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998563 Posts in 39166 Topics- by 30579 Members - Latest Member: MEGAMAD

April 20, 2014, 12:16:59 AM
TIGSource ForumsFeedbackDevLogsDelver
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Author Topic: Delver  (Read 385449 times)
ninja
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« Reply #2340 on: May 18, 2013, 06:32:15 AM »

I don't think "rogue" in this case means the fantasy character archetype "rogue".

Harkulka, I explained why I chose bonuses instead of restrictions: This way you are not choosing a set of pointless rules, just a new playstyle, because depending on your class, different playstyles could be more beneficial to play.

I don't agree with the way you'd handle armor. In my system, you could be a wizard who wants to maximize his damage; then you have to wear robes and be careful about getting into melee range with things, or you could wear regular armor to be a bit more durable, but do less damage, maybe mix it up with a little melee. You have MUCH more freedom this way than you would with the traditional "restricting what you can use by class" way. I don't think this is what this game is about.
This game is more about utilizing everything you have at your disposal.

Thank you.  This is a perfect example of how the game should be.  Rather than restrictions it should be bonuses.  Maybe there could be different skills that could be learned.
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Delver is awsome!!!!!!!!!!!!!!!!!!!!!!!
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Linkshot
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« Reply #2341 on: May 18, 2013, 06:34:46 AM »

You guys are all using "should" in the place of "I want it to". Just pointing that out.

I think the armor system is fine right now outside of the possibility of granting no bonus at all. In terms of combat, I'd like to have more control over throwing an item so I can use junk as a one-use projectile.
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matriax
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« Reply #2342 on: May 18, 2013, 06:45:37 AM »

There is a Demo version to play the game? if not, is planned?

PD. Voted on steam Greenlight Wink
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Zoju
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« Reply #2343 on: May 18, 2013, 09:57:11 AM »

You guys are all using "should" in the place of "I want it to". Just pointing that out.
They are somewhat interchangeable. We said "should" in the sense that "this is how I think the game should be", essentially saying, "this is, in my opinion, the way the game would be the best".
Not all that different from "this is how I want the game to be".

Quote
Maybe there could be different skills that could be learned.
There are many games I want to see stuff like this, but I'm not sure if it fits Delver, though. It's not a long, complicated, campaign-like experience like some other roguelikes are. I don't think I'd want to do smithing and stuff in it, it's only 8 levels or so after all.
Dungeons of Dredmor and Crawl both have skills, but they are both long enough to justify character progression features like that.

I'm a sucker for any game that compliments combat-heavy gameplay with non-combat skills to help you through the levels (D&D skills like dungeoneering, disabling traps, dispelling magic to open magical locks... *drooling Homer sound*) but I don't think Delver could utilize them to the fullest.

What skills did you have in mind?

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ninja
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« Reply #2344 on: May 18, 2013, 12:27:11 PM »

But I mean who says the game can't be Mae longer.  Correct me if I'm wrong but was their not at one point a plan to make it 10 floors?
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makerimages
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« Reply #2345 on: May 18, 2013, 12:38:11 PM »

Hey Interrupt, you said that I could be added to the tester list, if so then why haven't heard anything more? About where to get the test build?
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Makerimages-Its in the pixel
Harkulka
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« Reply #2346 on: May 18, 2013, 04:42:16 PM »

http://www.intrrpt.com/delver/

You can pick the game up here for $5.

As for all the "should"'s and "I think"'s, its all opinion, I prefer my games one way, you prefer your games another way, and someone else preferres it different to that again.

I personally have been thinking about it and would feel any classes at all would be over complicating the game, there's really no need for it. While some sort of character development would be good, I feel that should be added later on. Right now the focus should be the environment.

Plus, jumping would be a grand feature to have.
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Ahbu
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« Reply #2347 on: May 18, 2013, 05:32:04 PM »

Made this account just to say, keep up the good work! Maybe even great work. Looking forward to more of this game. Although I have one request...maybe add a multiplayer function like LAN? My brother and I love this game but it would be 100x better if we could play on a co-op server.
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aetherX
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« Reply #2348 on: May 18, 2013, 05:54:26 PM »

I feel a little stupid asking, but what do the potions that say "You feel warm" and "You feel arcane" and such actually do?

Also, I ended up with 4 red potions at one point, and drank all of them at once; the first three healed me but the last poisoned me.

Could someone enlighten me?
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Ahbu
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« Reply #2349 on: May 18, 2013, 07:20:29 PM »

Back again to ask, can I please join the testings?  Grin
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DeviantYoda
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« Reply #2350 on: May 18, 2013, 08:27:30 PM »

Oh look, a helpful source of recognition!
http://www.youtube.com/watch?v=rxKAHT_zva0
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Linkshot
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« Reply #2351 on: May 18, 2013, 10:59:29 PM »

I feel a little stupid asking, but what do the potions that say "You feel warm" and "You feel arcane" and such actually do?

Also, I ended up with 4 red potions at one point, and drank all of them at once; the first three healed me but the last poisoned me.

Could someone enlighten me?

Potions are really fun. There are 6 colours and each colour does a different thing every playthrough. Here's the list of what they can do:

  • Two are edible, which is labelled and is healing over time. "You feel warm" is this
  • One makes you feel arcane. This restores MP which does nothing and isn't shown.
  • One burns. This inflicts poison on yourself.
  • One is a large health restore. You feel restored.
  • One is a heal+antidote. You feel better.
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Suedeash
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« Reply #2352 on: May 18, 2013, 11:04:31 PM »

I just made a SPLIT-SCREEN Delver Let's Play. Ooh, innovative. :D
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makerimages
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« Reply #2353 on: May 19, 2013, 01:58:00 AM »

http://www.intrrpt.com/delver/

You can pick the game up here for $5.

As for all the "should"'s and "I think"'s, its all opinion, I prefer my games one way, you prefer your games another way, and someone else preferres it different to that again.

I personally have been thinking about it and would feel any classes at all would be over complicating the game, there's really no need for it. While some sort of character development would be good, I feel that should be added later on. Right now the focus should be the environment.

Plus, jumping would be a grand feature to have.

Oh, even the testers have to pay the 5 bucks? In that case, leave me out.
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Makerimages-Its in the pixel
Harkulka
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« Reply #2354 on: May 19, 2013, 02:42:51 AM »

Oh, even the testers have to pay the 5 bucks? In that case, leave me out.

Really? You aren't gonna spend $5 on a brilliant game? It's once off and you get all future updates. You obviously can't like it if you aren't even willing to spend that much to support it >.>
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