Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

878223 Posts in 32909 Topics- by 24328 Members - Latest Member: Pl4n3

May 21, 2013, 11:29:17 AM
TIGSource ForumsDeveloperFeedbackXENOID MAZE - top down shooter for PC
Pages: [1]
Print
Author Topic: XENOID MAZE - top down shooter for PC  (Read 1797 times)
Naphelia
Level 0
**



View Profile WWW Email
« on: February 23, 2012, 07:59:07 AM »

(sorry for my bad english, I'm french but the game will be translated by a professional translater !)

I invite you to discover the first images of XENOID MAZE, a Shooter / Survival Horror on which I work since six weeks.

This project follows a small tech demo completed in late 2011, Sands of Doom :
http://www.naphelia.com/Unity3D/SandsOfDoom/WebPlayer.html

Presentation

In a context halfway between Super Metroide, Alien Breed and Space Hulk, you play Lysander, a futuristic soldier equipped with heavy armor on mission with his company on a ghost ship adrift in the vacuum of space.



Back from your observation mission on spaceship, you discover that the other members of your company were massacred. You're the only survivor and nobody little help you leave the board. Far away in the darkness, strange screams echo through the halls of frosty wreck ...

Characteristics

The game will be playable on PC, for one or two player on the same machine. It will be composed of 13 levels each with a different atmosphere.The overall lifespan is estimated at 5 hours per difficulty mode (3 in all).

The game relies on a Old School GamePlay, intuitive and nervous. Emphasis will be placed on the pressure that the player feel claustrophobic in the context of the ghost ship which he will flee as soon as possible to save his life.



Scenaristics cut-scenes will be placed between each levels of the game to accentuate this feeling by putting the player in emergency situations as a threat to flee or reaching a point in a given time.



The player will fight against 18 creatures and 5 different bosses and will dispose an arsenal of eight weapons, inspired by classic science fiction games to complete the adventure.

Development

As you can see, the project is well underway. The conceptual phase is fully completed. The main character and 7 creatures from the bestiary have already modeled and textured. A prototype of the game engine has been drafted over two days to develop a system of movement and synchronization leg / torso identical to that of AngryBot.



I think I will have finished the modeling necessary to start work on the game engine by the end of the month, I will keep you informed of progress of development on this forum, you can visit the official blog to :

http://xenoidmaze-en.blogspot.com

Naphelia Games page, my games studio :

www.naphelia.com

Thank you and please feel free to post your comments, it is always welcome!
« Last Edit: March 10, 2012, 02:01:16 AM by Naphelia » Logged

Naphelia
Level 0
**



View Profile WWW Email
« Reply #1 on: March 10, 2012, 02:01:54 AM »

Update on Development



First update of the project with the end of the modeling of the basic elements of the game. All the elements of the bestiary (finally composed of 16 creatures) have modeled and textured summers and the 8 weapons of the game.



The next step is programming the core game and the animation and the integration of elements produced. I will also stain work on a game interface clear and ineffective in the spirit of the game



the next update will be the occasion to unveil the game in action !
Logged

Tynan
Level 0
**

Games games games


View Profile WWW
« Reply #2 on: March 10, 2012, 03:50:27 PM »

I highly recommend you rethink this project.

You've chosen a very standard game concept. This means you're competing directly against studios with hundreds of times more resources than you.

The only way an indie can succeed is by offering things that the big guys don't. Here's an article related to this topic:

http://www.gamasutra.com/view/feature/6698/principles_of_an_indie_game_bottom_.php

Find something unique in your game which isn't in Halo, Gears of War, Space Marine, Alien vs Predator, DOOM, or Natural Selection and make the game about that. Because anyone who wants to play a space marine shooting aliens will always play one of those before they'll play your game. And it's not because those guys are better designers than you - it's because they'll outspend you by a factor of a hundred or more.

I once worked on a game for more than a year and got creamed by Counter-Strike. Don't make the same mistake I did.

To clarify: I'm not criticizing your work - only your market positioning strategy.

Best of luck.

Edit: I realize it's top-down, which is a bit less common. But you're still up against Alien Swarm and both the new XCOM games. And many others I haven't thought of...
Logged

Tynan Sylvester
tynansylvester.com
Naphelia
Level 0
**



View Profile WWW Email
« Reply #3 on: March 13, 2012, 08:30:27 AM »

I totally understand your point of view! I myself made ​​the mistake on a previous project, and I am aware of the risk involved in developing a single set of this type.

But the project Xenoide Maze has an identity and an atmosphere all its own, I assure you. Besides it's not a huge project, I do not expect a fortune.

Finally, the project is based on a freeware flash I realized a year ago and reached to 2 million players to date.

the project: Doom Patrol
http://www.mochigames.com/games/doom-patrol/

I just wrong, time will tell. Anyway thank you for taking the time to warn me, it's nice.

Good luck to you too in your projects!
Logged

eyeliner
Level 9
****


I'm afraid of americans...

hollow_digger@hotmail.com
View Profile WWW Email
« Reply #4 on: March 13, 2012, 09:18:23 AM »

I highly recommend you rethink this project.

You've chosen a very standard game concept. This means you're competing directly against studios with hundreds of times more resources than you.

The only way an indie can succeed is by offering things that the big guys don't. Here's an article related to this topic:

http://www.gamasutra.com/view/feature/6698/principles_of_an_indie_game_bottom_.php

Find something unique in your game which isn't in Halo, Gears of War, Space Marine, Alien vs Predator, DOOM, or Natural Selection and make the game about that. Because anyone who wants to play a space marine shooting aliens will always play one of those before they'll play your game. And it's not because those guys are better designers than you - it's because they'll outspend you by a factor of a hundred or more.

I once worked on a game for more than a year and got creamed by Counter-Strike. Don't make the same mistake I did.

To clarify: I'm not criticizing your work - only your market positioning strategy.

Best of luck.

Edit: I realize it's top-down, which is a bit less common. But you're still up against Alien Swarm and both the new XCOM games. And many others I haven't thought of...
Hm.. Dude, every game out there shares mechanics with other games. Of course Naphelia is up against competitors. Even those with less resources.

@Naph
MORE!
Logged

I'm doing this: Ballin'
Naphelia
Level 0
**



View Profile WWW Email
« Reply #5 on: April 02, 2012, 01:21:55 AM »

After two months of work, I am pleased to present the first video of XENOIDMAZE, my next game!

As shown in the video, the game's development is well advanced, all weapons and monsters have been compiled into the program and the interface is almost complete. The level presented in this video is a prototype, the levels of the game will be much deeper and immerse the player in a different context at each stage of the game

The next update will be accompanied by a playable demo! Probably available for the end of the week, your return on the game will allow me to tweak the gameplay before attacking the level design.

Finally, good news for owners of smartphones, the game will be released on Android after its release on PC.









The vidéo :

http://www.youtube.com/watch?v=I-jwjiyyUY0&feature=plcp&context=C447019bVDvjVQa1PpcFP4Y5UZ0nFWxbJjBELFEcQ27-IbTEaE_gU=

See you soon for the continuation of the adventure!
Logged

Naphelia
Level 0
**



View Profile WWW Email
« Reply #6 on: April 11, 2012, 01:08:57 AM »

XENOID MAZE, BETA version available!

It includes a prototype level, three arms and five of the 13 monsters in the game you can play right in your browser or download the executable (Windows only).















In video :
http://www.youtube.com/watch?v=sZLBZlnXiIA&context=C4cbc42fADvjVQa1PpcFP4Y5UZ0nFWxbVhxCSS028nOnItbvDn1QM=

The goal is for me to collect opinions on the game and fix any bugs, so feel free to send me your feedback!

Downloading the executable for Windows (recommended)
http://www.naphelia.com/net/XENOIDMAZE/XenoidMazeBeta.zip

Start in your browser BETA
http://www.naphelia.com/Unity3D/XenoidMaze_Beta_Online/WebPlayer.html

My game studio :
www.naphelia.com

Thank you and be careful not to burn yourself with the flamethrower!
Logged

Naphelia
Level 0
**



View Profile WWW Email
« Reply #7 on: April 23, 2012, 11:22:53 PM »

Hello!

Some news from the project after two weeks of silence, the level design is more delicate work than I thought! Some pictures of the evolution of the first level:









The next step is compiling the level and the addition of visual finish, then I would spend the lightmaps.

The project on IndieDB :
http://www.indiedb.com/games/xenoid-maze

The project on facebook:
http://www.facebook.com/pages/Naphelia-US/420600331299977
Logged

Udderdude
Level 10
*****



View Profile WWW
« Reply #8 on: April 24, 2012, 12:51:06 PM »

I tried out the beta.  The combat was really repetitive and uninteresting.  You just hold down both mouse buttons and run backwards while spamming your weapons and hope the enemy dies before your speed boost runs out.  If it does run out, you're pretty much forced to take damage as you can't get away fast enough.  I found myself running back into the start room for every fight.  This isn't a good thing, the player should be required to fight in different shaped rooms rather than retreat during each fight.

I realize there's only 5 out of the total 13 enemies that will appear, but none of the ones in there so far required any more strategy than that.  I hope the other enemies you're planning on adding are more interesting.

The momentum on your marine makes it difficult to avoid projectiles.

Also, the camera angle makes it hard to see enemies when you're fighting them from the south, and easier when you're fighting them from the north.

I noticed player shots dissapear as soon as they go off the screen instead of hitting aliens that are off-screen, this isn't a good thing.

Overall it needs a lot of work in the gameplay dept. before I'd consider it worth playing.
Logged
Naphelia
Level 0
**



View Profile WWW Email
« Reply #9 on: May 04, 2012, 05:40:25 AM »

Here is a video made ​​with the latest beta of MAZE XENOID, designed to show you a small part of the first level of the game still under construction.

I will update the public beta already available for you to test this first level. Thank you the many volunteer testers whose comments have greatly improved the gameplay.

I also take this news to announce the redesign of the site in php, probably after the release of XENOID MAZE.

Stay tuned for more!

Here also a small list of changes made thanks to your feedback on the BETA:

- Improved AI for Aliens
- Speed ​​diagonal / straight line identical
- Adding destructible Ellement (boxes, bins explosive ...)
- Adding elements of sets (corpses, blood, particles, decorative doors and door remote-controlled, sewers ...)
- Added bonus for each weapon + for Life
- Speed ​​control of weapons and ammunition unlimited basis for the small gun
- Settings of lights
- Débuguage flash "1000" on the counter ammunition
- Added a slider and a viewfinder
- Adding and Editing LightMap pathfinding system so that it is most powerfull.

There remains some points that have not yet touched summers, either by technical impossibility or lack of time, I would stain to return along the way ^ ^





link to video:

http://www.youtube.com/watch?v=Ut2RX4FiJFY

the project site: http://www.naphelia.com
facebook: http://www.facebook.com/pages/Naphelia/103691169717341?sk=wall

Thank you for your feedback, see you soon!
Logged

Naphelia
Level 0
**



View Profile WWW Email
« Reply #10 on: May 15, 2012, 05:31:31 AM »

Je suis heureux de vous présenter le premier trailer de Xenoid Maze !

Le jeu est actuellement à 30% de son développement, le noyaux est en phase final et je vais m'attaquer à présent aux level design des 12 niveaux suivant qui proposeront chacun un univers différent à mesure que le joueur avancera dans le vaisseau fantôme.

J'en profite pour présenter les outils audio que j'ai utilisés pour la première fois et avec lesquels la musique du trailer à été réalisée. Ils serviront pour les musiques définitives du jeu !

Petite note également concernant les mises à jour. Le travail sur le jeu avançant de plus en plus vite, je vais faire en sorte de poster une news chaque semaine !

A très bientôt pour la suite !

La vidéo :
http://www.youtube.com/watch?v=ttRuKqeel8g





web site :
http://www.naphelia.com

facebook :
http://www.facebook.com/pages/Naphelia/103691169717341?sk=wall

tweeter :
https://twitter.com/#!/NapheliaGames

IndieDB :
http://www.indiedb.com/games/xenoid-maze
Logged

Naphelia
Level 0
**



View Profile WWW Email
« Reply #11 on: June 04, 2012, 06:05:01 AM »



It is with pride that I announce that XENOID MAZE has been selected to figured in the promotional showcase section of Playmaker! XENOID MAZE is indeed developed with this software which is an extension Unity3D. I take this opportunity to introduce you to this amazing tool:

Visit the Unity Playmaker website
http://www.hutonggames.com/

I also take this news to remind you that there are still a few days to give a little financial boost for the development of the game, so do not hesitate!

Visit the XENOID MAZE page on kisskissbankbank
http://www.kisskissbankbank.com/xenoid-maze--2
Logged

Naphelia
Level 0
**



View Profile WWW Email
« Reply #12 on: June 05, 2012, 04:27:15 AM »



Now you can test XENOID MAZE in BETA version! This BETA includes the first level of the game, many elements are still perfectible and I count on you to give me your opinion or your feedback on this version.

Download the BETA 0.1 - application version
(commended, configurable quality and more fluidity)
http://www.naphelia.com/net/XENOIDMAZE/XENOID_MAZE_BETA01.zip

Download the BETA 0.1 - browser version
(no installation, Just a click!)
http://www.naphelia.com/net/XENOIDMAZE/XENOID_MAZE_BETA01WEB/WebPlayer/WebPlayer.html
Logged

Naphelia
Level 0
**



View Profile WWW Email
« Reply #13 on: July 03, 2012, 07:07:51 AM »

you've surely noticed, news on the development of Maze Xenoid are scarce this time. I'm in achieving the levels, so I will not say too much in order not spoil the game !

Here are a small video of the level 2 of the game done on time or I work on level 3 which contains a little surprise that should appeal to fans of Metal Slug!

http://www.youtube.com/watch?v=QlDNvEqe1C4
Logged

Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic