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877314 Posts in 32856 Topics- by 24295 Members - Latest Member: raithza

May 19, 2013, 06:28:40 AM
TIGSource ForumsDeveloperFeedbackDevLogsDelver
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ajf
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« Reply #180 on: April 18, 2012, 11:06:11 PM »

Will it cost money initially?

Yeah, I'm thinking it will be something like $3.99.
Damn, I'll have to wait a while then. I'm skint :/
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pmuschi
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« Reply #181 on: April 19, 2012, 05:45:46 AM »

Will it cost money initially?

Yeah, I'm thinking it will be something like $3.99.

Great! I'd be happy to support you and your game. Let us know when it becomes available.
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thatredant
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« Reply #182 on: April 19, 2012, 03:49:29 PM »

Wow! Nice work, I wish I had the OpenGL skills required to pull this off.
The graphics look very Minecraft-inspired. Will definitely keep an eye on this. :D
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shpoonj
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« Reply #183 on: April 19, 2012, 05:38:24 PM »

Ahem... I don't know how far you plan to take this, but $4 sounds very reasonable.
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« Reply #184 on: April 19, 2012, 05:51:28 PM »

Ahem... I don't know how far you plan to take this, but $4 sounds very reasonable.

Count me in Evil
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« Reply #185 on: April 19, 2012, 07:25:58 PM »

I'd pay $4 for this...
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« Reply #186 on: April 19, 2012, 11:56:24 PM »

Wow! Nice work, I wish I had the OpenGL skills required to pull this off.
The graphics look very Minecraft-inspired. Will definitely keep an eye on this. :D
Isn't Delver a raycaster engine made from the ground up? If so you dont need any OpenGL to do a game like this, you only need to get a bitmap buffer and a frame to show it up and running. If you wanted to do something this in Java you could create a simple BufferedImage and repaint a surface with it for every frame refresh.
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« Reply #187 on: April 20, 2012, 12:01:04 AM »

Ah I had misread an earlier post, I see its using OpenGL (you ditched the custom raycaster in favour of OpenGL).

If you want to play with OpenGL you can also try out jMonkeyEngine which is a very easy way to get into some 3d programming. You should be able to make a Delver like game in that too, and its very fast.
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« Reply #188 on: April 20, 2012, 08:35:47 AM »

Did some polishing work before in advance of the Android release, now I just need to make an icon!

* Added level change screen to hide loading on mobile devices
* Bunch of mobile control tweaks
* Blood color can be set per monster now (no more bleeding skeletons!)
* Tweaked torch lighting to waver a bit more

http://dl.dropbox.com/u/84007/Delver/delver-alpha-4-20-12.jar
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« Reply #189 on: April 20, 2012, 09:30:38 AM »

What you should do is add all the mechanics, then add an easy way to make, share, and play levels. I would absolutely love to craft my own Delver Dungeon, and play a few more Wink
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« Reply #190 on: April 20, 2012, 09:40:57 AM »

What you should do is add all the mechanics, then add an easy way to make, share, and play levels. I would absolutely love to craft my own Delver Dungeon, and play a few more Wink

I've been starting to think this as well. The levels are in a ridiculously simple format right now (my level editor is photoshop) and are so tiny that sharing them would be almost trivial. The rest of the data (monsters / items) are stored in a readable Json format so it would be easy to edit that as well.

What would be super awesome would be level editing in-engine, where you could fly around and carve out tiles, and place monster and item markers.
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« Reply #191 on: April 20, 2012, 09:43:49 PM »

Packaged everything up and took some promo shots, now it's out on the Android Market:

https://play.google.com/store/apps/details?id=com.interrupt.dungeoneer
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Lodeclaw
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« Reply #192 on: April 21, 2012, 12:21:52 AM »

Ah... I'm so disappointed. It was far too laggy to play on my Galaxy S and had to refund it.  Hand Shake Left Huh? Hand Shake Right

Oh well... Guess I'll have to stick with the PC version for now!
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« Reply #193 on: April 21, 2012, 06:31:14 AM »

Finally an android app that I can play for hours, lag free on my s2. For this to be perfect please add an over world, merchants, and quests. Keep up the awesome job.
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ajf
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« Reply #194 on: April 21, 2012, 07:37:02 AM »

Well, I don't have the money, but I can't wait to buy it.

I'm worried it won't work too well... my phone has an unusually fast processor (800MHz) for a budget Android phone, but it probably isn't too good graphics-wise.
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