Hey guys, I'm Madrick, and I'm the art and sound asset developer for a little two-man game dev group. We basically just two friends who work on silly little projects in our spare time as a hobby. Currently we're working on a project we're calling referring to as "Skeledad," (final name pending) which involves a reanimated skeleton dad who must find his son. You guys helped me out tremendously on a previous game called "Jim" earlier (
http://forums.tigsource.com/index.php?topic=20576) but I'm putting that to the side for now to focus on a bit less ambitious of a project.
Here's a half-mockup rendition with some of the assets I've made so far:
Here Skeledad is standing on the outskirts of the graveyard, with his newly acquired demon-possessed Rapier.
The background is very much a placeholder. Most of the tiles and especially the character sprite are also Works-In-Progress.
An incomplete charged slashing attack (yes, I realize Rapiers are for stabbing but this one has DEMONS):
Basically what I'm going for with this is a very dark fantasy, almost castlevania feel. The game will focus on platforming and technical combo-based melee combat with dodging, blocks, parries, and counter attacks. Think "Dark Souls" combined with Castlevania in 2D.
Please tell me your thoughts and ideas for improvements if you have them! Thanks.