I watched a friend play today.
The pipes are still actively misleading.
He also expected the 3 square section of the drill to transport resources.
Well, that's the sort of thing the beta is supposed to catch. Hmm.
Pretty much everyone I've talked expects the drill to serve as a conduit, at first, so both of those now count as "standing issues". I'll think about it and see if I can come up with a fix tomorrow.
I might be a good idea for the defense section to be easier for now so that more feedback can be gotten on the interface. I placed all barracks and missiles adequately but failed the second wave due to clicking too early.
Hm, all right. The options I have are basically "decrease number of meteoroids" or "decrease meteoroid speed"; I'll think about which is more effective. Probably the latter, or a combination.
This is the sort of thing I have trouble judging, just because I've had too much experience with the game to see what's easy or hard for a new player.
Thanks for the feedback! It's very helpful, exactly the sort I'm looking for.
Can we have some graphics other than cheap gradients and Atari 2600 pixels, please? Nothing in the game looks like anything.
The game doesn't have an artist, and so my options are in a range between 'abstract programmer art' and 'realistic programmer art'. Honestly, if I was going to do things over again, I'd opt for more
abstraction - who complains about the graphics in Tetris, or Geometry Wars?
"This L-piece doesn't even look