Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

890941 Posts in 33518 Topics- by 24759 Members - Latest Member: multifractal

June 18, 2013, 01:44:02 PM
TIGSource ForumsDeveloperFeedbackFinishedNinja The Explorer
Pages: [1] 2
Print
Author Topic: Ninja The Explorer  (Read 2572 times)
Alec S.
Level 10
*****


Formerly Malec2b


View Profile WWW Email
« on: March 15, 2012, 02:23:24 PM »

Ninja The Explorer!  Explore the jungles, deserts, snowfields and jungles of a mysterious island!

Ninja The Explorer!  Fight danger at every turn!

Ninja The Explorer!  Collect coins!

The game is now available on my own site:  http://renegadesector.com/games/ninja-the-explorer/

also

Newgrounds:  http://www.newgrounds.com/portal/view/596666
Kongregate:  http://www.kongregate.com/games/malecs2b/ninja-the-explorer

If you liked the game, it would be a big help if you could give it a good rating on Newgrounds and Kongregate.   Coffee





Coming soon to this screen.
« Last Edit: June 04, 2012, 10:11:25 AM by Alec S. » Logged

Alec S.
Level 10
*****


Formerly Malec2b


View Profile WWW Email
« Reply #1 on: March 16, 2012, 02:01:43 PM »

I've got another screenshot.  Also, I figured I'd talk about the game a bit.
Basically, the game is a grid of rooms (probably about 7x7).  You can take any path from the bottom corner to the top corner that doesn't turn back at all (in other words, you can exit a room up or left, but not down or right).  Thus, whenever you leave a room, you have to make a choice of which path to explore, and you can't see everything in one playthrough.


Logged

Udderdude
Level 10
*****



View Profile WWW
« Reply #2 on: March 16, 2012, 02:14:09 PM »

That second screenshot is murdering my eyes.  Try to make the grass less bright and the trees stand out more.
Logged
Alec S.
Level 10
*****


Formerly Malec2b


View Profile WWW Email
« Reply #3 on: March 16, 2012, 02:34:10 PM »

How about this:

Logged

Jay Tholen
Level 1
*



View Profile WWW Email
« Reply #4 on: March 16, 2012, 08:06:21 PM »

That's a little better, but I think what you need is to change the hue and/or saturation on one of the two. Not just the brightness that's hurting it. Maybe one of the greens could be more yellow-y and one of the greens more blue-y. Like this image: http://i.imgur.com/QNoTC.png
Logged
Alec S.
Level 10
*****


Formerly Malec2b


View Profile WWW Email
« Reply #5 on: March 16, 2012, 09:06:14 PM »

Alright, I've decided to go in a different direction with the grass, since part of my goal was to make the art style simple and clean.  Less Secret of Mana 3 and more Legend of Zelda.



I also shifted the colors a bit, made the darker tones a bit more blueish and the lighter tones a bit more yellow.
Logged

BlueSweatshirt
Level 10
*****


the void


View Profile WWW
« Reply #6 on: March 17, 2012, 12:05:56 AM »

I think it would look tons better if you made the grass a solid  color with some small clump details here and there.(a la Zelda LttP)
Logged

Alec S.
Level 10
*****


Formerly Malec2b


View Profile WWW Email
« Reply #7 on: March 17, 2012, 12:09:48 AM »

Yeah,that's what I'm doing for the starting area, but I wanted to have something to make the forest area look more lush.  Oh well, I might still do that.
Logged

Ashking
Level 10
*****


king of kings


View Profile
« Reply #8 on: March 17, 2012, 01:41:25 AM »

Oh hey, I love ninjas that explore.
Logged
Jay Tholen
Level 1
*



View Profile WWW Email
« Reply #9 on: March 17, 2012, 04:52:03 AM »

Alright, I've decided to go in a different direction with the grass, since part of my goal was to make the art style simple and clean.  Less Secret of Mana 3 and more Legend of Zelda.



I also shifted the colors a bit, made the darker tones a bit more blueish and the lighter tones a bit more yellow.


Looks tons better. Smiley
Logged
Alec S.
Level 10
*****


Formerly Malec2b


View Profile WWW Email
« Reply #10 on: March 17, 2012, 09:46:33 AM »

Thanks, I'm probably going to stick with this style for the forests for a while, unless I come up with something better.
Logged

Alec S.
Level 10
*****


Formerly Malec2b


View Profile WWW Email
« Reply #11 on: March 22, 2012, 01:01:11 PM »

I think you may have made a wrong turn somewhere:



Progress is going well.  I'm a over half way through the primary level design.
Logged

Alec S.
Level 10
*****


Formerly Malec2b


View Profile WWW Email
« Reply #12 on: March 27, 2012, 01:53:55 PM »

The game is getting pretty close to having a finished version.  Then it goes up on Flash Game Licence to seek sponsorship.
Logged

Alec S.
Level 10
*****


Formerly Malec2b


View Profile WWW Email
« Reply #13 on: March 28, 2012, 03:39:04 PM »

I've finished the Beta version.  Anyone with a FlashGameLicence Developer Account can try the game here:  http://www.flashgamelicense.com/view_game.php?from=dev&game_id=23329
Logged

Alec S.
Level 10
*****


Formerly Malec2b


View Profile WWW Email
« Reply #14 on: April 05, 2012, 11:02:25 AM »

As I wait on the sponsorship process, I've been continuing to add to the game.

Among the new additions are huts that contain NPCs.  These range from giving you advice or information to allowing you to access shortcuts and warps.


Logged

Pages: [1] 2
Print
Jump to:  

Theme orange-lt created by panic