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878338 Posts in 32916 Topics- by 24330 Members - Latest Member: Mustaklaki

May 21, 2013, 04:35:41 PM
TIGSource ForumsDeveloperFeedbackDevLogsDelver
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Author Topic: Delver  (Read 228002 times)
TheDelverModder
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« Reply #525 on: May 20, 2012, 09:19:30 AM »

I HAVE A MOD PACK COMING OUT SOON!
I'm looking forward to it! Grin

THanks! I've been working hard on making each enemy class have its own speciality (for ex: Elf is fast attacks med but low health) (Fire Necromancer med fast to slow attacks very high low health)
Im planning on death having high health high attack and fast just to be the hardest enemy of all Grin
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ortoslon
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« Reply #526 on: May 20, 2012, 09:56:12 AM »

I and M are hard to reach from wasd or mouse

why not show the minimap in the corner, where it won't obscure enemies

why not allow to switch weapons with the mouse wheel

why do i need to go into the interaction mode to see how much charges my wand has or how good an item on the ground is

slow regeneration encourages cowardly play

overall, the game starts out too easy, mindless even. i didn't persist to see if it gets good because of aforementioned UI issues
« Last Edit: May 20, 2012, 12:41:05 PM by ortoslon » Logged
TheDelverModder
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« Reply #527 on: May 20, 2012, 10:02:39 AM »

Heres The MOD PACK Image: (the elf enemy) Hope you guys like how it looks!
http://www.mediafire.com/?88qvd3ve1dfaxcf
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ajf
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« Reply #528 on: May 20, 2012, 12:02:01 PM »

Are there any plans on adding Xperia Play controls to the android version of the game?

Yep. That's probably the number one requested feature for the Android version.
What about the option to disable on-screen controls? They are huge and overlap UI elements on my handheld. Could you add trackpad-aiming while you're at it?
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TheDelverModder
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« Reply #529 on: May 20, 2012, 01:30:02 PM »

THEDELVERMODDER SUPER-MOD UPDATE:
I HAVE A MOD PACK COMING OUT SOON! (all it adds are like 10 new enemies)
so far I have planned: (strikethrough means that character is done)
-elf
-fire necromancer
-ice necromancer
-vampire
-knight
-ghost
-shadowman
-undead Delver
-Storm necromancer
-DEATH    <----Death Is The Ythidian Orb Gaurdian! He clones himself to protect it.


NOTE: LINK TO THE FILE SOON

ITEMS DONE:
-Dark Blade
-dark Shortsword
-Dark Dagger
-Dark wand
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ajf
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« Reply #530 on: May 20, 2012, 01:35:24 PM »

How do you make these mods? :O
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TheNite
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« Reply #531 on: May 20, 2012, 01:57:00 PM »

How do you make these mods? :O
Editing the items.dat and monsters.dat files. Then open the entites.png or items.png and drawing new sprites. That's the easiest way to put it.  Cheesy  I'm working on a tutorial for making new items.

How to add enemies:
http://www.youtube.com/watch?v=KuRlwHfFMNI

Outdated tutorial for making dungeons:
http://www.youtube.com/watch?v=aFpx9sYM_f4
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I make Delver mods and modding tutorials! Feel free to send me a PM if you have a Delver related modding question!
ajf
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« Reply #532 on: May 20, 2012, 02:12:14 PM »

How do you make these mods? :O
Editing the items.dat and monsters.dat files. Then open the entites.png or items.png and drawing new sprites. That's the easiest way to put it.  Cheesy  I'm working on a tutorial for making new items.

How to add enemies:
http://www.youtube.com/watch?v=KuRlwHfFMNI

Outdated tutorial for making dungeons:
http://www.youtube.com/watch?v=aFpx9sYM_f4
Aha! Makes sense. I didn't think many people would be decompiling the Java code just yet Tongue

Have you tried my editor? It might be handy for editing dungeon pieces.
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TheNite
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« Reply #533 on: May 20, 2012, 02:32:45 PM »

Aha! Makes sense. I didn't think many people would be decompiling the Java code just yet Tongue

Have you tried my editor? It might be handy for editing dungeon pieces.
I'm trying to decompile it right now.  Cheesy  Your editor doesn't work with the new random tile generator sadly. Each tile is 17x17 so you have to resize the canvas to add more tiles. I do use it for reference of what each tile is though.
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I make Delver mods and modding tutorials! Feel free to send me a PM if you have a Delver related modding question!
ajf
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« Reply #534 on: May 20, 2012, 02:54:34 PM »

Aha! Makes sense. I didn't think many people would be decompiling the Java code just yet Tongue

Have you tried my editor? It might be handy for editing dungeon pieces.
I'm trying to decompile it right now.  Cheesy  Your editor doesn't work with the new random tile generator sadly. Each tile is 17x17 so you have to resize the canvas to add more tiles. I do use it for reference of what each tile is though.
Ah, yeah. You have to open it in an image editor and resize the image first before it can deal with it. I guess I could add an option to resize the map... hmm...
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TheNite
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« Reply #535 on: May 20, 2012, 03:01:57 PM »

Ah, yeah. You have to open it in an image editor and resize the image first before it can deal with it. I guess I could add an option to resize the map... hmm...
If possible make it more... paintable? I don't know how to say it. Like you can drag the mouse to put tiles. Clicking to put a tile each time gets annoying. If those are added I will use your editor.  Smiley
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I make Delver mods and modding tutorials! Feel free to send me a PM if you have a Delver related modding question!
ajf
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« Reply #536 on: May 20, 2012, 03:36:24 PM »

Ah, yeah. You have to open it in an image editor and resize the image first before it can deal with it. I guess I could add an option to resize the map... hmm...
If possible make it more... paintable? I don't know how to say it. Like you can drag the mouse to put tiles. Clicking to put a tile each time gets annoying. If those are added I will use your editor.  Smiley
Oh, haha, painting. That irritates me too. On to it! :D
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ajf
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« Reply #537 on: May 20, 2012, 04:01:44 PM »

I have added painting!
https://ajf.me/stuff/js/delvedit
(might need to refresh)

https://github.com/TazeTSchnitzel/delvedit/commit/9b87434036ad871a8d3b3586cd6a1d3151b00367
(github commit... delvedit is open-source!)
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TheDelverModder
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« Reply #538 on: May 20, 2012, 04:38:46 PM »

My first Mod Beta!
http://www.mediafire.com/?2so0e8b1w894q2x

Adds:
-Elves
-3 necromancers: Fire, Ice, Storm
-ShadowMan
-Vampire
-DEATH- Level 7 Boss!

And so far: 1 item!
DARK BLADE.
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TheNite
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« Reply #539 on: May 20, 2012, 05:21:01 PM »

My first Mod Beta!
http://www.mediafire.com/?2so0e8b1w894q2x

Adds:
-Elves
-3 necromancers: Fire, Ice, Storm
-ShadowMan
-Vampire
-DEATH- Level 7 Boss!

And so far: 1 item!
DARK BLADE.

The mod is really borked right now! Some enemies flash different sprites than they are supposed to, the vampire guy turns invisible every step, and the dark blade spawns on the first level of the dungeon. I think some numbers got mixed up in the monsters.dat file? The "1" in the items.dat file means the item will spawn on the first floor and below. The sprites for the enemies are amazing though! Epileptic Just some fixes and it will be much better!
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I make Delver mods and modding tutorials! Feel free to send me a PM if you have a Delver related modding question!
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