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koopertrooper
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« Reply #2800 on: September 16, 2013, 11:35:09 AM » |
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I've been having this idea for a while and thought I'd just throw out there. Maybe for something different what about instead of having straight classes, why not have passive class skills. Now, just hear me out. Instead of having like fighter, wizard, thief etc, have them all available to the player from the beginning. There would be four class trees warrior, healer, wizard, thief/rogue. Under each tree is a set of passive skills, Warrior skills would be something like more damage with weapons or more health on a level up. Thief skills would be like more damage with a bow, or more gold on pick up. Wizard skills would be more charges on wands or more damage with wands. Healer skills might be damage to undead or more health on eating food, etc. The reason why I liked this idea is that it feel's like it gives the players more versatility, this way if a player wanted to play like a cleric type of character they may take points from the healer tree and some from the warrior tree or a mage type more wizard skills and some healer skills for a boost. I'm sure that people have noticed in the past that sometimes when you unlock a certain class or ability the game is pretty easy because you can run through the game with said class or ability, I thought that a way to avoid this was to make the skills under the different trees unlock-able with play throughts or what-not. Sorry if it seems more complex than it actually sounds, just sounds better in my head, I can try to explain it better but to sum it up passive class skills.
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ninja
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« Reply #2801 on: September 16, 2013, 04:00:59 PM » |
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Yeah we'll also need some magic. Maybe tomes and other magic weapons.
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Delver is awsome!!!!!!!!!!!!!!!!!!!!!!! 
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Iso
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« Reply #2802 on: September 17, 2013, 03:11:19 AM » |
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Suggestions are nice 'n' all, but all these new accounts seem to have been created JUST to tell Interrupt what he SHOULD (not even could) do. If you guys want to play that game, then get learning how to game dev.
Is this the downside of being Greenlit?
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Linkshot
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Tricky Tricky
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« Reply #2803 on: September 17, 2013, 06:16:41 AM » |
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Suggestions are nice 'n' all, but all these new accounts seem to have been created JUST to tell Interrupt what he SHOULD (not even could) do. If you guys want to play that game, then get learning how to game dev.
Is this the downside of being Greenlit?
It's the downside of popularity as a whole. You start running into the people that think the consumers get to decide a game's direction because they're the ones playing it, instead of seeing it as the product of the developer's passion.
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Leonick
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« Reply #2805 on: September 17, 2013, 06:46:01 AM » |
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Well, I am excited to see this starting area in the game, that said, I can't help but wonder, wouldn't this sort of thing be better left as a menu rather than a physical area you have to go through?
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Rat Casket
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« Reply #2806 on: September 17, 2013, 06:56:22 AM » |
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Well, I am excited to see this starting area in the game, that said, I can't help but wonder, wouldn't this sort of thing be better left as a menu rather than a physical area you have to go through?
No. Looks great, Interrupt.
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Joshua
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« Reply #2807 on: September 17, 2013, 09:20:37 AM » |
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Lovely work Chad! 
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Dayvi
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« Reply #2808 on: September 17, 2013, 12:13:03 PM » |
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If there is a house there should be a well or stream to provide water.
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Sly
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« Reply #2809 on: September 17, 2013, 02:02:31 PM » |
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Quick question, are you considering adding a forum for Delver on the official site? I'd strongly consider it, those things can help out a lot.
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Asaki
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« Reply #2810 on: September 17, 2013, 06:05:25 PM » |
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I've been building out a possible starting area, a little makeshift campsite area located near the dungeon entrance. Very cute  Is this the downside of being Greenlit? This is the downside to releasing an unfinished indie game on the Internet =) We got all sorts of flak for the RetroBlazer alpha, so I've certainly worn those shoes before. YouTube comments especially. You. Tube. Comments. Though some of it is actually helpful, so it isn't all that bad.
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Gimym JIMBERT
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« Reply #2811 on: September 17, 2013, 09:20:12 PM » |
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it really look fantastic!
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 ILLOGICAL, random guy on internet, do not trust (lelebĉcülo dum borobürükiss) ! GЮЯЦ TФ ДЯSTӨTZҚД! sonic the heidegger (Überall Geschwindigkeit)
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Skizomeuh
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« Reply #2812 on: September 17, 2013, 11:50:32 PM » |
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This is the downside to releasing an unfinished indie game on the Internet =) We got all sorts of flak for the RetroBlazer alpha, so I've certainly worn those shoes before. YouTube comments especially. You. Tube. Comments.
Sorry but I have to digress... Please please share some info about Retroblazer's near future. The game was so promising! Only GunGodz (and Boarding Party) recently gave us this delicious vibe.
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Asaki
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« Reply #2813 on: September 18, 2013, 02:09:15 AM » |
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Please please share some info about Retroblazer's near future. I don't know how much "inside info" he wants me sharing, but a big reason for releasing the alpha was to drum up some interest for other people to join the team, and not very many people seemed interested. Amil does all of the art, design, and levels himself, so progress has been kind of slow. GunGodz looks a lot like 8bit Killer.
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« Last Edit: September 18, 2013, 06:55:45 PM by Asaki »
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Sly
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« Reply #2814 on: September 20, 2013, 03:58:36 PM » |
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Hey man what's the next update looking like? Will it be with the starting area and stuff? :D
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Joshua
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« Reply #2815 on: September 22, 2013, 08:08:01 PM » |
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Eigen
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« Reply #2816 on: September 22, 2013, 09:25:54 PM » |
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Beautiful palette! The hills are a bit jarring perhaps but other than that it's really pretty. I'd love to sit there and watch the sky. Excellent job, man!
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Seiseki
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« Reply #2817 on: September 23, 2013, 01:35:20 PM » |
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That looks epic!  (now I see why you were so excited on steam..) The rock texture looks very nice as a (man-made) wall.. But it doesn't work as a cliff-side. It Would be awesome to see some rock and dirt walls.
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Joshua
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« Reply #2818 on: September 23, 2013, 01:40:57 PM » |
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@EigenThank you kindly! I think the hill issue comes from the map border being so close to the play area. Extending the world out a bit will help. @SeisekiYeah, the texture is actually the grassy-floor tile from the dungeon. I'm not sure how it got used for the hillside texture.  I also intend on dressing it up a bit. First impressions and all... Me excited on steam?
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Seiseki
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« Reply #2819 on: September 23, 2013, 01:55:56 PM » |
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Me excited on steam?
Apparently it was another Joshua, I first thought it was you... 
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« Last Edit: September 23, 2013, 04:19:17 PM by Seiseki »
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