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877929 Posts in 32895 Topics- by 24322 Members - Latest Member: AgerraTrel

May 20, 2013, 06:35:56 PM
TIGSource ForumsDeveloperFeedbackDevLogsDelver
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Author Topic: Delver  (Read 227070 times)
Interrupt
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« Reply #225 on: April 25, 2012, 05:24:39 AM »

...eh, I give up on Delvedit, my editor. It only works in Chrome because HTML5 Canvas's ImageData seems to work differently in Firefox, and DOM Mouse input is retarded. I might try again some time.

If it works in Chrome, I don't see the problem Smiley
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ajf
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« Reply #226 on: April 25, 2012, 05:33:31 AM »

...eh, I give up on Delvedit, my editor. It only works in Chrome because HTML5 Canvas's ImageData seems to work differently in Firefox, and DOM Mouse input is retarded. I might try again some time.

If it works in Chrome, I don't see the problem Smiley
Yeah, it just had issues in Firefox (all the RGB values are suddenly one less!)

The greater problem is mouse events... I'll think of a solution.
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Interrupt
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« Reply #227 on: April 25, 2012, 07:47:38 AM »

Generated dungeons are now in game! (Run from a different folder or delete your saves to generate a new dungeon)
http://dl.dropbox.com/u/84007/Delver/delver-alpha-4-25-12.jar

I'm not placing ladders yet so there's no way to progress beyond level 1, but the bulk of the generator is in game now. Still tweaking it to not make dungeons as twisty and confusing as Daggerfall, which it has a tendency to lean towards right now.

Would like to get some feedback on how they feel to run through, and if / how lost you got.
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TheNite
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« Reply #228 on: April 25, 2012, 08:28:18 AM »

Would like to get some feedback on how they feel to run through, and if / how lost you got.

I just ran through four or five dungeons that were really short. There were only a few enemies and they had LONG hallways leading to dead ends (I know ladders aren't generated yet) with bad loot. I think the loot is determined by the level you are on, so there could be a color code for level 2 loot, level 3 loot, etc. that generates rarely or something so you don't get stuck finding leather armor.  Cheesy  It also crashed three times after I started the game. But minus the bad loot and long hallways I really like the dungeons! If you would like, I could build a few rooms that could be generated or something.  Smiley
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I make Delver mods and modding tutorials! Feel free to send me a PM if you have a Delver related modding question!
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« Reply #229 on: April 25, 2012, 08:59:04 AM »

I just ran through four or five dungeons that were really short. There were only a few enemies and they had LONG hallways leading to dead ends (I know ladders aren't generated yet) with bad loot. I think the loot is determined by the level you are on, so there could be a color code for level 2 loot, level 3 loot, etc. that generates rarely or something so you don't get stuck finding leather armor.  Cheesy  It also crashed three times after I started the game. But minus the bad loot and long hallways I really like the dungeons! If you would like, I could build a few rooms that could be generated or something.  Smiley

Thanks for testing! I do need to add in special markers to generate things like keys when a locked door is around, could also use those to have a chance of making better items or spawning mini boss monsters one or two levels above you - which would also drop better loot.

When you say short, was it only one or two rooms?

You could play with the generator if you want, it uses the same format as the levels do. If you look in the generator folder you'll see the tile files, each one holds a number of 17x17 tiles, and to add more tiles just make the image bigger.

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ajf
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« Reply #230 on: April 25, 2012, 09:01:16 AM »

Hmm... generated maps are OK but there's a lot of empty/pointless space/rooms... the tightly-packed, action-packed, hand-crafted rooms were more enjoyable. Could you make it look in an external "maps" folder (like with save) to load levels, or something like that?
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TheNite
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« Reply #231 on: April 25, 2012, 09:17:58 AM »

When you say short, was it only one or two rooms?
I had one dungeon that when you looked to the left you could see a room with an island in the middle, if you looked to the right there was a big hallway with a 5 by 3 room. The rest of the dungeons had mabye 5 or 6 rooms.
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« Reply #232 on: April 25, 2012, 09:22:12 AM »

I'm curious on how you are generating levels. It appears from the posted screens that you are generating rooms randomly and then connecting them? What are your plans for this feature?

Great work, I'm a fan.  Grin
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« Reply #233 on: April 25, 2012, 09:33:33 AM »

I had no problems with crashing, and liked the layout of the generated dungeon. I had long corridors with rooms off the sides, connected with a dogleg hallways, and what seemed like two "set piece" rooms in the middle (the ones with the pool in the center and a walkway around the edge).

No complaints here on the PC version.

Now the Android version is another story, but most of my comments about that have already been covered.

Overall, great work and this is something you should be proud of. I can't tell you how many hours I've spent playing this.
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Interrupt
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« Reply #234 on: April 25, 2012, 11:54:41 AM »

I'm curious on how you are generating levels. It appears from the posted screens that you are generating rooms randomly and then connecting them? What are your plans for this feature?

Great work, I'm a fan.  Grin

If you've ever played Carcassone before, the map generator is basically that. It lays down tiles of hallways, corners, intersections, and rooms and then chooses from one of many available handmade layouts for that tile type. To guide the size and shape of the dungeon I add constraints on when a tile can be drawn - for example the first version was putting way too many intersections down making super confusing layouts, so now I'm only letting it place one or two intersections.

Plans are to make tilesets and rules for different dungeon types, so that a 'cavern' floor feels different than a 'dungeon floor, and to add a lock and key analyzer on top of this system so that it can place keys and switches away from locked doors.
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« Reply #235 on: April 25, 2012, 12:37:33 PM »

The randomized version is coming along nicely. Each time I've played I've been pretty impressed with the variations. One time, half the dungeon had wooden walls, several libraries, some with water and dirt in them, which was pretty cool. I don't know if you mean for that to happen or not.

Bugs:
- You get experience from enemies that mages kill. I didn't realize this till just today, when a mage killed a bat and I leveled up.
- Once, in the very first 4-way intersection, if I touched the corners, I would get injured. Haven't been able to reproduce it though...
- Android Version: The game doesn't exit when you die. I have to go into the running processes and close it manually.

Suggestions:
- The Android version's controls. The game is very, very difficult to play on Android. I suggest playing Minecraft Pocket Edition and doing something similar to that. The left side moves you forward, back, left, right, while the right side lets you look around. Tapping uses your item, and you can select things by tapping the middle.

- Allow the Scroll Wheel to switch weapons/items in the desktop version.
- Keep the current selected slot highlighted, even when it's empty.
- Add small numbers to the Hotkey Bar. (Accidentally drinking your last potion when you want to equip a wand is no fun.)
- If you swap out a weapon for a new one, automatically equip it. Having to re-equip your sword every time you find a better one is a nuisance.
- Disable Potions when your health is full.
- Get rid of Leather Armor and Iron Dagger drops. You start the game with them, so you will never pick them. It's just extra trash lying around the dungeon.
- Better armor system? Having to move armor to the Hotkey Bar to equip it seems unnecessary, especially when you can move it back to your bag and it still stays equipped.

Love what you're doing so far. Already bought the Android version. Can't wait to see where you take this. :3
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baardie
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« Reply #236 on: April 25, 2012, 01:12:12 PM »

I may have found a bug, I can't even open the game. it will open then after the program opens, it closes itself. Any idea how to fix? My friends is working, any idea on what's happening?
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« Reply #237 on: April 25, 2012, 01:20:06 PM »

I may have found a bug, I can't even open the game. it will open then after the program opens, it closes itself. Any idea how to fix? My friends is working, any idea on what's happening?
Try deleting the save folder.
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baardie
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« Reply #238 on: April 25, 2012, 01:26:55 PM »

I may have found a bug, I can't even open the game. it will open then after the program opens, it closes itself. Any idea how to fix? My friends is working, any idea on what's happening?
Try deleting the save folder.

I have no save folder...
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ajf
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« Reply #239 on: April 25, 2012, 01:27:42 PM »

I may have found a bug, I can't even open the game. it will open then after the program opens, it closes itself. Any idea how to fix? My friends is working, any idea on what's happening?
Try deleting the save folder.

I have no save folder...
Are you on a laptop or old computer? You probably don't have the graphics power...
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