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877186 Posts in 32849 Topics- by 24290 Members - Latest Member: tyleryarnelli

May 18, 2013, 06:17:08 PM
TIGSource ForumsDeveloperFeedbackDevLogsDelver
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Author Topic: Delver  (Read 223829 times)
ninja
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« Reply #2175 on: March 02, 2013, 02:35:27 PM »

Yep, it was started March 1, 2012.
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Delver is awsome!!!!!!!!!!!!!!!!!!!!!!!
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poe
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« Reply #2176 on: March 02, 2013, 02:40:33 PM »

WHY ARE YOU EVERYWHERE

Because I actively avoid working on my games by looking at other games and helping other people!
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lelebęcülo
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« Reply #2177 on: March 03, 2013, 09:31:19 AM »

Happy belated birthday!  Grin
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Interrupt
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« Reply #2178 on: March 03, 2013, 07:29:48 PM »

Wow, I didn't realize it had been this long already. This is definitely the longest I've worked on one project before Smiley
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Connor
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« Reply #2179 on: March 03, 2013, 08:21:55 PM »

haha, just keep trucking interrupt. happy late birthday to delver, and to many more!
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my youtube channel, for updates, vlogs, and game commentaries! http://www.youtube.com/user/cjheighton?feature=mhee<br />my game! the jasper chronicles- http://forums.tigsource.com/index.php?topic=29302.0<br /><br />its pc version- http://forums.tigsource.com/index.php?topic=32270.0
ninja
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« Reply #2180 on: March 04, 2013, 03:31:48 AM »

Wow, I didn't realize it had been this long already. This is definitely the longest I've worked on one project before Smiley
Really, I was the only one who noticed that.  Makes me feal like a fanboy.
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Absinthetic
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« Reply #2181 on: March 04, 2013, 12:57:06 PM »

I bought Delver through the HumbleBundle and no matter what I do, I get only .65 for the Android. Says it's supposed to be .66b and I can't get that. Am I being punished for stupidity? Wouldn't be the first time Smiley Can ye help?

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tasfan
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« Reply #2182 on: March 04, 2013, 06:51:48 PM »

Wow, I didn't realize it had been this long already. This is definitely the longest I've worked on one project before Smiley
congrats on your success so far, and i look forward to seeing Delver evolve even further... i've been lurking here for some time, and made the plunge on your anniversary, it seems... couldnt be happier! Smiley

p.s. my kids really enjoy watching me play for some reason... i think using the various wands is their favorite part... Wink
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Absinthetic
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« Reply #2183 on: March 05, 2013, 09:01:12 AM »

I bought Delver through the HumbleBundle and no matter what I do, I get only .65 for the Android. Says it's supposed to be .66b and I can't get that. Am I being punished for stupidity? Wouldn't be the first time Smiley Can ye help?



It finally auto-updated. I was simply being punished for stupidity. Thank you anyway Smiley
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9joseph9
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« Reply #2184 on: March 07, 2013, 09:22:12 AM »

this is a really great game ,but mabey you could tone it down on the wands ,i find two more before i even run out of charges on the first one lol.
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« Reply #2185 on: March 07, 2013, 11:41:11 AM »

I've been working on expanding the Entity -> Entity collision system lately to support static entities like bridges better. Before the Entity -> World and Entity -> Entity collision systems were different, now things will be more unified and should act the same.

MikeRatzlaff has been proven to be a Cool Dude, and given a fork of the Delver code to work on to try out some improvements he had been asking me for, he's been working on some cool stuff like exposing more properties for modding, angled walls and better doors:



I'll be merging bits of his work back into the main codebase, looking forward to some of this stuff Smiley

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ninja
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« Reply #2186 on: March 07, 2013, 11:49:37 AM »

I've been working on expanding the Entity -> Entity collision system lately to support static entities like bridges better. Before the Entity -> World and Entity -> Entity collision systems were different, now things will be more unified and should act the same.

MikeRatzlaff has been proven to be a Cool Dude, and given a fork of the Delver code to work on to try out some improvements he had been asking me for, he's been working on some cool stuff like exposing more properties for modding, angled walls and better doors:



I'll be merging bits of his work back into the main codebase, looking forward to some of this stuff Smiley



When is the decal update coming out?
« Last Edit: March 07, 2013, 12:00:51 PM by ninja » Logged

Delver is awsome!!!!!!!!!!!!!!!!!!!!!!!
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Gimym TILBERT
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« Reply #2187 on: March 07, 2013, 12:41:35 PM »

Fuck yeah, angled wall! I wonder how this is stored in the map?

I mean original delver had drawn heavily on map system like Tomb raider or system shock: each cell has wallID + ceiling/floor height + extra slope height for each, how the hell you can add slanted wall?

Also the minimap still show square data, yet the room is rather roundish Huh?

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Joshua
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« Reply #2188 on: March 07, 2013, 02:14:21 PM »

Whoa. Great work guys!
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ImHereForDelver
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« Reply #2189 on: March 08, 2013, 06:39:33 AM »

Wow, I haven't posted here in a while. Grats Chad for getting so much publicity(I have a lack of a better word) for this game, I hope you get it on Steam, That would be a big boost. Btw, Can you still not figure out why some people can't see the crystals?
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