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878892 Posts in 32944 Topics- by 24352 Members - Latest Member: odingrey

May 22, 2013, 10:57:43 PM
TIGSource ForumsPlayerGamesDoomRL 0.9.9.6
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Author Topic: DoomRL 0.9.9.6  (Read 2509 times)
raigan
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« Reply #15 on: February 29, 2012, 04:50:38 PM »

Well, thanks for answering everything -- the tale of the HQ sfx is really interesting, I love finding out about the-making-of type details like that.

I guess I could go on and on... argh, I can't help myself: why, why is the tactical armor nerfed?! Noooooooooooooooooooooo!!!! Grin
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Waltorious
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« Reply #16 on: February 29, 2012, 04:53:09 PM »

Also, it has to be said -- DoomRL has the best ASCII graphics of any roguelike I've played. The use of colour and lighting, and the choice of characters, is really well done, striking a great balance between looks and functionality.

I would argue that Brogue has the best ASCII graphics I've seen in a roguelike.  The color, lighting, and animated backgrounds (like water) all look fantastic.  DoomRL has good ASCII too though.

As for the argument that Brogue needs a tileset, I would say not... the ASCII is really very good.  My favorite tileset has to be the one for Dungeon Crawl Stone Soup, which not only looks good but greatly increases readability, with the player able to easily see what kind of weapons enemies are holding, whether they are confused or sleeping, etc.  Plus the minimap and graphical inventory are extremely useful.
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Kornel Kisielewicz
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« Reply #17 on: February 29, 2012, 05:08:15 PM »

I guess I could go on and on... argh, I can't help myself: why, why is the tactical armor nerfed?! Noooooooooooooooooooooo!!!! Grin
Because it was too good, and too easy to obtain Tongue
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raigan
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« Reply #18 on: February 29, 2012, 05:41:51 PM »

I would argue that Brogue has the best ASCII graphics I've seen in a roguelike.  The color, lighting, and animated backgrounds (like water) all look fantastic.  DoomRL has good ASCII too though.

I find Brogue too busy, there are many "scenery" elements (grass, etc.) which do nothing but are visually distracting. In DoomRL you can instantly "read" the level. Maybe I'm just more familiar with it though. Also, I'm not a big fan of the weird high-res font used in Brogue. Seriously, ProggyTinyTTSZ is *the* font for roguelikes.

Because it was too good, and too easy to obtain Tongue

Yeah, you're right I guess Sad
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Blademasterbobo
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« Reply #19 on: February 29, 2012, 08:48:41 PM »

Just the general feel of the game, I suppose. I feel like a good tileset would definitely make it even better. As is, it's great.

And you are wrong. So wrong.

how fucking stupid can you get

it's already the best looking roguelike, even among roguelikes with a tileset. there's no way a tileset would be able to look so awesome and colorful without becoming an unreadable mess.
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« Reply #20 on: March 01, 2012, 10:36:20 AM »

YES! Been waiting for this a long time. Goodbye productivity, hello DoomRL.  Hand Joystick Hand Any Key
Seriously, i hope this increases the player base manyfold, its one of the best roguelikes around.

Im also crossing my fingers for the AliensRL to become graphical and updated as well.
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« Reply #21 on: March 01, 2012, 10:46:50 AM »

I like the tileset in this because it draws back to the inspiration source and plays off the memories of playing Doom originally.  A game like Brogue whose main source of inspiration is Rogue has no need of tilesets.  It's beautiful as is, in its own distinctive way and completely readable. So, too with DF (although it's not as beautiful as Brogue).
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Hempuli‽
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« Reply #22 on: March 01, 2012, 01:32:14 PM »

Just the general feel of the game, I suppose. I feel like a good tileset would definitely make it even better. As is, it's great.

And you are wrong. So wrong.

how fucking stupid can you get

it's already the best looking roguelike, even among roguelikes with a tileset. there's no way a tileset would be able to look so awesome and colorful without becoming an unreadable mess.

I think he meant Dwarf Fortress, not DoomRL.
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Fallsburg
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« Reply #23 on: March 01, 2012, 01:45:50 PM »

I think he meant Dwarf Fortress, not DoomRL.

Well, he mentioned Dwarf Fortress, DoomRL, and Brogue in his original post about tilesets. And I think bobo was upset about Brogue.  But I could be wrong.
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JMickle
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« Reply #24 on: March 03, 2012, 03:59:39 PM »

Got any tips for doomRL? First time playing today, got killed on the second floor by a chaingunner. Was pretty fun but I was wondering if there is any general advice for NOT DYING? Was playing on Hurt Me Plenty.
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C.A. Sinner
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« Reply #25 on: March 03, 2012, 04:04:03 PM »

I think he meant Dwarf Fortress, not DoomRL.

Well, he mentioned Dwarf Fortress, DoomRL, and Brogue in his original post about tilesets. And I think bobo was upset about Brogue.  But I could be wrong.

he meant brogue
« Last Edit: March 03, 2012, 04:24:37 PM by C.A. Sinclair » Logged

JMickle
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« Reply #26 on: March 03, 2012, 04:17:32 PM »

mm sure thx. almost beat a hell room(?) killed two cacodemons then a dang flying skull killed me.

loving this game though
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« Reply #27 on: March 03, 2012, 04:26:16 PM »

oops sorry i was replying to fallsburg
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JMickle
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« Reply #28 on: March 03, 2012, 05:44:20 PM »

oh god this game is intense and hilarious fun

got to floor 7 at best. fun stuff using the rocket launcher
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iffi
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« Reply #29 on: March 03, 2012, 06:22:00 PM »

Back in version 0.9.9.4 I beat the game once on the easiest difficulty, almost exclusively using various shotguns (potentially a spoiler if you're not familiar with the original Doom). I've almost beaten the game on the second easiest difficulty, but I screwed up just a few levels before final victory.

What sort of weapon/trait builds do you guys use? I used to always focus on shotgun-related skills, except when doing challenges that prohibit shotguns, but to vary things a bit I've been trying chaingun-focused builds lately.
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