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879996 Posts in 33016 Topics- by 24385 Members - Latest Member: jhewitt

May 25, 2013, 01:19:36 PM
TIGSource ForumsDeveloperFeedbackDevLogsThe Trembling Bridge [Adventure/Brawler]
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Author Topic: The Trembling Bridge [Adventure/Brawler]  (Read 3220 times)
Son of Bryce
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« Reply #15 on: March 23, 2012, 05:05:20 PM »

I like the art, especially the style of the buildings.

Are you doing this by yourself?
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Jay Tholen
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« Reply #16 on: March 23, 2012, 05:13:36 PM »

Yeah, just me.  Corny Laugh
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Jay Tholen
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« Reply #17 on: March 24, 2012, 10:32:32 AM »

3-24-2012
- Fixed a few more bugs regarding jumping.
- Website up! http://tremblingbridge.com  Cool
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jamesprimate
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« Reply #18 on: March 26, 2012, 12:48:45 AM »

visual assets: AWESOME; music: AWESOME;  weirdness level: AWESOME; this game IS GOING TO BE AWESOME
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HEAR TUNES ~~~> http://jamesprimate.tk
Jay Tholen
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« Reply #19 on: March 26, 2012, 06:44:26 PM »

Thanks James.  Coffee
I had a nasty stomach bug today so I took advantage of the time off and got a bunch done.  Hand Any Key

3-26-2012
20% Complete!
- Created the "look" system, and all accompanying dialogue boxes/transitions.
- Added the ability to enter and exit enclosed areas.
- Finished drawing and importing all background art for the first 1/3 of the game.
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Jay Tholen
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« Reply #20 on: March 27, 2012, 04:35:54 PM »

3-27-2012
- Added a small framework for indoor lighting effects.
- Fixed a few minor cosmetic bugs.
- Started work on the backgrounds for the second section of the game.
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Jay Tholen
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« Reply #21 on: March 29, 2012, 03:05:23 PM »

3-29-2012
- Worked for 4 hours on art only for the power go out before I saved anything. Ugh.  No No NO
- Completed a few more various bits of scenery despite my coma-like state of depression (see above.)
- Fixed a big goofy bug.
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Jay Tholen
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« Reply #22 on: April 06, 2012, 07:28:05 AM »

 Waaagh! DESIGN QUESTION TIME  Waaagh!

This game has 2 small sections (essentially long boss fights) with combat. Most of the game plays like an adventure game, only with beat-em-up controls. You use the same button to look, talk, and interact with NPCs and objects as you use to attack.

Here's my quandry: Since combat is so sparse, I need a way to introduce the mechanic without it feeling awkward. The game is very story-centric, with the first half containing no fighting at all. I don't want the player to have the ability to attack when it serves no purpose. Takes you out of the experience and feels very gamey. At the same time, I don't want the combat element to come out of nowhere and slap the player in the face. Any ideas?
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Jay Tholen
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« Reply #23 on: April 13, 2012, 05:28:47 AM »

Since nobody replied, I resolved my own problem. SO THERE.   Facepalm

4-13-12
- Finishing background art.
- Starting animated backgrounds. Little environment enhancing things like stray cats, stuff blowing in the wind, etc.
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johnki
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« Reply #24 on: April 17, 2012, 03:29:31 PM »

Ah damn, I meant to reply to that. :p

Anyways, since that window of opportunity has passed, I'll just say that this is currently one of my most anticipated games. It's looking really original, and has some great art.  Grin
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Jay Tholen
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« Reply #25 on: April 24, 2012, 09:28:50 PM »

Ah damn, I meant to reply to that. :p

Anyways, since that window of opportunity has passed, I'll just say that this is currently one of my most anticipated games. It's looking really original, and has some great art.  Grin

Thanks! :0)

I wanted to make sure that my ambitions with the generative music engine would pan out in MMF's Flash exporter, so I did this little experiment here: http://forums.tigsource.com/index.php?topic=25731.0

4-24-2012
- Things have been slow lately due to the link up yonder, but I did manage to finish most of the remaining background art. Still a TON of animations to complete. Then it's on to the meaty bits.
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Jay Tholen
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« Reply #26 on: May 08, 2012, 04:17:30 PM »

5-8-2012

Decided to destroy my deadline. Started a new job, and realized that I would've sacrificed vision for timeliness had I stayed on target. Working on more art today as well.
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HarrisonJK
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« Reply #27 on: May 09, 2012, 06:53:26 PM »

I gotta post here so that I can follow this. The art is fantastic!
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SolarLune
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« Reply #28 on: May 09, 2012, 07:24:37 PM »

Same. I'm liking the graphical style and the look of the game. Nice job.
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PompiPompi
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« Reply #29 on: May 09, 2012, 08:44:47 PM »

Beat em up + quest game? Sounds great XD
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Kickstarter? no no no... it's Kicksucker...
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