TheDelverModder
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« Reply #525 on: May 20, 2012, 09:19:30 AM » |
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I HAVE A MOD PACK COMING OUT SOON!
I'm looking forward to it!  THanks! I've been working hard on making each enemy class have its own speciality (for ex: Elf is fast attacks med but low health) (Fire Necromancer med fast to slow attacks very high low health) Im planning on death having high health high attack and fast just to be the hardest enemy of all 
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ortoslon
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« Reply #526 on: May 20, 2012, 09:56:12 AM » |
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I and M are hard to reach from wasd or mouse
why not show the minimap in the corner, where it won't obscure enemies
why not allow to switch weapons with the mouse wheel
why do i need to go into the interaction mode to see how much charges my wand has or how good an item on the ground is
slow regeneration encourages cowardly play
overall, the game starts out too easy, mindless even. i didn't persist to see if it gets good because of aforementioned UI issues
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« Last Edit: May 20, 2012, 12:41:05 PM by ortoslon »
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ajf
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« Reply #528 on: May 20, 2012, 12:02:01 PM » |
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Are there any plans on adding Xperia Play controls to the android version of the game?
Yep. That's probably the number one requested feature for the Android version. What about the option to disable on-screen controls? They are huge and overlap UI elements on my handheld. Could you add trackpad-aiming while you're at it?
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TheDelverModder
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« Reply #529 on: May 20, 2012, 01:30:02 PM » |
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THEDELVERMODDER SUPER-MOD UPDATE: I HAVE A MOD PACK COMING OUT SOON! (all it adds are like 10 new enemies) so far I have planned: (strikethrough means that character is done)
-elf
-fire necromancer -ice necromancer -vampire -knight -ghost -shadowman -undead Delver -Storm necromancer
-DEATH <----Death Is The Ythidian Orb Gaurdian! He clones himself to protect it.
NOTE: LINK TO THE FILE SOON
ITEMS DONE:
-Dark Blade -dark Shortsword -Dark Dagger -Dark wand
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ajf
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« Reply #530 on: May 20, 2012, 01:35:24 PM » |
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How do you make these mods? :O
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ajf
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« Reply #532 on: May 20, 2012, 02:12:14 PM » |
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Aha! Makes sense. I didn't think many people would be decompiling the Java code just yet  Have you tried my editor? It might be handy for editing dungeon pieces.
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TheNite
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« Reply #533 on: May 20, 2012, 02:32:45 PM » |
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Aha! Makes sense. I didn't think many people would be decompiling the Java code just yet  Have you tried my editor? It might be handy for editing dungeon pieces. I'm trying to decompile it right now.  Your editor doesn't work with the new random tile generator sadly. Each tile is 17x17 so you have to resize the canvas to add more tiles. I do use it for reference of what each tile is though.
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ajf
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« Reply #534 on: May 20, 2012, 02:54:34 PM » |
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Aha! Makes sense. I didn't think many people would be decompiling the Java code just yet  Have you tried my editor? It might be handy for editing dungeon pieces. I'm trying to decompile it right now.  Your editor doesn't work with the new random tile generator sadly. Each tile is 17x17 so you have to resize the canvas to add more tiles. I do use it for reference of what each tile is though. Ah, yeah. You have to open it in an image editor and resize the image first before it can deal with it. I guess I could add an option to resize the map... hmm...
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TheNite
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« Reply #535 on: May 20, 2012, 03:01:57 PM » |
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Ah, yeah. You have to open it in an image editor and resize the image first before it can deal with it. I guess I could add an option to resize the map... hmm...
If possible make it more... paintable? I don't know how to say it. Like you can drag the mouse to put tiles. Clicking to put a tile each time gets annoying. If those are added I will use your editor. 
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ajf
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« Reply #536 on: May 20, 2012, 03:36:24 PM » |
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Ah, yeah. You have to open it in an image editor and resize the image first before it can deal with it. I guess I could add an option to resize the map... hmm...
If possible make it more... paintable? I don't know how to say it. Like you can drag the mouse to put tiles. Clicking to put a tile each time gets annoying. If those are added I will use your editor.  Oh, haha, painting. That irritates me too. On to it! :D
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ajf
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« Reply #537 on: May 20, 2012, 04:01:44 PM » |
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TheNite
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« Reply #539 on: May 20, 2012, 05:21:01 PM » |
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The mod is really borked right now! Some enemies flash different sprites than they are supposed to, the vampire guy turns invisible every step, and the dark blade spawns on the first level of the dungeon. I think some numbers got mixed up in the monsters.dat file? The "1" in the items.dat file means the item will spawn on the first floor and below. The sprites for the enemies are amazing though!  Just some fixes and it will be much better!
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