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1075919 Posts in 44152 Topics- by 36120 Members - Latest Member: Royalhandstudios

December 29, 2014, 03:29:22 PM
TIGSource ForumsDeveloperTechnical (Moderators: Glaiel-Gamer, ThemsAllTook)Pixelizer - component based game engine [current version 0.4.2]
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« Reply #20 on: March 28, 2012, 01:29:36 PM »

Lookin' great. If only I weren't such a noob at Flash/AS3 programming, I would give this a spin.
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johanp
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« Reply #21 on: March 28, 2012, 11:03:53 PM »

@DanFessler: Tilemaps (and collision maps) are just 2d grids and you can put anything into them. Writing a helper class for a specific format should be a breeze. Currently I've only made helper functions for Ogmo, but anything can be added. The collision is separate from the graphics and the graphics is just layers.

@thatshelby: Pixelizer is probably less noob friendly than Flixel and Flash Punk but I'll try  putting a proper tutorial real soon! Have faith! Smiley
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« Reply #22 on: March 31, 2012, 09:39:45 PM »

Double posting to say that Pixelizer 0.4.2 is out now! New version mostly tidies up and makes some fixes to the nesting code. Full changelog here: http://johanpeitz.com/?p=398

Get it on github: https://github.com/johanp/Pixelizer
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« Reply #23 on: April 04, 2012, 10:52:41 PM »

Any chance of putting this in a flash develop project?
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« Reply #24 on: April 07, 2012, 02:51:05 PM »

Not sure I understand the question. Just download the source and add it to your project.
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