Made some progress this weekend! Started adding in controller support, inadvertently fixed the graphical issues, and started adding Mike's trigger framework into the base game.
The MOGA guys sent me a few of their gamepads which spurred me to finally start working on gamepad code, which required me to update to the newest version of LibGdx to fix. Once I upgraded to the new version I started seeing the graphical issues on my dev machines which let me finally track it down to some model caching code. Upgrading to the latest LibGdx / Jwjgl also fixed the music stuttering issue on OSX.
So far the first supported gamepads will probably be MOGA, Ouya, and the Xbox 360 pad. Right now I just have basic movement working, wiring this into the inventory system is going to take some thinking.
In the world of Triggered events, there are now placeable triggers which can be activated on use or on touch to perform some simple level scripting like showing a message, opening a door, or spawning an entity. This system should allow for some simple traps and events to be created by level designers.
Monday night @ 9 PM EST, I'm hoping to stream some of the latest Delver build. My Twitch handle is the same as here.
Nice! I'll see if I can push out a new testing build before then so you hopefully don't run into any random triangles of doom.
Could I be added to the testing list aswell?