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890983 Posts in 33519 Topics- by 24760 Members - Latest Member: vivianfp56

June 18, 2013, 03:44:25 PM
TIGSource ForumsDeveloperTechnical (Moderators: Glaiel-Gamer, ThemsAllTook)tiles and box collision
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yesfish
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« Reply #15 on: March 02, 2012, 07:18:36 AM »

using pygame's clock to set a fixed framerate. The only way tunneling will happen is if the player moves too fast, that'd only be an issue for trying to make a high speed platformer for example.
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