Connor
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« Reply #3460 on: August 22, 2014, 11:27:47 AM » |
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wow. the offhand shields are pretty cool! i kept throwing my candles at a wall, i have no idea why my character hates them so much. "I HATE THESE CANDLES BLARGGHHHHHHH " damn left click.
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jctwood
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« Reply #3461 on: August 22, 2014, 01:04:02 PM » |
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This has come so far it is mindblowing, wonderful!
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Linkshot
Level 1
Tricky Tricky
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« Reply #3462 on: August 22, 2014, 01:09:57 PM » |
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Tweeted a couple issues out. One is a minor terrain generation oversight and the other is a major terrain bug.
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Echelon5
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« Reply #3463 on: August 22, 2014, 03:07:10 PM » |
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Loving the new content so far. Offhand items finally! The lantern is super useful. What do the books and tankards do?
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Linkshot
Level 1
Tricky Tricky
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« Reply #3464 on: August 22, 2014, 06:49:33 PM » |
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I think the books, tankards, and bowls are just for show. Gives the game a little more personality.
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michelmohr
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« Reply #3465 on: August 23, 2014, 01:44:50 AM » |
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Just curious. What's your engine?
Pretty sure he made his own!
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SpyingFuzzball
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« Reply #3466 on: August 28, 2014, 05:25:47 AM » |
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Problems recording? I use Shadowplay, which is exceptional for recording gameplay footage, but it seems as if Delver refuses to allow me to do so... It won't even show my FPS counter on the screen, which is odd, since even YouTube has it up and running. I remember being able to record the game in the past, so may I ask what has happened, or if you decided to not allow the game to be recorded? Thanks for your time, and the game is progressing beautifully! Still waiting on the secrets behind the waterfalls, though...
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Joshua
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« Reply #3467 on: September 01, 2014, 05:34:26 AM » |
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Howdy Delver friends! If you are at PAX or just in the Seattle area I will be showing Delver at the Seattle Indies Expo 2014. It is in the Melrose Market Studios, just a short walk from the Washington Convention Center. If you don't feel like walking you can hop on the Sunset Overdrive bus and they will bring you right to us. Stop by and say hi!
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SpyingFuzzball
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« Reply #3468 on: September 09, 2014, 11:27:09 PM » |
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Post an update?
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Interrupt
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« Reply #3469 on: September 15, 2014, 08:25:17 AM » |
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We've been working with the talented Hunter Russell lately to improve all of our character animations, here's a taste of things to come:
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michelmohr
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« Reply #3470 on: September 15, 2014, 08:41:37 AM » |
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I saw the picture on twitter of the animated camp, absolutely amazing!
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premonster
Guest
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« Reply #3471 on: September 15, 2014, 10:10:35 AM » |
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Its a side-scroller now?
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DigitalEelRich
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« Reply #3472 on: September 24, 2014, 03:30:11 AM » |
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Very nice, Interrupt.
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This isn't science. It's more like black magic. - Victor Frankenstein, Bride of Frankenstein
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Skizomeuh
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« Reply #3475 on: September 30, 2014, 01:38:11 AM » |
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Delver has just been updated on Steam Any changelog? Any ETA regarding Humble and Android updates?
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Skizomeuh
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« Reply #3476 on: October 01, 2014, 12:59:51 AM » |
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The September update of Delver is here, just in the nick of time. This is a fun update for us, since we had the chance to work with the awesome character artist Hunter Russel to redo all of our monster animations and the results shine.
We also updated to the latest version of the libGdx engine, fixed some collision issues that were causing people to get stuck in the mines, and got in some decent performance fixes that should stop the hitching some people have been experiencing. There's also a super fancy new menu background, to replace the boring image that was there before.
Features
Redid ALL monster animations Monsters leave corpses now Some new NPC animations Bats have a lunge attack now The druid and worm monsters have jumping attacks Mages now have a windup before their magic attacks to give themselves away Fancy in engine menu background Player starts with some gold now, instead of 0 Player and mobs can no longer stand on eachother Overlay text is now smaller by default
Bug Fixes
Redid the stepping up physics code, should no longer get stuck in small spaces or step up onto columns Showing a win message instead of 'Dead' after finishing the game on the main menu now Fixed dragging and dropping items from the inventory not throwing them as expected always YOU ROCK!
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Towercap
TIGBaby
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« Reply #3477 on: October 04, 2014, 04:24:04 PM » |
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Loving the new animations. Archery appears to be broken though. Arrows seem to just bounce off enemies without dealing any damage now.
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Skizomeuh
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« Reply #3478 on: October 06, 2014, 01:32:55 AM » |
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Loving the new animations. Archery appears to be broken though. Arrows seem to just bounce off enemies without dealing any damage now.
Delver has updated on Steam today, apparently a quick fix for the arrow bug. Also: FOV SLIDER!!!!
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michelmohr
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« Reply #3479 on: October 10, 2014, 11:15:48 AM » |
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I just got my Shield Tablet with the controller, and I'd just like to report that the automatic controller mapping has my analog sticks 90 degrees turned counterclockwise. left = up, up = right, right = down, down = left For both sticks, using the latest build from google play from last year.
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