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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsBootleg Demakes[FINISHED] Trouble In Euclidea
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Author Topic: [FINISHED] Trouble In Euclidea  (Read 26052 times)
Zaknafein
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« on: August 03, 2008, 11:48:59 AM »

Trouble In ∑uclidea


(the final version doesn't have the huge TV3D watermark, FYI)

Download
http://www.theinstructionlimit.com/other/TroubleInEuclidea/TroubleInEuclidea_r3.zip
(release 2 : fixed typo telling that right mousebutton shoots... WTF)
(release 3 : x64 support)

Source Code!
http://www.theinstructionlimit.com/other/TroubleInEuclidea/TroubleInEuclidea_src_r3.zip

Video
In low-res glory!




Prerequisites
- .NET Framework 3.5 (2.0 won't do) : http://www.microsoft.com/downloads/details.aspx?FamilyId=333325FD-AE52-4E35-B531-508D977D32A6&displaylang=en
- DirectX End-User Runtimes (to get the latest "d3dx9_xx.dll" files) : http://www.microsoft.com/downloads/details.aspx?FamilyId=333325FD-AE52-4E35-B531-508D977D32A6&displaylang=en

GOALS

- Use weapon to explode the enemies!
- Hiscore!
- Accomplish Accomplishments!

10,000 points = New life.

ACCOMPLISHMENTS

ENL@RGE YOUR e-P3N15 with the following ACCOMPLISHMENTS!

1. Reach Rank 4* without shooting to earn the NONVIOLENCE accomplishment!
2. Reach Rank 6* without dying to earn the KOREAN CITIZENSHIP accomplishment!

CONTROLS

WSAD : Move up, down, left, right
Enter : Pause game
Mouse Movement : Aim
Mouse Left Button : Shoot

There is no gamepad support. Sad

CLOSING NOTES/CREDITS

Sounds made with the Luxonix lfx1310 free plug-in, ran over sounds like telephone rings, explosions and computer beeps from a wave bank. Processing by my brother Sébastien.

All code made by me using C#3.5. Uses the TrueVision3D 6.5 Engine for rendering and IrrKlang.NET for sound playback.

All textures were made by me with ASCII characters, usually with the Lucida Console font and different sizes, sometimes with Courier New. The HUD text is made with box-drawing characters in Lucida Console. This is the game's demake-ish artistic limitation.
(I realize it's not much of a demake, being 3D and resembling the original game so much, but hey, it was fun to do.)

--------
(original first post)

TROUBLE IN EUCLIDEA is a top-down shooter set in the mysteriously angular world of Euclidea.



Rendered with state-of-the-art ASCII technology.

Edit: Goddamnit, I missed this post... But I have ASCII ART!
« Last Edit: August 29, 2008, 08:10:08 AM by Zaknafein » Logged

muku
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« Reply #1 on: August 03, 2008, 12:13:36 PM »

Don't worry. Your title wins.
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moi
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DILF SANTA


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« Reply #2 on: August 03, 2008, 12:23:59 PM »

It would be genius if you could pull this out within a real text mode WTF
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Zaknafein
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« Reply #3 on: August 03, 2008, 01:28:33 PM »

I thought about it (and still thinking), but I'm so unfamiliar with text-mode that I'll stick to 2D until I've got the basics working.
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increpare
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« Reply #4 on: August 03, 2008, 01:35:35 PM »

Love the title also.
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magnum_opus
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« Reply #5 on: August 03, 2008, 04:53:43 PM »

It would be genius if you could pull this out within a real text mode WTF

It can be done! http://www.sourcefiles.org/Games/Arcade/Tron/robohack-0.071.tar.bz2.shtml (not mine)
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frosty
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ice cold & refreshing


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« Reply #6 on: August 03, 2008, 05:25:11 PM »

I got Euclidea once, but my doctor gave me some special pills and it went away... mostly.
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Zaknafein
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« Reply #7 on: August 10, 2008, 08:34:06 PM »

After four-ish days of development, here's how it looks!





And a video of it in action...
http://www.theinstructionlimit.com/other/enemies!.avi

Woo!

The blue TV3D watermark will probably disappear when I release it since I plan to buy a license anyway.

Also I've almost given up doing it strictly in text mode, it's way too much fun to have the latitude of full 2D. Particles and everything.
But all my sprites are made of ASCII art... made in Photoshop. Shocked
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Melly
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« Reply #8 on: August 10, 2008, 09:28:40 PM »

Let me be the first to say that looks damn sexy.
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policedanceclub
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« Reply #9 on: August 11, 2008, 12:55:57 AM »

Let me be the first to say that looks damn sexy.

I second that, I second that hard.
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increpare
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« Reply #10 on: August 11, 2008, 01:01:37 AM »

Yep: let me by the first person to third that statement.  Looks pretty solid dude; the enemy movement especially seems quite beautiful.
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« Reply #11 on: August 11, 2008, 05:36:10 AM »

Now that looks absolutely yummy.
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battlerager
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I resent that statement.


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« Reply #12 on: August 11, 2008, 06:01:02 AM »

Quote
GRAPHICS
Shocked
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Zaknafein
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« Reply #13 on: August 11, 2008, 09:15:14 AM »

I've just uploaded a similar video to Vimeo in 720p, but it's encoded to a blurry, 24fps mess :



Also thanks for the kind comments. Smiley
« Last Edit: August 11, 2008, 09:20:14 AM by Zaknafein » Logged

muku
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« Reply #14 on: August 11, 2008, 09:48:25 AM »

Definitely very sexy looking. Love the "dissolving" effect when ships die.
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Will Vale
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« Reply #15 on: August 11, 2008, 04:04:52 PM »

Love the video - I wasn't sure if I was going to like the use of characters as sprites when they're flying around like that (as opposed to in a real text mode) but it's fantastic. Really strong style which is sort of retro by association.
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Zaknafein
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« Reply #16 on: August 17, 2008, 10:45:00 PM »

A little update, still working on it... but only on weekends. Weekdays are Fez-xclusive. Gentleman

- Did the logic for enemy waves, it supports line-shaped waves, square-shaped, enemy clusters, bursts from the corners and random placement.

- Also did the logic for evolving difficulty, like in Geometry Wars. The longer you play without dying, the more enemies are in each wave, the more frequent are waves and the more varied too. In the beginning there's only clusters and random placement, it gets very cahotic later on.

- It has a bit of procedural stuff, since I only set occurrence probabilities of each enemy type or wave type, and random values do the rest! So each game is different.

There's still only two enemy types, I plan to make four. The sprites are "drawn", I just need to code them in.

Also I will release the source code with the app, it's C# 3.5 and I think it's a nicely written little project. Smiley

No screenshots yet, I'll update when other enemy types are in!
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MekanikDestructiwKommando
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Let's ROCK!


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« Reply #17 on: August 17, 2008, 11:30:16 PM »

This is supposed to be a de-make, not improving the original game Wink
It looks awesome.
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Zaknafein
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« Reply #18 on: August 25, 2008, 04:46:08 PM »

Alright, time for an update! Beer!

- I did a cheap ASCII splash screen.
- Lives and score are in, and they're in the heads-up display.
- Added two new types of enemies, the OCTAGON and the SQUARE. The octagon is a big, slow-moving ship that morphs into many smaller, faster squares when it explodes. They're the hardest enemy types yet.
- At each 10k points, you get a new ship/life.
- I added sounds! Played with Irrklang.NET, made by my brother using some lo-fi'ying filter over random sounds like cellphone rings, explosions and computer beeps. It sounds really glitchy. :D
- An Accomplishment(TM)! Only the ASCII-Box features Accomplishments in its games, and EUCLIDEAN CREATIONS is proud to unveil that if you're elite enough, you can unlock the "Nonviolence" accomplishment by using dialogue to solve your problems until you reach Rank 4!

The game is pretty much done, it's fun and feels pretty balanced. If I find the time, I'll add a background grid and a "planet" enemy. Basically a black-hole ripoff.

Screenshots :


« Last Edit: August 26, 2008, 08:22:13 AM by Zaknafein » Logged

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« Reply #19 on: August 26, 2008, 05:40:28 AM »

This is so pretty!
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