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1055138 Posts in 42843 Topics- by 34767 Members - Latest Member: xpeng

October 20, 2014, 05:04:20 AM
TIGSource ForumsPlayerGamesDoomRL 0.9.9.6
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Author Topic: DoomRL 0.9.9.6  (Read 3476 times)
iffi
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« Reply #40 on: March 08, 2012, 12:08:58 AM »

To save you have to press "S" instead of ">" when on top of a staircase to the next level (I'm not sure what the controls are for the mouse interface). If it's feasible to implement, the ability to save in the middle of a level would be very convenient for me, since I'm always getting interrupted in the middle of a level.
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Blademasterbobo
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« Reply #41 on: March 08, 2012, 12:15:50 AM »

it's probably a save-scumming prevention thing, not a "feasibility" thing
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iffi
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« Reply #42 on: March 08, 2012, 12:20:46 AM »

Not sure what you mean by that, considering that you can still save-scum with the current save system (Edit: actually I've never tried, so does it generate the next level when you load the game or when you save it? That would make a small difference if you decided to copy your save file), and other roguelikes have allowed saving at any turn without major problems regarding save-scumming.
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Zecks
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« Reply #43 on: March 08, 2012, 05:38:31 AM »

it generates a new one

kornel is supposedly working on save anywhere though, which could be in the next version at earliest
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« Reply #44 on: March 08, 2012, 05:48:44 AM »

i dont really mind it either way because the levels are so short and if i really do need to interrupt the game in the middle of a level i just leave it running in the background. its not like its a resource hog.
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InfiniteStateMachine
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« Reply #45 on: March 08, 2012, 03:59:50 PM »

To save you have to press "S" instead of ">" when on top of a staircase to the next level (I'm not sure what the controls are for the mouse interface). If it's feasible to implement, the ability to save in the middle of a level would be very convenient for me, since I'm always getting interrupted in the middle of a level.

Ah ok, I didn't realize I had to be at a pre-defined point. TY
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Dragonmaw
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« Reply #46 on: March 08, 2012, 06:48:25 PM »

This game got my friend Joe hooked on the RL genre.

bravo
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