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877910 Posts in 32895 Topics- by 24321 Members - Latest Member: videogamer1224

May 20, 2013, 05:41:12 PM
TIGSource ForumsCommunityCompetitionsOld CompetitionsBootleg DemakesSoundless Mountain II [NES] FIXED LINK! (OSX / PC)
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Author Topic: Soundless Mountain II [NES] FIXED LINK! (OSX / PC)  (Read 142451 times)
Hideous
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« Reply #195 on: October 01, 2008, 01:15:23 PM »

What did you make this game with, by the way?
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Jasper Byrne
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« Reply #196 on: October 02, 2008, 02:12:58 PM »

Hi Hideous, it was all made in BlitzMax with no special tricks...  Just a framework I've been using and changing over the last few years.

Trying to start a new framework in XNA now, it's a much bigger task!
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laserghost
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« Reply #197 on: October 04, 2008, 09:22:29 PM »

Congrats on the win!!
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Oracle
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« Reply #198 on: October 04, 2008, 09:25:07 PM »

Congrats Superflat!  Beer!
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Jasper Byrne
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« Reply #199 on: October 05, 2008, 04:00:12 AM »

Thanks guys, I've been making games since 1984 and this is the first time I've ever won anything!  Not that it really means anything, because there were some great games and these sorts of compos are so subjective.  Then again, it was nice to know something I really cared about touched a few people.

I will come back to SMII when I have the time.  I work full-time and I'm currently putting all my spare time into my 'Amnesia' game, but like I mentioned I've already made a start on the Apartment Buildings, and got handgun combat and Mannequin Demons in there.  So when the time comes and I need a break from Amnesia, I'll put the rest of the stuff in that I originally hoped to do. 

You know it's not over 'till Polygon Head sings!
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fullspectrum
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« Reply #200 on: October 06, 2008, 12:44:54 AM »

Huge congratulations big bro, inspirational  Kiss
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Blueberry
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« Reply #201 on: October 06, 2008, 06:52:20 AM »

Told ya' so! Wink

Congatulaions, very well deserved.
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AClarkFS
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« Reply #202 on: October 06, 2008, 12:08:30 PM »

Ive got the hyperspeed problem... and I cant do the vsync trick, a shame...
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Drakkar
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« Reply #203 on: October 06, 2008, 07:47:56 PM »

A bit late, but congrats on the win.
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Kaffee
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« Reply #204 on: October 23, 2008, 03:53:42 AM »

Congratulations! A fine example of a de-make.

Is it possible to force the game to run in a window? I have a widescreen monitor and the game looks a little ... stretched this way. Wink
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Jasper Byrne
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« Reply #205 on: October 23, 2008, 10:16:25 AM »

Thanks for your kind comments my friends.

AClarkFS, sorry about the hyper-speed mode.  Did you find some places where it was ok, like cutscenes for example?  Just trying to figure out what kind of screen flip is needed.  I tried deliberately disabling vsync on my card, and saw the effect everyone's described.  For me it only happened in-gameplay, not in cutscenes.

With most modern cards, you can enable ysync quite easily: for my Nvidia, for example, you go to the Nvidia Control Panel, find the settings for individual games, add Soundless Mountain exe to the list, then change the vsync setting from 'Default' to 'Force On'.  This means it will only happen for this game.  ATI (AMD) cards have a similar program, as far as I remember from my previous Mac.

Kaffee, I could put a Win exe up on my website with window mode by default.  I did want it to be fullscreen only, but I appreciate Windows often stretches on widescreen - it doesn't on my Mac, which I developed on. When I have a minute, I'll do it.

Cheers!
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Zaphos
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« Reply #206 on: October 23, 2008, 10:27:43 AM »

Do you really want to rely on vsync for timing in the first place?  It's usually not that hard to add a timer which controls the game speed, so it plays the same on every computer.
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Jasper Byrne
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« Reply #207 on: October 23, 2008, 11:54:39 AM »

I appreciate that it's not that hard, but I made the mistake of starting the project without it.  I'd have to re-write a lot of it, as it was made in a hurry for the compo and very hacky.  Not gonna happen unfortunately.  Sorry!
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Grand_Marquis
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« Reply #208 on: October 23, 2008, 02:23:29 PM »

Hey, my roommate recommended I try this game, since I'm a big Silent Hill 2 fan.  He was praising the hell out of this thing, and from what I've seen it looks just awesome.

But I feel like I'm missing something when it comes to actually making it run.  I have OSX.4, and the thread says (OSX / PC) so I thought I was fine, but after I unzipped it, my comp says the .app "cannot be opened because it's not supported by this system".  Is there, like, something I need to download or something?  Do I need an NES emulator maybe?

I don't know how you peeps do things here at TIG, so maybe something's being taken as a given that I'm out of the loop about.  Either that or computer games just continue to hate me, which would be no surprise at all.
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Jasper Byrne
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« Reply #209 on: October 24, 2008, 04:35:22 AM »

Hmm I think it's the latter, sadly...  I developed on OSX.4, so it should run fine!  Have you tried re-downloading, might just be a corrupt download?
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