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880001 Posts in 33016 Topics- by 24385 Members - Latest Member: jhewitt

May 25, 2013, 02:14:41 PM
TIGSource ForumsDeveloperFeedbackDevLogsDelver
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overhead
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Bits & Bytes ... Attack!


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« Reply #810 on: July 01, 2012, 02:34:20 AM »

Hi Interrupt,

I love this project! This is what I made (for Ludum Dare 23), because Delver inspired me:
http://wunderworld.ratking.de

Regards,
overhead
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Cofounder of Rat King Entertainment, the indie games developer making TRI. And here's my Personal portfolio.
whitewolfmusic
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« Reply #811 on: July 01, 2012, 02:44:10 AM »

Woohoo! V 0.4 of my texture pack is ready to go! I reworked all ingame items now* and improved some already reworked monsters. Enjoy!

https://www.dropbox.com/s/6s3o0u9mf4cz755/whitewolfmusic%20Delver%20Textures%200.4.zip

Now all I have to do is to make the remaining monsters and we're "final" Smiley


_____________________________________
* except for scrolls Tongue

EDIT: If you are already using my textures, you might want this inofficial "hotfix":

https://www.dropbox.com/s/kzxza2f4aypicjo/assets.zip

..consider it a v0.4b - I forgot the scrolls before and polished a few sprites. Smiley
« Last Edit: July 01, 2012, 05:38:58 AM by whitewolfmusic » Logged
Seiseki
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« Reply #812 on: July 01, 2012, 05:32:11 AM »

So, could anyone direct me to where the files are located on android?
Do I need to modify the .apk to use custom textures?
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whitewolfmusic
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« Reply #813 on: July 01, 2012, 05:48:19 AM »

So, could anyone direct me to where the files are located on android?
Do I need to modify the .apk to use custom textures?

I am not sure, but IF the android version works like the PC version, you just need to place an assets folder to the same directory where the app is located. To try that, you can use one of the countless file managers for android. Smiley

I can not promise, that this will work, though.
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Seiseki
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« Reply #814 on: July 01, 2012, 07:07:32 AM »

The problem is I can't locate where it's at.. Been searching for 'Delver' with EFS file manager, no luck..
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cowzar
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DELVER!!!!!!!!!


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« Reply #815 on: July 01, 2012, 07:30:31 AM »

basicly i need some people to make mobs and i need more dragon shouts i have the first version of the mod and im keeping the dragon shouts as pants heres the link hope you enjoy  Corny Laugh
https://www.dropbox.com/s/3pea2y5npw5nwwa/DOVAKIIN.zip the entities and monsters are failed attempts and what is gonna come Smiley
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aceaces
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« Reply #816 on: July 01, 2012, 09:44:12 AM »

Woohoo! V 0.4 of my texture pack is ready to go! I reworked all ingame items now* and improved some already reworked monsters. Enjoy!

https://www.dropbox.com/s/6s3o0u9mf4cz755/whitewolfmusic%20Delver%20Textures%200.4.zip

Now all I have to do is to make the remaining monsters and we're "final" Smiley


_____________________________________
* except for scrolls Tongue

EDIT: If you are already using my textures, you might want this inofficial "hotfix":

https://www.dropbox.com/s/kzxza2f4aypicjo/assets.zip

..consider it a v0.4b - I forgot the scrolls before and polished a few sprites. Smiley
I noticed thats theres pants in the items... Are they in the game yet or Tbi?  Plz some one tell me. Thnks                        -Ace
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Leonick
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« Reply #817 on: July 01, 2012, 12:14:15 PM »

So, could anyone direct me to where the files are located on android?
Do I need to modify the .apk to use custom textures?

I am not sure, but IF the android version works like the PC version, you just need to place an assets folder to the same directory where the app is located. To try that, you can use one of the countless file managers for android. Smiley

I can not promise, that this will work, though.
I'd say it's more likely it would look for an assets folder in the same place it put the save folder, the game itself would be an apk in a system folder where you or apps are not intended to create subfolder :p it's of course entirely possible the android version doesn't look for external assets in which case it might still be possible to put it inside the .apk itself but not sure on that.
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TheNite
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« Reply #818 on: July 01, 2012, 01:22:14 PM »

Quote
I noticed thats theres pants in the items... Are they in the game yet or Tbi?  Plz some one tell me. Thnks                        -Ace
There are a few unused sprites like pants, amulets, etc.
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I make Delver mods and modding tutorials! Feel free to send me a PM if you have a Delver related modding question!
whitewolfmusic
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« Reply #819 on: July 01, 2012, 01:40:09 PM »

Delver fans, rejoice!

I. Did. It. These were the three most productive days I ever had! And exhausting.  Tired I am tired, but THIS was totally worth it: https://www.dropbox.com/s/zms3oamql5kofl1/whitewolfmusic%20Delver%20Textures%200.5.zip

I am too tired to do screenshot stuff, but there will be a video going up in the next few days. Until then, enjoy a completely new look of Delver. I hope you like it as much as I do, have a good time. Now.. I need a loong break, but I'll be back!  Beer!
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Leonick
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« Reply #820 on: July 02, 2012, 06:01:12 AM »

Here is another tile update.

-Fixed a few more instances of the "issue" with mossy walls in rooms with certain height.
-Added a new cave tile of the T-intersection type.
-Did a few tweaks to some of my older tiles. One cave tile in particular has been greatly improved since I now fully understand the height maps.
-I also went trough all the default tiles and updated all the torches to the "new" format (i.e using the floor colour with an alpha value of 99 rather than using #ffb800), figured why not

Download link

Just insert the 'generator' folder from the downloaded zip in to the root of your delver .jar or put in a folder called assets in the same folder where you have your delver .jar.


@Whitewolfmusic
Great work on the texture pack, it's great. I was sceptical to using a higher resolution but it worked. Gave space for some extra details, the mobs especially seem to benefit from this.

@Interrupt
First, your obviously welcome to include my download above in Delver. Though that probably doesn't need to be said.

Second, here is a bug for you. Open delver, start a new game, listen to the volume of the music. Press escape, load the same save again and listen to the volume of the music again. Notice how the volume is lower now? It seems it resets if another track is played (like dying) but just starting the same track again (like moving from floor 1 to floor 2) won't do reset the volume.
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Interrupt
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« Reply #821 on: July 02, 2012, 06:08:58 AM »

Screens from WhiteWolf's visual overhaul mod:
http://imgur.com/a/pWnrL

I love this project! This is what I made (for Ludum Dare 23), because Delver inspired me:
http://wunderworld.ratking.de

Neat! I need to make a level editor like yours for dungeon tiles / full levels. (and add cat warriors)

There are a few unused sprites like pants, amulets, etc.

Yeah, hopefully those won't be unused for too long. Plan is to have a paper doll style area in the inventory screen to equip wearable gear.

I'd say it's more likely it would look for an assets folder in the same place it put the save folder, the game itself would be an apk in a system folder where you or apps are not intended to create subfolder :p it's of course entirely possible the android version doesn't look for external assets in which case it might still be possible to put it inside the .apk itself but not sure on that.

The app makes a folder named 'Delver' on the top level of the SD card, that's where it puts savegames and also looks for external assets. Should be able to drop an 'assets' folder in there.

@Interrupt
First, your obviously welcome to include my download above in Delver. Though that probably doesn't need to be said.

I'll check those tiles out and add them if I don't see any issues. Someday I hope to take a few hours and make a simple in-engine tile editor, would help a ton with fixing those texture tiling issues.
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whitewolfmusic
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« Reply #822 on: July 02, 2012, 06:15:42 AM »

The app makes a folder named 'Delver' on the top level of the SD card, that's where it puts savegames and also looks for external assets. Should be able to drop an 'assets' folder in there.

Woohoo, this means, one could try my textures on Android! Let me know, if that works, folks. Smiley
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Joshua
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Pixel Steak!


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« Reply #823 on: July 02, 2012, 06:24:35 AM »

@whitewolfmusic
I might give that a whirl when I get home this evening.  Grin
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Leonick
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« Reply #824 on: July 02, 2012, 09:22:44 AM »

The app makes a folder named 'Delver' on the top level of the SD card, that's where it puts savegames and also looks for external assets. Should be able to drop an 'assets' folder in there.

Woohoo, this means, one could try my textures on Android! Let me know, if that works, folks. Smiley
Just bought Delver on for my Galaxy Tab (don't have any plans to play it much on there but hey, some money to support development) and copied over my assets folder that I had on the PC to the Delver folder in /sdcard/ and nothing, still used the default textures.

Must also add that I agree with Seiseki back on page 53, move use and attack up a bit so there is space for a thumb below them. Would make it easier to play I think.
« Last Edit: July 02, 2012, 09:44:23 AM by Leonick » Logged
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