Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

891300 Posts in 33536 Topics- by 24775 Members - Latest Member: PestoForce

June 19, 2013, 12:37:04 PM
TIGSource ForumsDeveloperFeedbackDevLogsDelver
Pages: 1 ... 13 14 [15] 16 17 ... 173
Print
Author Topic: Delver  (Read 252123 times)
ajf
Level 0
***


JavaScript + HTML5 FTW!


View Profile WWW
« Reply #210 on: April 24, 2012, 10:28:41 AM »

Oh wow, you even figured out how to set height levels. Will give it a run through later today. ( Sorry about the weird format! Smiley )
Thanks! Grin The map format isn't that bad. I kinda like it because all you need is paint.net and a note of what each color does. By the way do you think delver will get an official forum any time soon? I don't want to spam this topic when I update the mod/map.  Undecided

EDIT: As soon as I say all you need is paint.net and notes, ajf starts building a map editor! XD Also I'm looking forward to the Dungeon Generator!
Heh, I just thought it might be a fun little project. Probably won't support height editing yet though...
Logged
Interrupt
Level 3
***



View Profile WWW
« Reply #211 on: April 24, 2012, 10:52:34 AM »

Heh, I just thought it might be a fun little project. Probably won't support height editing yet though...

Height isn't too bad, in the height file the green channel is used for the floor and the blue channel for the ceiling. Defaults are 128 and 144 for a perfectly cubed tile at 16 units. Magic number is 16 so that it matches with the 16 x 16 wall textures.

Thanks! Grin The map format isn't that bad. I kinda like it because all you need is paint.net and a note of what each color does. By the way do you think delver will get an official forum any time soon? I don't want to spam this topic when I update the mod/map.  Undecided

No forum yet, this is the best place for now.
Logged
TheNite
Level 0
***


View Profile
« Reply #212 on: April 24, 2012, 10:55:01 AM »

Heh, I just thought it might be a fun little project. Probably won't support height editing yet though...
If you need someone to test it I would love to! Gomez
By the way, did you finish the dungeon I made? I really want to know of any bugs so I can kill them...with fire... Evil
Logged

I make Delver mods and modding tutorials! Feel free to send me a PM if you have a Delver related modding question!
ajf
Level 0
***


JavaScript + HTML5 FTW!


View Profile WWW
« Reply #213 on: April 24, 2012, 11:13:52 AM »

Some progress with editor! Recognises 4 tile types now, of course, I haven't got all of them done yet.

If someone could tell me what the tile types are relatively soon that would be greatly appreciated Smiley

Logged
TheNite
Level 0
***


View Profile
« Reply #214 on: April 24, 2012, 11:36:47 AM »


Bright red are enemies.
Bright pink is the spawn for the player.
Yellow is a torch.
Bright green is loot.
Dark brown is wood floor.
Purple is a purple glowing light.
Dark red is red carpet.
Light blue is water with stalagmites on the roof? (Not sure)
Light brown is a bookshelf.
Yellowish brown is a cave wall.
Grey is a stone floor.
Black is supposed to be a little transparent. Like light grey colored. (Might be paint.net though.) It's a stone floor with either vines on the roof or rocks on the floor.
Purplely pink is a ladder going down.
Brighter purplely pink (lol) is a ladder going up.
Bright lime green (On the 5th floor) is the orb you need to collect.
Darker yellowish brown is a door.
Light yellow is a key.
Light green (almost exactly like loot, it's on the 4th floor of my dungeon)is a green light.

I THINK thats all of them.


These notes worked for me atleast! Big Laff Better list below.
« Last Edit: April 24, 2012, 12:48:53 PM by TheNite » Logged

I make Delver mods and modding tutorials! Feel free to send me a PM if you have a Delver related modding question!
Interrupt
Level 3
***



View Profile WWW
« Reply #215 on: April 24, 2012, 12:24:22 PM »

Color codes are in hex:
4c1111 - Null red
A0A0A0 - Brick wall
6a6a6a - Dungeon start door
A0AAA0 - Mossy wall
503A1B - Wood floor / ceiling
842e1b - Wood ceiling / Red Carpet
0094FF - Water tile
7F6A00 - Cave wall
b96c00 - Wood wall
943f00 - Bookshelf

625200 - Locked door
d67fff - Ladder down
ff7fed - Ladder up
ff0000 - Enemy spawn
FF00DC - Player start
ffb800 - Torch
52ff4e - Green light
6000ff - Purple light
ffe97f - Key
00ff24 - Loot

deff00 - The boss & Orb

Anything else - empty tile with default floor & ceiling textures

Alpha values can spawn entities as well - this will eventually replace all entity spawns so that they don't affect the floor / ceiling textures:
99 - Torch
150 - Hanging moss
151 - Floor rocks
152 - Random decoration (skulls!)
153 - Grass
154 - Random decoration pile (more skulls!)
« Last Edit: April 24, 2012, 12:31:36 PM by Interrupt » Logged
ajf
Level 0
***


JavaScript + HTML5 FTW!


View Profile WWW
« Reply #216 on: April 24, 2012, 01:20:03 PM »

Color codes are in hex:
4c1111 - Null red
A0A0A0 - Brick wall
6a6a6a - Dungeon start door
A0AAA0 - Mossy wall
503A1B - Wood floor / ceiling
842e1b - Wood ceiling / Red Carpet
0094FF - Water tile
7F6A00 - Cave wall
b96c00 - Wood wall
943f00 - Bookshelf

625200 - Locked door
d67fff - Ladder down
ff7fed - Ladder up
ff0000 - Enemy spawn
FF00DC - Player start
ffb800 - Torch
52ff4e - Green light
6000ff - Purple light
ffe97f - Key
00ff24 - Loot

deff00 - The boss & Orb

Anything else - empty tile with default floor & ceiling textures

Alpha values can spawn entities as well - this will eventually replace all entity spawns so that they don't affect the floor / ceiling textures:
99 - Torch
150 - Hanging moss
151 - Floor rocks
152 - Random decoration (skulls!)
153 - Grass
154 - Random decoration pile (more skulls!)
Thank you! And I had been guessing until now (well, using SCIENCE i.e. testing!)
Current status (before I start using that list) - all of first floor works:
Logged
ajf
Level 0
***


JavaScript + HTML5 FTW!


View Profile WWW
« Reply #217 on: April 24, 2012, 01:47:00 PM »

What's 4f3819?
Logged
shpoonj
Guest
« Reply #218 on: April 24, 2012, 02:12:22 PM »

I don't know a thing about Java, but I really wanted to try my hand at a Delver level. The only thing I'm missing is how to recompile...

Code:
jar cfm app.jar delver/META-INF/MANIFEST.MF

Am I at least on the right track?
Logged
Interrupt
Level 3
***



View Profile WWW
« Reply #219 on: April 24, 2012, 02:25:34 PM »

I don't know a thing about Java, but I really wanted to try my hand at a Delver level. The only thing I'm missing is how to recompile...

Code:
jar cfm app.jar delver/META-INF/MANIFEST.MF

Am I at least on the right track?

You're making it too hard actually, if all you are changing is the level files you can just add all the files /dirs back into a zip file and rename it to .jar Smiley

What's 4f3819?

I'm not sure it's anything, which level did you see that on?
Logged
ajf
Level 0
***


JavaScript + HTML5 FTW!


View Profile WWW
« Reply #220 on: April 24, 2012, 02:30:22 PM »

What's 4f3819?

I'm not sure it's anything, which level did you see that on?
1
Logged
shpoonj
Guest
« Reply #221 on: April 24, 2012, 02:31:09 PM »

You're making it too hard actually, if all you are changing is the level files you can just add all the files /dirs back into a zip file and rename it to .jar Smiley

Well that definitely didn't work... hm I guess I'll just keep trying!

If I make the jar a zip and then make it a jar again, it'll run... but if i make the jar a zip, open it, then make that folder a zip, and make it a jar... won't run.
Logged
Interrupt
Level 3
***



View Profile WWW
« Reply #222 on: April 24, 2012, 02:47:34 PM »

Well that definitely didn't work... hm I guess I'll just keep trying!

If I make the jar a zip and then make it a jar again, it'll run... but if i make the jar a zip, open it, then make that folder a zip, and make it a jar... won't run.

Try this: don't make the folder a zip, make all the stuff in the folder into a zip. If you reopen it once it's a Jar again you want to see the same directory structure.

That is too hard though, once there's a main menu I can add a campaign selection to the new game screen to read external level files.
Logged
shpoonj
Guest
« Reply #223 on: April 24, 2012, 02:59:04 PM »

/facepalm

That's brutally obvious. Now I owe the community a huge level in return for your help... so i'm off to make it! Thank you!
Logged
ajf
Level 0
***


JavaScript + HTML5 FTW!


View Profile WWW
« Reply #224 on: April 25, 2012, 04:53:44 AM »

...eh, I give up on Delvedit, my editor. It only works in Chrome because HTML5 Canvas's ImageData seems to work differently in Firefox, and DOM Mouse input is retarded. I might try again some time.
Logged
Pages: 1 ... 13 14 [15] 16 17 ... 173
Print
Jump to:  

Theme orange-lt created by panic