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879402 Posts in 32976 Topics- by 24364 Members - Latest Member: caraag31

May 24, 2013, 03:09:31 AM
TIGSource ForumsDeveloperFeedbackDevLogsAust
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Author Topic: Aust  (Read 1245 times)
happymonster
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« Reply #15 on: April 06, 2013, 11:54:48 PM »

Lighting?
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SpaceHero Command ... In Development
http://forums.tigsource.com/index.php?topic=23173.0
Hangedman
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Two milkmen go comedy


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« Reply #16 on: April 07, 2013, 04:49:15 PM »

Lighting it is.

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AUST
Yamato - ITIAMOSIWE - Vision
If this is the life why does it feel so good to die today
Hangedman
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Two milkmen go comedy


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« Reply #17 on: April 11, 2013, 08:11:22 PM »

Well, I didn't think I was going to do milestones, but I realized for something this complex I have to. So many of these things are tied into each other, that I need some kind of roadmap so I don't end up with spaghetti code. Probably going to edit this a million times.

WORLD
□ Room
    ■ Walls
    ■ Exits
    □ Lighting
    □ Decor
    □ Damage
    □ Age
□ Tower
    ■ NEW Block Rooms Algorithm
    □ NEW Block Y Algorithm
    □ NEW Block Exits Algorithm
    □ Tower Infrastructure
    □ Tower Shell
□ Curve
    □ Tower Algorithm
    □ Tower Links/Bridges
    □ Curve Structure

ENTITIES
□ AI
    □ Aggressive
    □ Passive
    □ Mindless
    □ Pathfinding
□ Models
    □ Bio Base
    □ Synth Base
    □ Biosynth Base
    □ Digi Base
    □ Alloy Base
    □ Metal Base
    □ Props

MECHANICS
□ Simple Movement
    ■ Basic Thirdperson
    ■ Jumping
    ■ Camera Control
    □ Better Thirdperson
□ Combat
    □ Attacking
    □ Blocking/Parrying
    □ Evading
    □ Clocking
    □ Stat Adjustments
□ Weapons
    ■ Weapon Designs
    ■ Weapon Arrays
    □ Weapon Models
    □ Weapon Generation    
    □ Weapon Effects
□ Interaction
    □ Interaction UI
    □ Glyph Fonts
    □ Font Handling
□ UI
    □ Mechanical UI
    □ Menus
□ Effects
    □ All Of The Effects
□ Time
    □ Plot
    □ Aging

SAVING/LOADING
□ How
    □ No, seriously, how
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AUST
Yamato - ITIAMOSIWE - Vision
If this is the life why does it feel so good to die today
Hangedman
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Two milkmen go comedy


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« Reply #18 on: April 14, 2013, 05:11:37 PM »

Blame the Game Club and cool new friends

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AUST
Yamato - ITIAMOSIWE - Vision
If this is the life why does it feel so good to die today
Connor
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Programmer of the jasper chronicles


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« Reply #19 on: April 14, 2013, 05:14:17 PM »

looks pretty damn cool!
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my youtube channel, for updates, vlogs, and game commentaries! http://www.youtube.com/user/cjheighton?feature=mhee<br />my game! the jasper chronicles- http://forums.tigsource.com/index.php?topic=29302.0<br /><br />its pc version- http://forums.tigsource.com/index.php?topic=32270.0
Hangedman
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Two milkmen go comedy


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« Reply #20 on: April 18, 2013, 06:36:01 PM »

I know this isn't much yet, but I'm still percolating.
The structure can now be navigated top to bottom, with proper vertical and horizontal room exits. They're just doorways and steps for now.
Still have to reconnect blocks, but soon it will be a massive contiguous tower.
Going to have to break out the pro trial soon because the lack of occlusion is already causing issues.



One of the other reasons why I started a bigger project was because I reasoned that if I slowed down on it at all I might want to work on other smaller projects.
Turns out I was right.
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AUST
Yamato - ITIAMOSIWE - Vision
If this is the life why does it feel so good to die today
Gabriel Verdon
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« Reply #21 on: April 19, 2013, 05:57:43 AM »

Nice! Textures are making it look much more visually interesting.
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