Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411276 Posts in 69323 Topics- by 58380 Members - Latest Member: bob1029

March 28, 2024, 11:39:22 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogs#Voyager3: An unnamed world
Pages: 1 [2] 3
Print
Author Topic: #Voyager3: An unnamed world  (Read 7616 times)
BlueSweatshirt
Level 10
*****

the void


View Profile WWW
« Reply #20 on: March 14, 2012, 10:45:03 PM »

I really hope you can achieve the visual style you had in those mockups! wow!
Logged

bjz
Level 0
**


View Profile WWW
« Reply #21 on: March 14, 2012, 11:27:00 PM »

Latest art from the blog:



Logged
Netsu
Level 10
*****


proficient at just chillin'


View Profile WWW
« Reply #22 on: March 14, 2012, 11:37:09 PM »

Definitely following this, the artworks look really promising, hope you manage to transfer this look into the game Smiley
Logged

peous
Level 2
**


Indie opportunist


View Profile
« Reply #23 on: March 15, 2012, 01:29:37 AM »

Hmmm I like this one too (from your Flickr)
Monochromatic landscape and dithering, and some nearly-fractal repetition of elements....
 Tongue
Logged

Ashkin
Guest
« Reply #24 on: March 15, 2012, 10:20:53 AM »

I have no idea how you're going to make it look like that in-game but IT BETTER HAPPEN.
Logged
zede05
Level 2
**



View Profile WWW
« Reply #25 on: March 15, 2012, 10:38:05 AM »

I'm thinking just a reflective shader right now. It might be kind of cool to experiment with animated pixel hatching say, when the wind is blowing, or when rain hits the water… or maybe when the water is running downhill. But at the moment it's probably best to keep things simple. One of the new guys who's joined us (Peter) has experience with physics simulations, so you never know. Smiley

Nice, it be sweet if you can ride a boat down a river in this world of yours. Just sit back, relax, turn up the music, and enjoy the view, right?  Addicted
Logged

bjz
Level 0
**


View Profile WWW
« Reply #26 on: March 16, 2012, 11:06:36 PM »

Nice, it be sweet if you can ride a boat down a river in this world of yours. Just sit back, relax, turn up the music, and enjoy the view, right?  Addicted

And in a boat that doesn't explode when you barely scape the river bank.

Yes yes, that is one of the plans. Scrappy picture I did a while back:

Logged
bjz
Level 0
**


View Profile WWW
« Reply #27 on: March 16, 2012, 11:08:21 PM »

Landscape studies:



Logged
bjz
Level 0
**


View Profile WWW
« Reply #28 on: March 16, 2012, 11:11:38 PM »

Peter has made an awesome start on the sky:





(the hills are a place holder)
« Last Edit: March 17, 2012, 01:44:52 AM by bjz » Logged
Caran Elmoth
Level 0
***



View Profile WWW
« Reply #29 on: March 17, 2012, 01:41:16 AM »

I want to see that sky in motion more than anything! A timelapse, maybe? Beg
Logged

Netsu
Level 10
*****


proficient at just chillin'


View Profile WWW
« Reply #30 on: March 17, 2012, 01:50:53 AM »

This is looking more promising with every update. How advanced do you plan on having the renderer be? For example will there be shadows cast by terrain, trees etc?
Logged

bjz
Level 0
**


View Profile WWW
« Reply #31 on: March 17, 2012, 02:00:41 AM »

Ideally it'd be great if there was shadow casting on everything, but I have no idea what the technical limitations might be. It's something that we haven't got around to talking about just yet (the other guys have way more experience in computer graphics).
Logged
andy wolff
Level 10
*****


-------


View Profile
« Reply #32 on: March 17, 2012, 08:31:44 AM »

your concept art looks very good
Logged

Xion
Pixelhead
Level 10
******



View Profile WWW
« Reply #33 on: March 17, 2012, 02:35:36 PM »

no more sharp geometry on the terrain?
Logged

Ashkin
Guest
« Reply #34 on: March 17, 2012, 02:45:54 PM »

no more sharp geometry on the terrain?
(the hills are a place holder)
Logged
bjz
Level 0
**


View Profile WWW
« Reply #35 on: March 17, 2012, 02:51:47 PM »

no more sharp geometry on the terrain?
(the hills are a place holder)

Hand Thumbs Up Left
Logged
namragog
Guest
« Reply #36 on: March 17, 2012, 03:14:26 PM »

Looking forward to whatever this turns out to be.
Logged
SolarLune
Level 10
*****


It's been eons


View Profile WWW
« Reply #37 on: March 17, 2012, 03:39:47 PM »

Looking forward to whatever this turns out to be.
Agreed.  Hand Thumbs Up Left Ninja Hand Thumbs Up Right
Logged

namragog
Guest
« Reply #38 on: March 17, 2012, 04:54:21 PM »

I saw this on your tumblr.



POST A BIGGER VERSION NOW.
Logged
bjz
Level 0
**


View Profile WWW
« Reply #39 on: March 17, 2012, 04:59:22 PM »

POST A BIGGER VERSION NOW.

Three pages in you'll see it:

Logged
Pages: 1 [2] 3
Print
Jump to:  

Theme orange-lt created by panic