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877244 Posts in 32852 Topics- by 24294 Members - Latest Member: RopeDrink

May 18, 2013, 11:58:00 PM
TIGSource ForumsDeveloperFeedbackDevLogsUSIOUS - [Space, 4X, Landing, Trading, Rpg]
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Author Topic: USIOUS - [Space, 4X, Landing, Trading, Rpg]  (Read 2665 times)
Cellusious Games
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« Reply #30 on: May 13, 2012, 11:23:24 AM »

I did only start to prototype it (using the shitty game maker);

Design Doc for info: https://docs.google.com/document/d/1fISJvdA8I4Wgd2DfSX2fkvMUiCBLYTOuaacQsZs0bXg/edit

i got 3 people right now asking/offering to be coding for it.
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https://twitter.com/Cellusious - Pixel Artist - Concept Artist - 3D modeler - Wannabe Coder - Wannabe Musician.
wademcgillis
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« Reply #31 on: May 13, 2012, 08:36:16 PM »

lolz. nube.

Nao I take ur ideas and maek monies.

dum.
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i-kari
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« Reply #32 on: May 13, 2012, 10:55:42 PM »

lolz. nube.

Nao I take ur ideas and maek monies.

dum.

lol.

But seriously, the game idea seemed fascinating but I'm sure it would be a HUGE project to finish with all those aspects to it.
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magikmw
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« Reply #33 on: May 13, 2012, 11:50:14 PM »

I'd love to see it working. I'd also love to help, but I'm a nab still.
Perhaps I can offer my skills when I have them ;]
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peous
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« Reply #34 on: May 14, 2012, 01:05:46 AM »

i got 3 people right now asking/offering to be coding for it.
Ok, good ! I see you are still motiviated by the project ^^

Android ?

I think you have already enough of 3 coders !! Anyway PM me if you want to do something with me. I would better use Unity to have it available on multiple platforms. I'm currently working on SpaceBeam & Mael's Crew, but I've got spare time.
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magikmw
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« Reply #35 on: May 14, 2012, 01:47:20 AM »

I would better use Unity to have it available on multiple platforms.

Funny you say that, since Unity doesn't work on Linux at all. Even the webapp 0_o
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magikmw @ quakenet.org
peous
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« Reply #36 on: May 14, 2012, 02:18:24 AM »

Funny you say that, since Unity doesn't work on Linux at all. Even the webapp 0_o
Oh. I didn't knew. I was thinking of commercial platforms, iPhone/iPad for example (no troll here).

I also have a c++ engine ready that runs on multi-platform (including Linux) but it wouldn't be the best choice for this project in particular.

Hmmm... I usually don't think about Linux games... but I found here that one could expect 10-12% of sames on Linux... you're true this cannot be ignored...
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Cellusious Games
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« Reply #37 on: May 14, 2012, 02:52:13 AM »

i got 3 people right now asking/offering to be coding for it.
Ok, good ! I see you are still motiviated by the project ^^

Android ?

I think you have already enough of 3 coders !! Anyway PM me if you want to do something with me. I would better use Unity to have it available on multiple platforms. I'm currently working on SpaceBeam & Mael's Crew, but I've got spare time.

Regards the Android, i got another coder, for another project. no more info Wink

regards to everything;
IF anybody want's to code for it, (code (c++, C, C# etc, not unity/game maker)
then you can say so in this tread or pm etc.

i don't really know who to choose. Maybe the one who works fast..

regards to the size of the game; No need to make it giant, with loads of stuff. But moddable would be great. (adding stuff fast)

ALSO, i haven't got 3 coders, i got 3 people offering for coding for it.
« Last Edit: May 14, 2012, 03:38:16 AM by Cellusious Games » Logged

https://twitter.com/Cellusious - Pixel Artist - Concept Artist - 3D modeler - Wannabe Coder - Wannabe Musician.
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