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Odkin
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« Reply #1350 on: August 17, 2012, 09:50:10 AM » |
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Never had the mouse issue on my Vista64 HP Pavilion, using either the fingerpad or USB trackball/keyboard combo.
New version is correctly creating and saving to My Docs/My Games/Delver.
STILL having the problem with no meshes rendering. It was OK when it was just the lack or a decorative item like crystals, but not being able to see arrows makes the new bow and arrow weapon completely unusable. You can't see where you're aiming, and you can't see where you're hitting. I know this is a pretty old laptop and OS, but it usually does OK running even modern games, and has the latest AMD graphics drivers.
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Cowbox
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« Reply #1351 on: August 17, 2012, 11:04:43 AM » |
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I am truly impressed by this - it's the kind of game I wanted to make last year in Java but I compromised and eventually ended up making it all on one level (and nowhere near as smooth as this)
Some things trouble me though:
First, on both my Win7x64 desktop and my WinXPx32 laptop, the mouse movement is very jerky, even after playing with the sensitivity. I really want to play this, what can I do?
Second, I notice this game is made with either LWJGL itself or a plugin running off LWJGL, purely because of the icon in the corner of the window (my first guess was Slick2D because that's what I use for everything) however, my games that I make with Slick2D don't work on my laptop, yet this does. - It moans at me about not having enough memory to store images over about 512x512 but it ran Delver absolutely fine. Do you have any idea what this could all be about? (I am intrigued as to the details of how Delver is made, i.e. what plugins are being used etc.)
Thanks :D
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ImHereForDelver
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« Reply #1352 on: August 18, 2012, 06:33:54 AM » |
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Ummm... Interupt, I was looking aroud the delver.jar and I found a picture called "test-mock.png" and I was wondering what that was cause it doesn't look anything like delver... Is it a mistake that its in there?
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« Reply #1353 on: August 18, 2012, 04:47:25 PM » |
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Ummm... Interupt, I was looking aroud the delver.jar and I found a picture called "test-mock.png" and I was wondering what that was cause it doesn't look anything like delver... Is it a mistake that its in there?
Yeah, not supposed to be in there. First, on both my Win7x64 desktop and my WinXPx32 laptop, the mouse movement is very jerky, even after playing with the sensitivity. I really want to play this, what can I do?
Second, I notice this game is made with either LWJGL itself or a plugin running off LWJGL, purely because of the icon in the corner of the window (my first guess was Slick2D because that's what I use for everything) however, my games that I make with Slick2D don't work on my laptop, yet this does. - It moans at me about not having enough memory to store images over about 512x512 but it ran Delver absolutely fine. Do you have any idea what this could all be about? (I am intrigued as to the details of how Delver is made, i.e. what plugins are being used etc.)
1) There's a mouse bug right now that's affecting some systems, I think it's missing updates when the game is running slower than 60fps 2) I'm using the libGDX framework, with the LWJGL backend
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Odkin
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« Reply #1354 on: August 18, 2012, 05:11:46 PM » |
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Any progress at all on the mesh rendering issue? Bows are unusable.
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« Reply #1355 on: August 18, 2012, 06:41:17 PM » |
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Any progress at all on the mesh rendering issue? Bows are unusable.
None of my devices are affected by that bug, so it's really hard to track down. My efforts there are basically shooting in the dark.
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ImHereForDelver
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« Reply #1356 on: August 19, 2012, 02:59:29 PM » |
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Any progress at all on the mesh rendering issue? Bows are unusable.
None of my devices are affected by that bug, so it's really hard to track down. My efforts there are basically shooting in the dark. I think its something about laptops. Cause' it happens to me too and I'm using a laptop (So is Odkin, He said it in he first post on page 90).
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Joshua
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« Reply #1357 on: August 19, 2012, 03:04:53 PM » |
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I'm running windows 7 on a MacBook pro 2010 and the meshes render just fine. Though at certain angles they seem to have a red or green tint.
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Odkin
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« Reply #1358 on: August 19, 2012, 08:02:59 PM » |
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I haven't seen missing elements in any other games I've run, but it's hard to know what might be missing. I did verify I have the latest AMD graphic drivers (pretty much with default settings), dxdiag shows no problems with DirectX11, and I verified the latest version of Java.
Vista64 SP2 4 gig RAM, HP Pavilion dv4 laptop, ATI Radeon HD3200, 1280x800 w/32bit color.
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AfterburnerMadman
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« Reply #1359 on: August 20, 2012, 05:33:51 AM » |
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I'm running windows 7 on a MacBook pro 2010 and the meshes render just fine. Though at certain angles they seem to have a red or green tint.
yeah ive seen that on m rasberry pi running lunix... it works fine otherwise! and it is fine on my imac g5 27"
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AfterburnerMadman
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« Reply #1360 on: August 20, 2012, 07:18:26 AM » |
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Any progress at all on the mesh rendering issue? Bows are unusable.
None of my devices are affected by that bug, so it's really hard to track down. My efforts there are basically shooting in the dark. chad i was bored in minecraft so i made this!  hope u like it! 
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luke2000poke
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« Reply #1361 on: August 20, 2012, 07:57:48 AM » |
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Any progress at all on the mesh rendering issue? Bows are unusable.
None of my devices are affected by that bug, so it's really hard to track down. My efforts there are basically shooting in the dark. chad i was bored in minecraft so i made this!  hope u like it!  Very cool!
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« Reply #1362 on: August 20, 2012, 08:45:18 AM » |
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^ Delvercraft? http://www.intrrpt.com/downloads/delver/delver-alpha-08-20-12.jar* Possible fix for jerky mouse movement * Performance improvement: frustrum culling for rendered meshes, based off their calculated bounding box * Meshes now use the same shader as the level geometry * Crosshair when charging an attack for a ranged weapon (junk, bows, wands) * Charging animation for bows * Attempting to draw a character not in the font no longer crashes the game, will instead display '?'
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AfterburnerMadman
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« Reply #1363 on: August 20, 2012, 10:03:58 AM » |
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^ Delvercraft? http://www.intrrpt.com/downloads/delver/delver-alpha-08-20-12.jar* Possible fix for jerky mouse movement * Performance improvement: frustrum culling for rendered meshes, based off their calculated bounding box * Meshes now use the same shader as the level geometry * Crosshair when charging an attack for a ranged weapon (junk, bows, wands) * Charging animation for bows * Attempting to draw a character not in the font no longer crashes the game, will instead display '?' chad yes it is delvercraft and i am making a texturepack and a skin that is a match for it! Delver pack!!! woot
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Swaggermuffin
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« Reply #1364 on: August 20, 2012, 10:06:38 AM » |
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Now that I'm thinking about it, is there a sprite for the player? I mean, you wouldn't see it in-game, so is one there, or is he just invisible? EDIT: So this happened. Running the latest .jar on ubuntu, I saw this at the beginning of the level. I can't go through here, but whatever seems to be blocking me from going forward isn't rendering. Also, I should note: crystal meshes /are/ rendering for me now.
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« Last Edit: August 20, 2012, 10:15:59 AM by Swaggermuffin »
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