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878002 Posts in 32898 Topics- by 24324 Members - Latest Member: Fi_designer

May 21, 2013, 01:31:57 AM
TIGSource ForumsDeveloperFeedbackDevLogsDungeon Dashers - Multiplayer Co-op Dungeon Crawling
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peous
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« Reply #30 on: March 09, 2012, 01:58:10 AM »

Looks nice !
Just wondering... what is that "VOTE" thing in your pics ?
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JigxorAndy
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« Reply #31 on: March 09, 2012, 07:09:34 PM »

Looks nice !
Just wondering... what is that "VOTE" thing in your pics ?

On the players' turn they get to choose which of them goes first, second, third and last. This allows for a bit of strategy over a random turn order among players while still hopefully being a fast experience. For example, you may think that the archer should go first, pick off a goblin who is blocking the way, and clear a path for the assassin to run through.
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JigxorAndy
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« Reply #32 on: March 10, 2012, 01:16:33 AM »

Day 70
* Added player death
* Added ability to walk through friendly players
* Added networked attack animations
* Added new entities to the to level editor

I received some concepts for the high elf, however I think they need some modifications. Hopefully I'll have something to show tomorrow. I decided to make the high elf into a strong, confident female character, more than capable with a bow or sword.
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JigxorAndy
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« Reply #33 on: March 10, 2012, 07:45:17 PM »





High-elf. Single handed weapon pose, with no weapon. Very happy how this sprite that Alex did turned out.
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jmac
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« Reply #34 on: March 10, 2012, 08:59:07 PM »

Sprites look great, nice to see things coming along.
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JigxorAndy
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« Reply #35 on: March 10, 2012, 11:03:56 PM »

Sprites look great, nice to see things coming along.

Thanks! I'm trying to post here every day to update people who are interested in the game and as a record to see what I've done. So far it seems like an effective method to get myself into good working habits Smiley
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JigxorAndy
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« Reply #36 on: March 11, 2012, 05:34:30 AM »

Day 71
* added 'overhang' tiles to map editor and game
* added new doors and door opening mechanics
* added ability to vote for random player
* added high elf sprite
* added active/inactive enemies (enemies only move and are only visible in explored rooms)
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Dan MacDonald
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« Reply #37 on: March 11, 2012, 01:23:35 PM »

It's a Konspiracy!
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JigxorAndy
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« Reply #38 on: March 11, 2012, 05:18:16 PM »

It's a Konspiracy!

What?
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Xion
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« Reply #39 on: March 11, 2012, 05:33:47 PM »

Alex HW used to go by Kon, I believe.
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JigxorAndy
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« Reply #40 on: March 11, 2012, 05:52:08 PM »

Alex HW used to go by Kon, I believe.

Oh! That makes a lot of sense, someone else was trying to remember what his alias used to be. I forgot to ask him.
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JigxorAndy
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« Reply #41 on: March 11, 2012, 08:42:20 PM »

High elf attacks:




Grass tile:



Closed door:


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junkboy
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« Reply #42 on: March 11, 2012, 10:32:05 PM »

Alex HW and Dusty? Nice! This looks great
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JigxorAndy
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« Reply #43 on: March 12, 2012, 03:51:25 AM »

Alex HW and Dusty? Nice! This looks great
Thank you junkboy! That means a lot coming from you Smiley

Today's stuff:

Day 72
* added high-elf attack
* added new sounds
* added gold pickup
* added enemy character sprites (separate from their shadows, which is their base)
* added 'bounce' on being hit, and flash red on hit



Skeletons may or may not be placeholder.
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alastair
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« Reply #44 on: March 12, 2012, 04:01:16 AM »

New tiles/character looks cool, the skeleton is cute! Will there be any more frames to the animations eventually?
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