Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411413 Posts in 69360 Topics- by 58415 Members - Latest Member: sophi_26

April 16, 2024, 04:28:04 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsBootleg DemakesGang Garrison II (FINISHED) [NEW WEBSITE]
Pages: 1 ... 17 18 [19] 20 21 ... 43
Print
Author Topic: Gang Garrison II (FINISHED) [NEW WEBSITE]  (Read 477431 times)
MedO
Level 1
*


View Profile
« Reply #360 on: September 17, 2008, 04:20:34 PM »

There's apparently a version 14 out there now. From reading on /v/, it seems it's mostly balancing fixes. The author intends to send me the source apparently, but I intend to ignore that since I won't spend the time to merge this with the stuff I already changed.

I've fiddled around with the networking some more, but I'm not sure if the problems are actually solved now. If they are not, please tell me what errors you get (I've added some extra checks). Apart from that, I grouped the objects etc. like I did with my original source (groups don't seem to survive compiling/decompiling). Since the errors were harder to fix than I had thought (if they are fixed at all now), I didn't get around to actually improving the networking behaviour apart from bugfixing.

Get build 15 (to skip the unofficial b14 currently out) including source here: http://www.uni-koblenz.de/~smaxein/gg2b15.zip
Please tell me if you still get networking errors (unexpected data et al).

I'm "checking in" the sources with this, first one to check out gets to do the next changes.
Logged
gg2
Level 0
*


View Profile
« Reply #361 on: September 17, 2008, 04:22:24 PM »

awesome, MedO. I'll spread the word.
Logged
IDTL
Level 0
**

Woo.


View Profile
« Reply #362 on: September 17, 2008, 04:30:38 PM »

Woo! Beer! Hopefully this will fix the networking a bit. Grin

(Edited this part out, I'm a idiot.)
« Last Edit: September 17, 2008, 04:34:33 PM by IDTL » Logged
mildmojo
Level 1
*


summer rain (soon)


View Profile
« Reply #363 on: September 17, 2008, 04:35:43 PM »

the overweight statement is true, but I meant for it to be a map for tons of people because I think games like those are the most fun. thanks  Grin

Gang Garrison 2: Massively Multiplayer.

Earlier in the thread, I believe limitations on map size were posted. 
Logged

DEMAKE compo entry: Road Trip: Southwest USA
gg2
Level 0
*


View Profile
« Reply #364 on: September 17, 2008, 04:38:51 PM »


Gang Garrison 2: Massively Multiplayer.

Earlier in the thread, I believe limitations on map size were posted. 

huh. guess I wasted 2 hours of my life then.
Logged
Vaati
Level 0
**


View Profile
« Reply #365 on: September 17, 2008, 04:42:02 PM »

Hosting b15 on a 100 slot server.  Beer!

I hope we get the balance fixes b14 had though, medics are godly again. Sad


So far so good, but when I came bak a few minutes ago the game was apparently frozen and the client wasn't responding. Started it up again and giving it another go.

/v/idya - US West

There's apparently a version 14 out there now. From reading on /v/, it seems it's mostly balancing fixes. The author intends to send me the source apparently, but I intend to ignore that since I won't spend the time to merge this with the stuff I already changed.

I've fiddled around with the networking some more, but I'm not sure if the problems are actually solved now. If they are not, please tell me what errors you get (I've added some extra checks). Apart from that, I grouped the objects etc. like I did with my original source (groups don't seem to survive compiling/decompiling). Since the errors were harder to fix than I had thought (if they are fixed at all now), I didn't get around to actually improving the networking behaviour apart from bugfixing.

Get build 15 (to skip the unofficial b14 currently out) including source here: http://www.uni-koblenz.de/~smaxein/gg2b15.zip
Please tell me if you still get networking errors (unexpected data et al).

I'm "checking in" the sources with this, first one to check out gets to do the next changes.

Since the project is open source now, what's the policy regarding trying to port over the fixes ourselves?
Logged
gg2
Level 0
*


View Profile
« Reply #366 on: September 17, 2008, 04:45:48 PM »

does my map have a chance of getting in though?
Logged
HELLTRIKKY
Level 0
***


They'r gonna have to glue you back together...


View Profile
« Reply #367 on: September 17, 2008, 04:46:19 PM »

THE SERVER SENT UNEXPECTED DATA
Logged

...IN HELL!!
Vaati
Level 0
**


View Profile
« Reply #368 on: September 17, 2008, 04:48:50 PM »

THE SERVER SENT UNEXPECTED DATA

Yeah, b15 client locked up again. Sad

Well, as of now the server client seems to be locking up now instead of crashing.
Logged
IDTL
Level 0
**

Woo.


View Profile
« Reply #369 on: September 17, 2008, 04:49:07 PM »

THE SERVER SENT UNEXPECTED DATA
Logged
knave
Level 0
*


Black Hole Sun


View Profile
« Reply #370 on: September 17, 2008, 04:49:47 PM »

Awesome game. Found a bug in b15. As a spy if you are invis and grab the intel when it is away from the default spawn, you stay invis
Logged
Grimmy
Level 0
*


View Profile
« Reply #371 on: September 17, 2008, 04:50:09 PM »

Please guys i want to play this, but it crashes on my pc, Please help me
Logged
HELLTRIKKY
Level 0
***


They'r gonna have to glue you back together...


View Profile
« Reply #372 on: September 17, 2008, 04:51:39 PM »

Awesome game. Found a bug in b15. As a spy if you are invis and grab the intel when it is away from the default spawn, you stay invis

I think that's normal (haven't played that much as a spy), I have seen invisible spies grabbing my intel
Logged

...IN HELL!!
knave
Level 0
*


Black Hole Sun


View Profile
« Reply #373 on: September 17, 2008, 05:00:30 PM »

Awesome game. Found a bug in b15. As a spy if you are invis and grab the intel when it is away from the default spawn, you stay invis

I think that's normal (haven't played that much as a spy), I have seen invisible spies grabbing my intel

I'll expand. It feels bugged because it does not work this way in regular TF2. In addition, when you grab the intel in such a manner, you cannot de-cloak, nor can you fire your weapon. You are a sparking target phantom.
Logged
Dragonmaw
Guest
« Reply #374 on: September 17, 2008, 05:17:25 PM »

How does one make a map for this?  I think I missed the post.  I sorta want to make a sweet map, but I can't find it in the 25 page history
Logged
[SS] Olivil
Level 0
**


View Profile
« Reply #375 on: September 17, 2008, 05:27:25 PM »

Alright, I am here to represent [SS] (Syndicate Server) Hmm, we are kind of a clan. You can join if you want, we're always trying to run the latest version but the server restarts often because it seems that when a guy log in and then log out, his name and character still stays on screen, so it lags the server and everything. Anyway! As I said feel free to join Smiley

Original members are
[SS] _BuBa_
[SS] Scaredsim
[SS] Olivil

Oh and to whoever will want to fix this, my recommendation are:
Fix Demoman impact, because in 2dfort2, demo can kill people at spawn
Maybe add somekind of support to show names on top of people Tongue
« Last Edit: September 17, 2008, 05:32:59 PM by [SS] Olivil » Logged
Azt3k
Level 0
*


View Profile
« Reply #376 on: September 17, 2008, 05:41:29 PM »

Ok, first of all, great game, gratz.

Second of all, when i try to play it on my desktop this appears:



Now, the game wont even make it to the main menu. Im using XP, SP3.

The game runs fine on my laptop btw.
Logged
[SS] Olivil
Level 0
**


View Profile
« Reply #377 on: September 17, 2008, 05:46:38 PM »

Ok, first of all, great game, gratz.

Second of all, when i try to play it on my desktop this appears:



Now, the game wont even make it to the main menu. Im using XP, SP3.

The game runs fine on my laptop btw.


Strange, I've never had a problem with ANY build and im on XP SP3 too...
Logged
Diglidi-Dude
Level 0
*


View Profile
« Reply #378 on: September 17, 2008, 05:46:47 PM »


Here is a map I'm currently working on. I just wanted to do a smaller map with simple graphics to be different from the other maps.
Also, the stripes and my name is only there to prevent stealing.
Logged
[SS] Olivil
Level 0
**


View Profile
« Reply #379 on: September 17, 2008, 05:50:16 PM »


Here is a map I'm currently working on. I just wanted to do a smaller map with simple graphics to be different from the other maps.
Also, the stripes and my name is only there to prevent stealing.

Where are the intels, on top?
Logged
Pages: 1 ... 17 18 [19] 20 21 ... 43
Print
Jump to:  

Theme orange-lt created by panic