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879696 Posts in 32999 Topics- by 24376 Members - Latest Member: xnothegame1

May 24, 2013, 05:24:47 PM
TIGSource ForumsDeveloperFeedbackDevLogsDelver
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Author Topic: Delver  (Read 230979 times)
jors
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« Reply #105 on: April 12, 2012, 01:53:07 AM »

It does not work for me. When invoked, a black window appears and then breaks:

Code:
user@host:~/Desktop$ java -jar delver-alpha-4-10-12.jar
DelverLifeCycle: READY PLAYER ONE
Exception in thread "LWJGL Application" java.lang.NullPointerException
at com.interrupt.dungeoneer.gfx.GlRenderer.setSize(GlRenderer.java:722)
at com.interrupt.dungeoneer.GameApplication.resize(GameApplication.java:67)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:145)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:131)
AL lib: ReleaseALC: 1 device not closed

I am running Debian GNU/Linux amd64 and the java version is: build 1.6.0_26-b03.

Any hint? If I can provide you more useful information, please, let me know.

Keep up the good work!  Gomez
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roshak
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« Reply #106 on: April 12, 2012, 02:57:10 AM »

thanks a lot for the dropbox link ♥
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« Reply #107 on: April 12, 2012, 07:41:14 AM »

It does not work for me. When invoked, a black window appears and then breaks:

It seems that the Renderer's init lifecycle call isn't happening for some people,  I think this might fix it:
http://dl.dropbox.com/u/84007/Delver/delver-alpha-4-12-12.jar

Bug fixes:
* Possible fix for the renderer not being initialized on some systems
* Tweaked projectile hitbox to not go through an entities legs
* Dragging items from the ground into the hotbar will equip them, if nothing else of the type is
* Fixed not being able to drag and drop onto water
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avarisclari
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« Reply #108 on: April 12, 2012, 07:49:49 AM »

Any plans to publish on Desura?
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roshak
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« Reply #109 on: April 12, 2012, 07:58:22 AM »

Thats is what i'm getting
Code:
Exception in thread "LWJGL Application" java.lang.IndexOutOfBoundsException: 4
        at com.badlogic.gdx.utils.Array.get(Array.java:125)
        at com.interrupt.dungeoneer.ui.Hotbar.refresh(Hotbar.java:65)
        at com.interrupt.dungeoneer.ui.Hotbar.init(Hotbar.java:45)
        at com.interrupt.dungeoneer.gfx.GlRenderer.init(GlRenderer.java:250)
        at com.interrupt.dungeoneer.DungeoneerComponent.init(DungeoneerComponent
.java:33)
        at com.interrupt.dungeoneer.GameApplication.create(GameApplication.java:
32)
        at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplic
ation.java:144)
        at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplicati
on.java:131)
AL lib: ReleaseALC: 1 device not closed

with the new build
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« Reply #110 on: April 12, 2012, 08:06:19 AM »

Any plans to publish on Desura?

Probably either there or Indievania (or both?) Haven't finalized that part yet.

Thats is what i'm getting
Code:
Exception in thread "LWJGL Application" java.lang.IndexOutOfBoundsException: 4

with the new build

And the previous version was working fine for you? Odd, strange stuff happening on startup for some people. If you get that again, you should DM me the full output.
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roshak
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« Reply #111 on: April 12, 2012, 08:14:15 AM »

the older version worked for me just one time then it stopped... i tried to move the jar file in another directory, but still nothing happened...
on a side question, the brief momenti i played i found that the mouse sensitivity is very low, any chance i can increase that?
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ThePortalGuru
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« Reply #112 on: April 12, 2012, 08:16:38 AM »

Holy balls, this is amazing.  Any chance of a mini-map in the future?  I find myself going in circles pretty often.
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jors
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« Reply #113 on: April 12, 2012, 08:22:18 AM »

It does not work for me. When invoked, a black window appears and then breaks:

It seems that the Renderer's init lifecycle call isn't happening for some people,  I think this might fix it:
http://dl.dropbox.com/u/84007/Delver/delver-alpha-4-12-12.jar

Bug fixes:
* Possible fix for the renderer not being initialized on some systems
* Tweaked projectile hitbox to not go through an entities legs
* Dragging items from the ground into the hotbar will equip them, if nothing else of the type is
* Fixed not being able to drag and drop onto water

Thanks for the try, but it also fails:

Code:
user@host:~$ java -jar delver-alpha-4-12-12.jar
DelverLifeCycle: READY PLAYER ONE
Exception in thread "LWJGL Application" java.lang.NullPointerException
at com.interrupt.dungeoneer.gfx.GlRenderer.setSize(GlRenderer.java:730)
at com.interrupt.dungeoneer.GameApplication.resize(GameApplication.java:67)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:145)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:131)
AL lib: ReleaseALC: 1 device not closed
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headcheese3
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« Reply #114 on: April 12, 2012, 11:04:36 AM »

Hello. For one, amazing game. Okay. Now that we have that covered. There is one thing that bugs me about the game. In your video there appeared to be smooth camera/cursor movement. I don't get that. The game seems to move stuttery like. Also, a view finder/cursor would be nice. It's a pain to aim with the bows and miss. Good day sir. Gentleman
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NastyMann
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« Reply #115 on: April 12, 2012, 02:36:21 PM »

Fantastic game you have here. Is it beatable? I grabbed the Orb, and ran to the entrance to 'escape' but I can't leave.
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« Reply #116 on: April 12, 2012, 03:44:37 PM »

Fantastic game you have here. Is it beatable? I grabbed the Orb, and ran to the entrance to 'escape' but I can't leave.

Yay, you won! Just imagine there being a black screen that says 'YOU ESCAPED' on it, with maybe some stats of monsters killed and how nice of a person you are.

Because that's what will be in the next release.
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MattSantoyo
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« Reply #117 on: April 12, 2012, 05:20:04 PM »

Game looks awesome mate. However, on start-up, Delver cannot find the main class. Any help?

Code:
C:\Users\(Blanked for Privacy)\Desktop>java jar- delver.jar
Exception in thread "main" java.lang.NoClassDefFoundError: jar-
Caused by: java.lang.ClassNotFoundException: jar-
        at java.net.URLClassLoader$1.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.net.URLClassLoader.findClass(Unknown Source)
        at java.lang.ClassLoader.loadClass(Unknown Source)
        at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
        at java.lang.ClassLoader.loadClass(Unknown Source)
Could not find the main class: jar-.  Program will exit.
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« Reply #118 on: April 12, 2012, 06:07:03 PM »

Game looks awesome mate. However, on start-up, Delver cannot find the main class. Any help?]

A problem I can fix!

instead of
java jar-

use
java -jar
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cubertron
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« Reply #119 on: April 12, 2012, 06:23:24 PM »

working here. Nice work keep it up. This pretty much looks like a minecraft styled graphics
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