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TIGSource ForumsCommunityTownhallLockdown Protocol
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Author Topic: Lockdown Protocol  (Read 9754 times)
crazysun
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« Reply #20 on: November 12, 2013, 09:01:01 AM »

Great job !
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fractilegames
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« Reply #21 on: November 25, 2013, 11:08:44 AM »

Some new in-game video footage from the latest alpha version available here:


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fractilegames
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« Reply #22 on: January 15, 2014, 09:48:10 AM »

Public alpha version 0.16.0 has been released!

This release brings again a lot of improvements to the game. Especially sound effects and overall audio has gotten much better. There is some new content too: One new weapon, new enemy type and three new levels.



Check out new video footage here:



Here's full list of changes since 0.15.0 alpha release:

  • Added alternative aim/shoot animation for heavy weapons.
  • Added level completion music.
  • Added laser rifle.
  • Added two more single player levels.
  • Added new multiplayer level called Armory (new demo multiplayer level).
  • Added dynamic audio filters (reverb).
  • Fixed music stopping in case of decode buffer underrun.
  • Added laser sight to zapper.
  • Guard speech bubbles replaced with actual voices.
  • Added security announcement voices.
  • Tweaked some of the first levels based on game play tests.
  • New skin texture for security guards.
  • Added new guard type armed with pulse rifle.
  • Made laser/zapper beams fade out at range limit.
  • Minor tweaking to human walk animation.
  • Made jellyfish collision body a bit larger to make it easier to hit.
  • Fixed temporary corrupted electric weapon beam pattern when fired for the first time.
  • Fixed beam weapon particle effects stopping too early.
  • Optimized particle rendering for lower batch count.
  • Fixed reconfigure.exe launcher not working with Wine.
  • Fixed annoying delay in platform/elevator interaction on multiplayer client.
  • Removed lowest lighting quality option (fixed function).
  • Show score at end of player name instead of kill count in single player games.
  • Fixed missing player name change notifications on server in multiplayer matches.
  • Fixed guard AI unintentionally shooting during "stun delay" after getting shot.


Downloads are available on the game page: http://www.fractilegames.com/products/lockdown-protocol/
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Matt Rohr
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« Reply #23 on: January 16, 2014, 02:56:58 PM »

I always enjoyed minimal HUD elements. (ie Your outlines around certain objects) Lets the player focus on the game.
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fractilegames
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« Reply #24 on: March 13, 2014, 09:24:45 AM »

Public alpha version 0.17.0 has been released!

The main theme in this release is collectible items. There are new ammunition and supply packs, force field generators and crates revealing collectible items on destruction. Guards now drop their weapon or random items when killed.





Here's full list of changes since 0.16.0 alpha release:

  • Added ammo pack power up item.
  • Added supply pack power up item.
  • Added force fields (destructive/protective/damping) and matching power up items.
  • Added one more single player level.
  • Turned the small green crate into a destructible container that reveals random items.
  • Added floating labels on power up pick ups.
  • Added a music loop playing during action.
  • Made ambient background sound play even if music is set off in settings.
  • Fixed a bug that prevented controller help (F1) overlays from being shown.
  • Made guards randomly drop their weapon or power ups when killed.
  • Made walls block explosion damage and impulse.
  • Made dragons fly a bit faster.
  • Made dragons coming out of eggs spot nearby targets immediately.
  • Miscellaneous improvements to particle effects.
  • Fixed bug causing badly oriented bullet hit particle effects.
  • Minor improvements to enemy line of sight testing.
  • Added smoke trail to rockets.
  • Improved explosion particle effects orientation and timing.
  • Fixed invisible smoke and fragment particles blocking light glow.
  • Fixed heavy weapon aim animation problem that made AI aim too high.
  • Many bug fixes to dragon and jellyfish AI, especially to target detection.
  • Fixed all weapons misaiming slightly to the left.
  • Made human AI switch target if a visible closer target attacks it.
  • Added automatically randomized orietation for certain elements (e.g. barrels) in level editor.
  • Floating labels from power ups are now shown on clients too.
  • Show in-game error message on many level loading errors that previously killed the game.
  • Editor now loads levels with invalid entity references so you can fix them.
  • Fixed a serious bug in visibility data updating to clients.
  • Retextured dragon eggs.
  • Added alternative game pad controller jump by left stick up.
  • Added update notification when a new version is available.
  • Prevented respawning after level/match completion.
  • Updated first level tutorial with more instructions.
  • Minor fine tuning to character animations.
  • Fixed match statistics not always getting cleared on multiplayer match restart.
  • Improved network latency estimation making client side movement a bit smoother.
  • Fixed multiple serious bugs that caused jerks in client side movement.

Download links have been updated on the game page: http://www.fractilegames.com/products/lockdown-protocol/
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fractilegames
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« Reply #25 on: April 13, 2014, 07:50:44 AM »

I'm feeling too lazy today to write a proper progress report, so I'll just post a screenshot to show what I've been up to lately:


That's a completely new more detailed player character model (by an actual artist) and a new enemy type.
« Last Edit: April 13, 2014, 07:56:13 AM by fractilegames » Logged

fractilegames
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« Reply #26 on: June 09, 2014, 10:37:29 AM »

Alpha version 0.18.0 is out!

This release brings some major graphical improvements. The most visible change is the new much more detailed human character model. Human enemies have also been updated to use this new model and they have been re-textured too. Several dynamic objects (like barrels and eggs) now cast shadows, which makes them fit in much better. A competely new enemy type has been added. They are called "spiders" due to their similar looks, although they are nothing from this world.



Here's some fresh video footage from the game:



And here's full list of changes since 0.17.0 alpha release:

  • Human character model were replaced with much better one (created by an actual artist).
  • All human characters where re-textured.
  • Added new enemy type called "spider" and a nest that spawns them.
  • Added separate stand-crouch animation to make crouching look more natural.
  • Added blob shadows to some dynamic objects like dragon eggs and barrels.
  • Added bilinear filtering to sound map image sampling.
  • Added prediction error filtering to smooth out jumps when client side prediction is wrong.
  • Fixed anti-aliasing not working with glow filter enabled.
  • Made player aim range a bit wider.
  • Increased maximum client side prediction from 10 to 15 ticks (375ms).
  • Implemented object orientation interpolation for visualization.
  • Fixed a bug causing stronger glow effect horizontally than vertically.
  • Always trace hits in shooter's local XY plane even when weapon is offset from it.
  • Fixed flickering human shadows during jumping and crouching.
  • Fixed bug causing invisible shadows getting updated.
  • Prevented some objects from receiving shadows (for example lights and explosion fragments).
  • Fixed newly created objects randomly sliding into position from outside of screen.
  • Allow a bit longer fall without damage.
  • Made editor pick closest element first when clicking on multiple overlapping elements.
  • Added position triggered announcement voices.
  • Added PS4 controller support (with DS4Tool driver in Windows).
  • Always hide controller instructions when menu is open.

Downloads are available on the game page: http://www.fractilegames.com/products/lockdown-protocol/
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fractilegames
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« Reply #27 on: June 15, 2014, 08:15:04 AM »

There's also a new time-lapse video showing the creation process of a simple multiplayer level using the in-game level editor:




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fractilegames
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« Reply #28 on: August 26, 2014, 11:14:58 AM »

New alpha version 0.19.0 is out!



This release focuses on improving game play and making the game generally more fun. Most of the changes are based on feedback I got for the last alpha version and suggestions from test play sessions with friends. Check out more information and full of changes here:
http://www.fractilegames.com/posts/20140825-lockdown-protocol-0.19.0-alpha-release/

Or jump directly to the game page with downloads:
http://www.fractilegames.com/products/lockdown-protocol/
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fractilegames
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« Reply #29 on: November 10, 2014, 09:02:23 AM »

Lockdown Protocol 0.20.0 alpha is out!

The big new feature in this release is local split-screen multiplayer support:


There are also several other multiplayer improvements, some new content and bug fixes. Check out the release announcement with full change log here:
http://www.fractilegames.com/posts/20141109-lockdown-protocol-0.20.0-alpha-release/

Downloads are available on the game page for Linux and Windows as usual:
http://www.fractilegames.com/products/lockdown-protocol/
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Tadeon
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« Reply #30 on: November 15, 2014, 01:01:59 AM »

Game is looking good. Keep up the good work!
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fractilegames
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« Reply #31 on: December 15, 2014, 11:04:39 AM »

Lockdown Protocol has gone beta! New beta version 0.21.0 is out!

Downloads and more information: http://www.fractilegames.com/products/lockdown-protocol/

Full change log for this release: http://www.fractilegames.com/posts/20141214-lockdown-protocol-0.21.0-beta-release/

Here's some fresh screenshots:




« Last Edit: December 15, 2014, 12:21:50 PM by fractilegames » Logged

fractilegames
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« Reply #32 on: February 01, 2015, 03:28:38 AM »

New beta version 0.22.0 is out!



This update brings one new multiplayer level, one new weapon, many bug fixes and a long list of improvements based on player feedback.

Check out the release announcement here for full list of changes. Downloads are available on the game page.
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fractilegames
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« Reply #33 on: March 02, 2015, 10:33:47 AM »

A new beta version 0.23.0 is now ready and available for download. This release finally adds online high-scores and makes the game feature-complete. This is likely the last beta version before the final release (unless there are some major issues).

The high-score tables are currently almost empty, go put your name in there:


Check out the release announcement for full list of changes. Downloads are available on the game page as usual.
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fractilegames
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« Reply #34 on: March 22, 2015, 12:34:28 AM »

After almost five years in development,
Lockdown Protocol is ready!

Here's some fresh screenshots from version 1.0.0:





And a new gameplay trailer:




Go get the game here:
http://www.fractilegames.com/products/lockdown-protocol/

I would appreciate any help in getting the word out.
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fractilegames
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« Reply #35 on: May 18, 2015, 08:22:00 AM »

I have released an updated version 1.1.0. This update addresses some compatibility issues and annoyances reported by players.



Here's full list of changes since 1.0.0 final release:

  • Replaced all computer generated announcement sounds with human voices.
  • Revert to windowed mode instead of failing if primary monitor can't be detected.
  • Reimplemented decal rendering to fix really slow decal updates with some Windows OpenGL drivers.
  • Show error pop-up on some rare errors previously leading to silent failure.
  • Added '--systemerrors' command line option for enabling more informative Windows error dialogs.
  • Removed unnecessary high-score download for level editor previews.
  • Hid internal unusable trigger elements from level editor.
  • Removed a sentry gun that was too hard to destroy in the 5th single player level.
  • Added a sentry gun to the tutorial level.
  • Removed a couple of obsolete resource files from installation.
  • Supply packs no longer contain vials.
  • Slightly increased the score given based on level completion time.
  • Lowered the total number of spiders spawning from a nest.
  • Added instructions in readme.txt for setting the target time for custom levels.
  • Set OpenGL renderer as default on Windows too.
  • Properly signed Windows executable to get rid of the "unknown publisher" warnings.

Updated downloads are available on the website as usual
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fractilegames
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« Reply #36 on: June 08, 2015, 08:55:38 AM »

A new version 1.2.0 is now available for download. This update brings faster elevators and platforms along with bug fixes and minor improvements.

Check out the release announcement for more information.
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fractilegames
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« Reply #37 on: July 08, 2015, 11:48:02 AM »

A new update 1.3.0 has been released. It brings a new redesigned logo and drops my custom full version key mechanism in favor of separate demo and full version downloads. Now that Desura is all but dead, Lockdown Protocol has moved to itch.io.

To celebrate the transition, the full version is available at 50% discount for the first week!



Check out the updated game page for more information:
http://www.fractilegames.com/products/lockdown-protocol/
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fractilegames
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« Reply #38 on: September 06, 2015, 03:30:30 AM »

Lockdown Protocol 1.4.0 is out!

This important update fixes a major issue with Intel HD Graphics, adds one more single player level and brings important gameplay improvements including much better interaction with physics-based objects.



You can now Pay What You Want for the full version!

Check out the release announcement for more information:
http://www.fractilegames.com/posts/20150906-lockdown-protocol-1.4.0-released/
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fractilegames
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« Reply #39 on: January 26, 2016, 09:37:56 AM »

Lockdown Protocol update 1.4.2 is out!

This update makes the game compatible with Itch.io desktop application and fixes some minor bugs.

Check out the release announcement for more information:
http://www.fractilegames.com/posts/20160126-lockdown-protocol-1.4.2-released/

Or jump directly to downloads on Itch.io:
http://fractilegames.itch.io/lockdown-protocol
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