When I made that I kinda just threw a bunch of controls together, but I've changed them around a bit. You now shoot/attack with the mouse buttons, move with WASD, and aim with the mouse.
|
|
|
|
|
Logged
|
|
|
|
|
RayJack
|
 |
« Reply #22 on: February 26, 2012, 04:44:50 PM » |
|
That sounds a lot more possible! =]
|
|
|
|
|
Logged
|
|
|
|
|
Evan McClane
|
 |
« Reply #23 on: February 26, 2012, 06:19:20 PM » |
|
Little tileset update. 
|
|
|
|
|
Logged
|
|
|
|
|
Evan McClane
|
 |
« Reply #24 on: March 03, 2012, 01:14:24 PM » |
|
 Movement engine is working now, still need to work on the aiming.
|
|
|
|
|
Logged
|
|
|
|
|
JigxorAndy
|
 |
« Reply #25 on: March 03, 2012, 02:51:35 PM » |
|
Nice looking tileset!
|
|
|
|
|
Logged
|
|
|
|
|
Rakugaki-Otoko
|
 |
« Reply #26 on: March 04, 2012, 05:17:12 AM » |
|
I'm getting such nostalgia from this. Keep up the good work!
|
|
|
|
|
Logged
|
|
|
|
|
baconman
|
 |
« Reply #27 on: March 04, 2012, 07:57:43 AM » |
|
X$ Awww... There gonna be a KB alternative to the mouse controls in the works?
I wonder why so many cool 2D indie projects ~always~ end up diverting to mouse controls...
|
|
|
|
|
Logged
|
|
|
|
|
Evan McClane
|
 |
« Reply #28 on: March 04, 2012, 08:34:21 AM » |
|
Thanks guys! baconman: I'm gonna work on implementing customizable controls, so you'll be able to change them to whatever you want.
|
|
|
|
|
Logged
|
|
|
|
|
baconman
|
 |
« Reply #29 on: March 04, 2012, 09:06:00 AM » |
|
|
|
|
|
|
Logged
|
|
|
|
|