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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsBootleg DemakesSoundless Mountain II [NES] FIXED LINK! (OSX / PC)
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Author Topic: Soundless Mountain II [NES] FIXED LINK! (OSX / PC)  (Read 228344 times)
Pixelworship
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« Reply #20 on: August 08, 2008, 09:37:24 AM »

polyhedral rostral part man.

also, this looks like the mostest awesomest game ever.
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@optriromini
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« Reply #21 on: August 10, 2008, 01:13:50 PM »

Thanks for the kind comments,  This is what I have for the Apt. Building  You can see the Patient Demon has changed.  You'll be able to hide in nooks like this and switch your torch off to avoid monsters.  You'll have to judge where they are by their stereo sound though.



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policedanceclub
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« Reply #22 on: August 10, 2008, 01:15:53 PM »

Man, this is so awesome, I dont...
adsfasf
Looks just delicous.


Cant wait for this!

 Gentleman
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Noyb
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« Reply #23 on: August 10, 2008, 02:51:52 PM »

Wow. You're nailing a claustrophobic atmosphere from the screenshots. Looking forward to this one.
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Carnivac
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« Reply #24 on: August 10, 2008, 02:57:36 PM »

Looking forward to this one despite never having played Silent Hill (except for 2 minutes on the original game at a friends house yeeeears ago).  Oddly I do have Silent Hill Origins on my PSP but I've been too busy with other games and haven't quite got around to even opening it yet.  Given my enjoyment of retro games I probably would have played it long before now if it looked more like your game.  Is that weird?

Anyways nice work and yeah, can't wait to play.
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increpare
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« Reply #25 on: August 10, 2008, 03:10:32 PM »

I like the look of this game a lot.  Dithering is sexy out.  Who needs 'fade to black' when we can have 'dither to black', right? (damnit that would have been a good title for a demake...ah well..)
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hryx
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« Reply #26 on: August 10, 2008, 06:16:00 PM »

Dithering is sexy out.
Seriously.
Wow. You're nailing a claustrophobic atmosphere from the screenshots.
Seriously too, that's gotta hard to do with NES graphics.
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superflat
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« Reply #27 on: August 11, 2008, 11:47:14 PM »

Nothing to see today but I have it running ingame now.  My plan is to add a simple scripting language into the editor to automate cutscenes,  I'll start work on it tonight.
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deadeye
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« Reply #28 on: August 12, 2008, 01:03:51 AM »

I am very much looking forward to this.
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tweet tweet @j_younger
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« Reply #29 on: August 12, 2008, 04:25:35 AM »

Quote
You'll have to judge where they are by their stereo sound though.
Fucking sweet.

By the way, superflat, are you building this from scratch?  What languages/tools are you using?
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Eclipse
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« Reply #30 on: August 12, 2008, 05:44:20 AM »

no noise, no party.

also, too colorful to be a silent hill 2 demake for me... still, i'm looking foward to play it!
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<Powergloved_Andy> I once fapped to Dora the Explorer
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« Reply #31 on: August 12, 2008, 08:55:50 AM »

Hey everyone.

It's using my usual framework in BlitzMax (includes animation, tile-editor, scrolling, zooming, collision etc.).  I chose the 160x120 to fit on a 640x480 screen, in some ways it's more of a GBC with NES palette.

I'm starting to worry about time constraints, and still have no taker for the Patient Demon animations (walking, standing, turning, falling down, getting up, scuttling on the floor.)  If you fancy a go, please rip the current sprite!  I'm thinking no more than four frames but what the hell - if you'd like to try an 8 frame walk go ahead!

Should have James' moves covered today, as well as the scripting.

Also if anyone would like a go at the title screen / SFX (NES-like but with SH2 feel), please be my guest.  I'd also now consider using someone else's music if it fit the bill (free time is at an all-time low with my new job) - so if you're still listening C418 - please have a go if you like!

@Eclipse - not much I can do with the NES palette, apart from going greyscale.  I did consider de-saturating the NES palette, but couldn't quite live with it.
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wormfood
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« Reply #32 on: August 12, 2008, 09:13:19 AM »

Dam i have my own demake of silent hill (noiseless mound) under way. grrr

it should be quite different but i think yours is better.  Embarrassed
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increpare
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« Reply #33 on: August 12, 2008, 12:39:05 PM »

Dam i have my own demake of silent hill (noiseless mound) under way.
Yeah, but this is a demake of silent hill 2; totally different!
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Terry
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« Reply #34 on: August 12, 2008, 12:45:04 PM »

Dam i have my own demake of silent hill (noiseless mound) under way.
Yeah, but this is a demake of silent hill 2; totally different!

It most certainly is Smiley The original Silent Hill is a decent but fairly dumb horror game; the sequel, however, is a masterpiece.
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Melly
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« Reply #35 on: August 12, 2008, 12:55:17 PM »

Dam i have my own demake of silent hill (noiseless mound) under way.
Yeah, but this is a demake of silent hill 2; totally different!

It most certainly is Smiley The original Silent Hill is a decent but fairly dumb horror game; the sequel, however, is a masterpiece.

The man speaks truth.
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superflat
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« Reply #36 on: August 12, 2008, 01:19:32 PM »

Here endeth the lesson.
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hryx
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« Reply #37 on: August 13, 2008, 07:44:55 AM »

Looking at the screen shots again, the spotlight in the dark reminds me of Where's Waldo on NES...
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superflat
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« Reply #38 on: August 13, 2008, 11:41:49 AM »

Hopefully it will be scarier than that!

Got bitmap fonts working and text boxes, working on player anims now.

And a big announcement: C418 is now onboard as NES-musician (it's really weird to relinquish control of the music in one of my games cos I've been a musician by trade for ten years... But I know he'll do a great job!)
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superflat
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« Reply #39 on: August 14, 2008, 10:01:09 AM »

Here's... JAKE!



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