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879347 Posts in 32975 Topics- by 24363 Members - Latest Member: Renegade_Region

May 23, 2013, 08:54:19 PM
TIGSource ForumsDeveloperFeedbackDevLogsDelver
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Author Topic: Delver  (Read 230366 times)
UncleDec
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« Reply #30 on: March 10, 2012, 12:13:01 AM »

I liked the graphic style. Simple and beautiful, like Realm of the Mad God. Gameplay is similar to Minecraft. Management at all uncomfortable. I would have him transferred to the mouse. It turns out very interesting. Add to your bookmarks. I would be good to have played it if you could improve the management and added any interesting things Beer! and if it is, of course, would be online multiplayer. And yes, after I tried to choose a skull in your inventory and use it, the game died.  Sad
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UncleDec
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« Reply #31 on: March 11, 2012, 02:32:10 AM »

And after that, the game does not want to run.
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DrDerekDoctors
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« Reply #32 on: March 11, 2012, 04:22:43 AM »

Same problem here, except it was trying to unequip a sword what froze it. Sad
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« Reply #33 on: March 11, 2012, 06:15:19 AM »

Managing to freeze/crash Java?  That's a paddlin'
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Interrupt
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« Reply #34 on: March 12, 2012, 11:28:58 AM »

^ Sounds like some inventory / savegame weirdness. Could try deleting that 'saves' folder that gets created under where the game is run from if it decides not to start. As for the inventory, I plan on releasing another alpha build tomorrow with a revamped hotbar system that hopefully takes care of those crashes along with making it easier to use.

Been wearing my game designer hat lately with the focus of making a three or four level starter dungeon that can be released as a testing ground for all the game mechanics. First order of business: combat and random item drops.

Melee weapons have dials to tweak now: base damage stat, random damage roll ( 0 to n ), weapon reach (daggers vs longswords), attack speed, and knockback / stun time. I'm trying to stumble upon a system that discourages button mashing and backpedaling, but it's hard to do that without adding in blocking or miss rolls so I'll end up doing one or the other.

What sounds better, accuracy rolls based on a stat and armor or being able to block with a weapon / shield?
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tchassin
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« Reply #35 on: March 12, 2012, 11:43:33 AM »

I don't really like to just join a topic and report bugs right away, but I downloaded this awesome game and played it for a few minutes, then quit. When I tried to play again a while later, I just got an empty black window.
Nevertheless, the few I tried was damn cool. Good job  Beer!
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UncleDec
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« Reply #36 on: March 12, 2012, 12:07:32 PM »

Despite the fact that the game is completely wet, it got me damn hooked. What? Charm and atmosphere.  Beer!
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Interrupt
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« Reply #37 on: March 12, 2012, 12:18:42 PM »

I don't really like to just join a topic and report bugs right away, but I downloaded this awesome game and played it for a few minutes, then quit. When I tried to play again a while later, I just got an empty black window.
Nevertheless, the few I tried was damn cool. Good job  Beer!

It's probably crashing on trying to load the savegame - it saves automatically on quit and tries to resume it on open. Although it's supposed to start a new game if it fails loading - not crash to desktop. If you copy that JAR file into a new folder and run it, does it work then?
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UncleDec
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« Reply #38 on: March 12, 2012, 12:31:39 PM »

Interrupt, i will try it, but i has this error too. Smiley
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tchassin
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« Reply #39 on: March 12, 2012, 01:41:49 PM »

I don't really like to just join a topic and report bugs right away, but I downloaded this awesome game and played it for a few minutes, then quit. When I tried to play again a while later, I just got an empty black window.
Nevertheless, the few I tried was damn cool. Good job  Beer!

It's probably crashing on trying to load the savegame - it saves automatically on quit and tries to resume it on open. Although it's supposed to start a new game if it fails loading - not crash to desktop. If you copy that JAR file into a new folder and run it, does it work then?
Yes it does work, as well as deleting the save file. I'm really looking forward to more advanced versions.
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UncleDec
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« Reply #40 on: March 13, 2012, 03:52:11 AM »

I would have him transferred to the mouse.I would be good to have played it if you could improve the management and added any interesting things Beer! and if it is, of course, would be online multiplayer.

If you will do it, Delver can be one of my favorite games.  Smiley
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Interrupt
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« Reply #41 on: March 14, 2012, 08:23:09 AM »



Implemented a new monster and item manager to generate random items from json data files, and revamped the combat system to include all the new weapon and armor stats. Also fleshed out the second and third dungeon levels to provide a taste of how the game should play.

There's no goal yet besides surviving, my plan is to add a quest item into the final room (the one shown above) and make the player try to escape the dungeon with it while monsters keep generating around them.

Try the new version!
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UncleDec
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« Reply #42 on: March 14, 2012, 09:03:26 AM »

Absolutely awesome atmosphere! Need ability to jump, Interrupt. Beautiful lighting system!  Smiley And yep, i love this game, this is my favorite game of all TIGSource games!  Gentleman
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« Reply #43 on: March 14, 2012, 09:06:29 AM »

Absolutely awesome atmosphere! Need ability to jump, Interrupt. Beautiful lighting system!  Smiley And yep, i love this game, this is my favorite game of all TIGSource games!  Gentleman

I've been back and forth on the jumping, but it'd be easy enough to add in so I might as well do it. How was the balance, did you make it to the bottom and find new gear along the way?
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UncleDec
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« Reply #44 on: March 14, 2012, 09:11:19 AM »

I could not reach the key, because the hero can not jump.  Sad
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