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890914 Posts in 33517 Topics- by 24758 Members - Latest Member: sakuyo

June 18, 2013, 12:42:27 PM
TIGSource ForumsDeveloperFeedbackDevLogsDelver
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Author Topic: Delver  (Read 251452 times)
Joshua
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« Reply #1200 on: July 31, 2012, 03:33:41 PM »

Looks like you are making good progress.

DelvEdit is a good start, I'm glad you are creating these kinds of tools for the community. Though navigating the 3D viewport takes some getting used to. I'd prefer to be able to orbit the map by holding down middle mouse and fly in and out with the WASD keys. Perhaps I orbit around my brush/selection?

DelvEdit also consistently crashes on me when I attempt to close the window. Running it from the command prompt didn't give any particularly useful information.
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chargerbandit
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« Reply #1201 on: August 01, 2012, 02:54:34 AM »

The new build and the editor are really good but I have simmilar issues like the other guys. All the sounds except music stop when going into the next level, if I press ESC and go back in, it works. The editor crashes when closing. Otherwise really good job on this!
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Interrupt
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« Reply #1202 on: August 01, 2012, 08:00:15 AM »



http://www.intrrpt.com/downloads/delver/delver-alpha-08-01-12.jar
* Fixed music stopping on level change
* ? ? ?
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chargerbandit
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« Reply #1203 on: August 01, 2012, 09:03:12 AM »

Wow, this new update is really great! Love the waterfalls and the lava later on. The sound stopping seemed to be working but then I came to Level 8 and the sounds stopped again.
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DustyDrake
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« Reply #1204 on: August 01, 2012, 10:34:58 AM »

* ? ? ?
You ass.
Now I have to play.

God damnit interrupt, why are there dirt tiles in wooden libraries?

That's it. I hate flying enemies in the sewers.
You can't hit them with your sword so your only option is magic.
But my wands are usually so far down my tool bar that I fumble for them wasting potions and the like as I try to reach them.
« Last Edit: August 01, 2012, 10:55:34 AM by DustyDrake » Logged

Interrupt
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« Reply #1205 on: August 01, 2012, 01:09:03 PM »

God damnit interrupt, why are there dirt tiles in wooden libraries?

Probably a bug saving the level from the editor, I'll check it out.

There's something weird going on with the flying enemies in the sewers too, they end up way too high. I think it's related to them climbing waterfalls Smiley
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Leonick
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« Reply #1206 on: August 02, 2012, 02:47:30 AM »

God damnit interrupt, why are there dirt tiles in wooden libraries?

Probably a bug saving the level from the editor, I'll check it out.

There's something weird going on with the flying enemies in the sewers too, they end up way too high. I think it's related to them climbing waterfalls Smiley
While your at it you should go ahead and update that tile with the version in my last version of my tilepack, it's much better Wink

Haven't really got around to trying the tile editor yet but I must say I like the clean way it puts out the height maps.

Nice to see some new tiles in the game too.
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Interrupt
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« Reply #1207 on: August 02, 2012, 11:09:14 AM »

No new buiild for today, but have a screenshot instead:

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DustyDrake
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« Reply #1208 on: August 02, 2012, 11:51:26 AM »

No new buiild for today, but have a screenshot instead:


eeeeeeee
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Joshua
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« Reply #1209 on: August 02, 2012, 11:53:00 AM »

Very nice. Will the view slowly zoom in the longer you hold attack down? Are arrows reusable?

Keep up the good work!  Smiley
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Interrupt
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« Reply #1210 on: August 02, 2012, 12:30:09 PM »

Very nice. Will the view slowly zoom in the longer you hold attack down? Are arrows reusable?

Keep up the good work!  Smiley

There probably won't be a zoom at first, but there will be a crosshair when you're charging an attack for a projectile weapon or a thrown item. Zooming would be a nice perk to unlock, or an added ability for those with high dex scores.

Arrows are items and will be reusable but have a chance of breaking on impact, the place is mostly stone after all Smiley

Another side effect from this is that you can actually use skulls as (super crappy) weapons. Probably will only ever be useful when just starting out.
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Joshua
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« Reply #1211 on: August 02, 2012, 12:35:19 PM »

I'm super pumped about thrown weapons! Now all those daggers I find lying around will finally get used.  Smiley

Will weapons do different damage for thrown vs wielded?
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Interrupt
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« Reply #1212 on: August 02, 2012, 01:35:57 PM »

I'm super pumped about thrown weapons! Now all those daggers I find lying around will finally get used.  Smiley

Will weapons do different damage for thrown vs wielded?

It should probably vary by the item. Throwing daggers would be much more effective than throwing a longsword, and throwing a wand or a bow at somebody probably wouldn't hurt - same goes for armor.
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Lord Belial
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« Reply #1213 on: August 02, 2012, 06:35:36 PM »

Cant wait to try this version  Smiley
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DustyDrake
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« Reply #1214 on: August 02, 2012, 09:00:50 PM »

Lemme guess, there's going to be a "breakchance" entry for an item now, isn't there?
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