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Son of Bryce
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« Reply #15 on: March 23, 2012, 05:05:20 PM » |
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I like the art, especially the style of the buildings.
Are you doing this by yourself?
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Jay Tholen
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« Reply #16 on: March 23, 2012, 05:13:36 PM » |
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Yeah, just me. 
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jamesprimate
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« Reply #18 on: March 26, 2012, 12:48:45 AM » |
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visual assets: AWESOME; music: AWESOME; weirdness level: AWESOME; this game IS GOING TO BE AWESOME
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Jay Tholen
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« Reply #19 on: March 26, 2012, 06:44:26 PM » |
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Thanks James.  I had a nasty stomach bug today so I took advantage of the time off and got a bunch done. 3-26-201220% Complete!- Created the "look" system, and all accompanying dialogue boxes/transitions. - Added the ability to enter and exit enclosed areas. - Finished drawing and importing all background art for the first 1/3 of the game.
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Jay Tholen
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« Reply #20 on: March 27, 2012, 04:35:54 PM » |
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3-27-2012 - Added a small framework for indoor lighting effects. - Fixed a few minor cosmetic bugs. - Started work on the backgrounds for the second section of the game.
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Jay Tholen
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« Reply #21 on: March 29, 2012, 03:05:23 PM » |
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3-29-2012- Worked for 4 hours on art only for the power go out before I saved anything. Ugh.  - Completed a few more various bits of scenery despite my coma-like state of depression (see above.) - Fixed a big goofy bug.
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Jay Tholen
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« Reply #22 on: April 06, 2012, 07:28:05 AM » |
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DESIGN QUESTION TIME  This game has 2 small sections (essentially long boss fights) with combat. Most of the game plays like an adventure game, only with beat-em-up controls. You use the same button to look, talk, and interact with NPCs and objects as you use to attack. Here's my quandry: Since combat is so sparse, I need a way to introduce the mechanic without it feeling awkward. The game is very story-centric, with the first half containing no fighting at all. I don't want the player to have the ability to attack when it serves no purpose. Takes you out of the experience and feels very gamey. At the same time, I don't want the combat element to come out of nowhere and slap the player in the face. Any ideas?
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Jay Tholen
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« Reply #23 on: April 13, 2012, 05:28:47 AM » |
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Since nobody replied, I resolved my own problem. SO THERE. 4-13-12- Finishing background art. - Starting animated backgrounds. Little environment enhancing things like stray cats, stuff blowing in the wind, etc.
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johnki
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« Reply #24 on: April 17, 2012, 03:29:31 PM » |
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Ah damn, I meant to reply to that. :p Anyways, since that window of opportunity has passed, I'll just say that this is currently one of my most anticipated games. It's looking really original, and has some great art. 
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Jay Tholen
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« Reply #25 on: April 24, 2012, 09:28:50 PM » |
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Ah damn, I meant to reply to that. :p Anyways, since that window of opportunity has passed, I'll just say that this is currently one of my most anticipated games. It's looking really original, and has some great art.  Thanks! :0) I wanted to make sure that my ambitions with the generative music engine would pan out in MMF's Flash exporter, so I did this little experiment here: http://forums.tigsource.com/index.php?topic=25731.04-24-2012- Things have been slow lately due to the link up yonder, but I did manage to finish most of the remaining background art. Still a TON of animations to complete. Then it's on to the meaty bits.
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Jay Tholen
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« Reply #26 on: May 08, 2012, 04:17:30 PM » |
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5-8-2012
Decided to destroy my deadline. Started a new job, and realized that I would've sacrificed vision for timeliness had I stayed on target. Working on more art today as well.
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HarrisonJK
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« Reply #27 on: May 09, 2012, 06:53:26 PM » |
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I gotta post here so that I can follow this. The art is fantastic!
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SolarLune
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« Reply #28 on: May 09, 2012, 07:24:37 PM » |
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Same. I'm liking the graphical style and the look of the game. Nice job.
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PompiPompi
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« Reply #29 on: May 09, 2012, 08:44:47 PM » |
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Beat em up + quest game? Sounds great XD
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 Kickstarter? no no no... it's Kicksucker...
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