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March 29, 2024, 05:58:55 AM

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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsBootleg Demakes[FINISHED] Trouble In Euclidea
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Zaknafein
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« Reply #20 on: August 27, 2008, 10:21:14 PM »

Alright, I think it's done now!

- Added a contour to the world to give a better feeling for where you can and can't go.
- Added "." and "*" stars in the background with parallax scrolling (actually, those far apart move more slowly due to the perspective camera... yay for 3D! :D)
- High score that is saved between games into an XML file.
- A new ACCOMPLISHMENT(tm) if you reach Rank 6 without dying. I won't spoil the name of this one.

Some play testers were having problems with the controls but I won't have time to code gamepad support... so it's WASD + mouse movement.

Final screenshot before release!


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Zaknafein
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« Reply #21 on: August 28, 2008, 04:48:19 PM »

It's done! See first post for download link!
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Pishtaco
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« Reply #22 on: September 13, 2008, 11:40:07 AM »

Beautiful game, and good fun. The mouse control felt a bit weird at first but I think I got the hang of it. The little pink things are tough.
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Melly
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« Reply #23 on: September 13, 2008, 12:07:59 PM »

I would say what I think of it if I could play it. My PC hates XNA games.
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Zaknafein
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« Reply #24 on: September 14, 2008, 08:27:35 AM »

It's not made with XNA, just .NET. So if you can install .NET 3.5, it'll work.
Also thanks, Pishtaco. Smiley
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george
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« Reply #25 on: September 28, 2008, 05:06:50 PM »

ok, I got .net 3.5, but all I get when I run the game is a window with a white screen, and sound. I tried updating Directx (here: http://www.microsoft.com/downloads/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&DisplayLang=en) but the installer said I already have the newer Directx installed?
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Zaknafein
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« Reply #26 on: September 28, 2008, 06:13:56 PM »

Huh, I've never heard that one...
Since it starts, the DLLs are probably loaded correctly, so no DX or .NET problems.

But what are your specs? The game may require a Shader Model 2.0 capable video card, but I'm not 100% sure as I haven't tested with earlier hardware.
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george
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« Reply #27 on: September 28, 2008, 07:37:49 PM »

Well that's probably it, I have an ATI 7500 (i.e horse-and-buggy).  Gentleman.

I tried with 3D analyze but I still don't have a good handle on that, no luck so far.
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Synnah
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« Reply #28 on: September 29, 2008, 02:41:04 AM »

Finally got around to playing this, and I really liked it! My only reservation is with using the mouse to shoot, as with all other PC-based Geometry Wars clones I've played; You do get used to it, but because you can't see exactly where your mouse is, you can never be completely sure which direction you're aiming in, so there's a certain amount of guesswork involved. Not much that can be done about that, though, and everything else is great!
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Zaknafein
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« Reply #29 on: September 29, 2008, 10:23:55 PM »

Thanks Smiley

About the mouse control... There's no cursor because I treat the mouse input like a vector. I found that this worked the best to make quick changes of direction, like turn around 180 degrees without too much effort.
So if you give a push up, the ship will look up. If you push right, it'll look right. With some cosmetic interpolation.
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