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December 29, 2014, 01:41:13 PM
TIGSource ForumsFeedbackPlaytestingUnnamed Game: Good Idea?
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peakdap24
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« on: February 20, 2012, 05:40:58 PM »

(Please critique my ideas. I need advice how to improve it)
Story
The protagonist is T.I.M. (Technologically Incredible Machine). T.I.M. is a robot but, he's not technologically incredible. He has insomnia but, also has narcolepsy. This causes problems with his social life and health.
He always wanted to be normal and one day he planned to find the robot that made him to be fixed. The journey is difficult with insomnia and narcolepsy but T.I.M. meets new friends and discovers more about himself.

Gameplay
Narcolepsy causes T.I.M. to sleep randomly but, when he sleeps he dreams about his environment. In "Sleep Mode" T.I.M. sees clues that foreshadow the future.When he sleeps he also has nightmares and everything is hostile or homicidal.

Gameplay Mechanics
"Unnamed Game" is a 3D platform game. Like the Little Big Planet games, there is a 'Foreground Middleground and Background' and characters and objects are 3D.

The player moves on the foreground left and right (and up). There are objects on the foreground that the player interacts with (jumping over, pushing, pulling etc.)

The middleground is more objects but, the player doesn't fully interact with it. Tree branches might reach the foreground and the players can interact with anything in the foreground.

The background is the sky and horizon and the player does not interact with it.

Gameplay Mechanics Continued
This game is a platform game but not like Mario or Little Big Planet because those games have levels or worlds. My game is one big real time adventure with day and night like a RPG.

Player Gameplay Mechanics
T.I.M. walks left and right and jumps. He has the ability to move things magnetically and also has a jetpack but its broken like most of his "Incredible Technology". Example: Robots are vulnerable to water and when it rains most robot have a waterproof system that protects them water. T.I.M. does not have this waterproofing system. When it rains he needs to find a solution to walking in rain.

Developer Information
I didn't think of a company name but, i'm one person and I'm an artist and I'm self teaching myself how to program games in blender. I'm working on mostly art now and I'll upload pictures later. I'm also making the music and sounds in the game. And I'm starting a video blog on Youtube and a website/blog.

What do you think about my game? 
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Udderdude
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« Reply #1 on: February 20, 2012, 07:26:16 PM »

Sounds like it could be an interesting puzzle game if you add enough elements like the rain and ways to get around it, probably having the player combine different solutions at once.

I notice you mention this whole thing about a dream world, but it's not mentioned anywhere else.  How would you work that into the waking world and general puzzle structure?
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peakdap24
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« Reply #2 on: February 20, 2012, 08:34:59 PM »

Sounds like it could be an interesting puzzle game if you add enough elements like the rain and ways to get around it, probably having the player combine different solutions at once.

I notice you mention this whole thing about a dream world, but it's not mentioned anywhere else.  How would you work that into the waking world and general puzzle structure?

    The dreams are random and everything in the dream is from real life but more surreal. T.I.M. can see clues about the future. Everything in the environment including trees, other robots,etc. can become hostile. The puzzle elements with rain i didn't think about but that's a good idea.
    He can use his magnetic power to make bridges across water and the bridges can break if not built good enough. My original idea with rain was to use objects like boxes to hide under. The bridge idea could also be used for other obstacles like...lava
 
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Udderdude
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« Reply #3 on: February 20, 2012, 08:38:44 PM »

You could make the dream sequences more action-like with having to fend off enemies, while the waking world is more puzzle like.  Maybe in his dreams he isn't such a gigantic failure and can actually fight back .. :p
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peakdap24
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« Reply #4 on: February 20, 2012, 08:42:43 PM »

You could make the dream sequences more action-like with having to fend off enemies, while the waking world is more puzzle like.  Maybe in his dreams he isn't such a gigantic failure and can actually fight back .. :p

He's passive :D jk. His magnetic thing is used for defense and he can drop objects on enemies and throw things. Or he dreams he's a badass and fights enemies.
And he's still a gigantic failure Smiley
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Hangedman
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« Reply #5 on: February 20, 2012, 08:50:49 PM »

I can't quite tell you what I think of your game, because it's not quite a game yet.

At the moment, it seems like just a mass of ideas, all interlinked. The rain, the nightmares, the day/night cycle, the robots, could create an interesting world with a broken robot trying to explore a world it is too artificial to live in, or a robot searching for parts to better build itself, or something else. This could be a quiet exploration game like Knytt, or a strange action-puzzle game like Trine, or a physics-playground-puzzler like Nimbus.

That's not to say that nothing can come of an idea, but a mockup, a plan, a sketch, a model, anything at all will go a long way towards turning an idea into a game. At the moment it could be anything. Some of the ideas clash. Passivity versus action, step gameplay (puzzle) versus progression gameplay (exploration), etc.

I think you should try to solidify the concept and work towards it a bit before you worry about videos and websites and companies. I'd like to see what you come up with Tiger
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peakdap24
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« Reply #6 on: February 20, 2012, 08:59:01 PM »

I can't quite tell you what I think of your game, because it's not quite a game yet.

At the moment, it seems like just a mass of ideas, all interlinked. The rain, the nightmares, the day/night cycle, the robots, could create an interesting world with a broken robot trying to explore a world it is too artificial to live in, or a robot searching for parts to better build itself, or something else. This could be a quiet exploration game like Knytt, or a strange action-puzzle game like Trine, or a physics-playground-puzzler like Nimbus.

That's not to say that nothing can come of an idea, but a mockup, a plan, a sketch, a model, anything at all will go a long way towards turning an idea into a game. At the moment it could be anything. Some of the ideas clash. Passivity versus action, step gameplay (puzzle) versus progression gameplay (exploration), etc.

I think you should try to solidify the concept and work towards it a bit before you worry about videos and websites and companies. I'd like to see what you come up with Tiger

I'm drawing concept art now and I've worked on it for a few weeks now. I had this idea for 2 months. This game is more than ideas now. I know I have crazy ideas about day and night and rain etc. but everything is planned. I self taught myself how to use the programs I need...
Subscribe to this topic and I'll upload drawings and 3D models this week.
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