Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

891530 Posts in 33546 Topics- by 24781 Members - Latest Member: smilingrob

June 19, 2013, 10:35:55 PM
TIGSource ForumsDeveloperFeedbackDevLogsInfraTerra | Revamping stuff, sorta-same story but different everything else
Pages: 1 [2] 3 4 5
Print
Author Topic: InfraTerra | Revamping stuff, sorta-same story but different everything else  (Read 6396 times)
Evan McClane
Level 10
*****


I'm so tired I can't sleep


View Profile WWW
« Reply #15 on: February 25, 2012, 05:51:24 PM »

Turns out I'm a horrible musician and there are zero NES trackers for OS X, so I'll probably be getting music from elsewhere.  In the meantime I've been working on brainstorming a bunch and made this giant node thingy (some parts that would be spoilers are blurred).


Click for big
Logged

SolarLune
Level 10
*****


:1


View Profile WWW Email
« Reply #16 on: February 25, 2012, 06:26:29 PM »

Very interesting idea. I like the flowchart, and you have a lot of cool features planned.

Just wanted to say that SunVox is available for Mac - it's not an NES tracker per se, but it's got built-in generators that you can use. If you keep it simple (Square waves, triangles, etc), then it would sound authentic.
Logged


Evan McClane
Level 10
*****


I'm so tired I can't sleep


View Profile WWW
« Reply #17 on: February 25, 2012, 06:27:36 PM »

Cool, I remember seeing your tutorials about it but forgot about Sunvox until now.  I'll definitely check it out. Hand Thumbs Up Left Smiley
Logged

baconman
Level 10
*****


Design Guru


View Profile Email
« Reply #18 on: February 26, 2012, 08:17:50 AM »

Somebody loves Half-Life, don't they? Wink

Also:

Fists - medium range
Knife - short range

 WTF
Logged

Evan McClane
Level 10
*****


I'm so tired I can't sleep


View Profile WWW
« Reply #19 on: February 26, 2012, 01:47:26 PM »

I was trying to keep the weapons balanced, so that one wasn't a straight upgrade from the other, but I'll test out the different weapons once I get coding this thing and see what works.

It should be a bit different that Half Life when I'm through with it, the spoilers I blurred out are a lot different than the ending in Half Life.
Logged

RayJack
Level 0
**


View Profile Email
« Reply #20 on: February 26, 2012, 01:57:53 PM »

Those controls look confusing! How am I supposed to move with the WASD keys while I aim with the arrow keys and shoot with ZX?
Logged
Evan McClane
Level 10
*****


I'm so tired I can't sleep


View Profile WWW
« Reply #21 on: February 26, 2012, 02:32:06 PM »

When I made that I kinda just threw a bunch of controls together, but I've changed them around a bit.  You now shoot/attack with the mouse buttons, move with WASD, and aim with the mouse.
Logged

RayJack
Level 0
**


View Profile Email
« Reply #22 on: February 26, 2012, 04:44:50 PM »

That sounds a lot more possible! =]
Logged
Evan McClane
Level 10
*****


I'm so tired I can't sleep


View Profile WWW
« Reply #23 on: February 26, 2012, 06:19:20 PM »

Little tileset update.
Logged

Evan McClane
Level 10
*****


I'm so tired I can't sleep


View Profile WWW
« Reply #24 on: March 03, 2012, 01:14:24 PM »


Movement engine is working now, still need to work on the aiming.
Logged

JigxorAndy
Level 5
*****


Working on Dungeon Dashers


View Profile WWW
« Reply #25 on: March 03, 2012, 02:51:35 PM »

Nice looking tileset!
Logged

Twitter / Dungeon Dashers: Website / Vote on Greenlight!
Rakugaki-Otoko
Level 3
***


anti-minimalist


View Profile
« Reply #26 on: March 04, 2012, 05:17:12 AM »

I'm getting such nostalgia from this. Keep up the good work!
Logged

baconman
Level 10
*****


Design Guru


View Profile Email
« Reply #27 on: March 04, 2012, 07:57:43 AM »

X$ Awww... There gonna be a KB alternative to the mouse controls in the works?

I wonder why so many cool 2D indie projects ~always~ end up diverting to mouse controls...
Logged

Evan McClane
Level 10
*****


I'm so tired I can't sleep


View Profile WWW
« Reply #28 on: March 04, 2012, 08:34:21 AM »

Thanks guys!
baconman:  I'm gonna work on implementing customizable controls, so you'll be able to change them to whatever you want.
Logged

baconman
Level 10
*****


Design Guru


View Profile Email
« Reply #29 on: March 04, 2012, 09:06:00 AM »

*WHEW* Hand Shake RightGrin Hand Thumbs Up Right
Logged

Pages: 1 [2] 3 4 5
Print
Jump to:  

Theme orange-lt created by panic