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877539 Posts in 32868 Topics- by 24307 Members - Latest Member: MC42

May 19, 2013, 06:21:57 PM
TIGSource ForumsDeveloperFeedbackDevLogsEntity 37
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Noel Berry
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« Reply #15 on: July 27, 2012, 10:38:56 PM »

Made a new video, playing through the game. Need to add more enemies next.

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SolarLune
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« Reply #16 on: July 27, 2012, 11:56:52 PM »

Wow, nice. It looks interesting, but also looks like it could be a deep game.

After looking at the (somewhat creepy) video, I think a little animation of the entity when he does things would add a bit. For example, if the Entity played a little "Hrah" upward push animation when lifting a door, it'd feel more like he's doing it rather than you doing it for him. Just a suggestion. Anyway, nice graphics, and the gameplay looks cool! I'd like to try a mouse-only game one day.
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rivon
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« Reply #17 on: July 28, 2012, 02:13:27 AM »

The map looks like Environmental Station Alpha.
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Gabriel Verdon
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« Reply #18 on: July 28, 2012, 05:56:24 PM »

Or perhaps both maps look like a space station?
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Noel Berry
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« Reply #19 on: July 28, 2012, 06:22:15 PM »

Wow, nice. It looks interesting, but also looks like it could be a deep game.

After looking at the (somewhat creepy) video, I think a little animation of the entity when he does things would add a bit. For example, if the Entity played a little "Hrah" upward push animation when lifting a door, it'd feel more like he's doing it rather than you doing it for him. Just a suggestion. Anyway, nice graphics, and the gameplay looks cool! I'd like to try a mouse-only game one day.

Hmm, that's a pretty cool idea. I hadn't thought of doing anything like that, but that would probably add a lot to the control of the player. Will definitely look into doing that!  Smiley

Or perhaps both maps look like a space station?

That's my general feeling, at the moment.

Thanks for the feedback, everyone. Will post some more stuff as I make new enemies.
Noel
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Noel Berry
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« Reply #20 on: July 31, 2012, 08:05:42 PM »

There's not a ton done yet, but I figured it would be fun to post a demo here now. It shouldn't take more than a few minutes to complete, and if you've been watching the youtube videos so far there isn't too much extra that you will see in this version. Progress has been steady, but pretty slow. Looking forward to any feedback / criticism / suggestions you all may have.

Play Entity 37
Riiiiight here Beer!

Noel
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« Reply #21 on: August 01, 2012, 04:16:33 AM »

Gave it a try, it's pretty cool.  I think the biggest issue so far is the click area for the enemies is really small, and they move pretty fast.  Often I found myself trying to click an enemy to throw them, miss, and go flying towards them and get hit. 

Also I'm not sure what the purpose of some of the moveable blocks are, as it doesn't seem you can move all of them.
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« Reply #22 on: August 01, 2012, 07:06:55 AM »

Seems like an excellent idea, and it's marvelously well-executed.
I do agree that the click-area for the enemies is a tad small, though everything handles pretty well in general right now.

I'd love to see some more new kinds of enemies! This game could lend itself to some puzzle elements as well.

You've got something potentially incredibly awesome on your hands.Keep up the great work.
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Calum Bowen
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« Reply #23 on: August 01, 2012, 07:33:45 AM »

This was surprisingly joyous to play! It felt really cool discovering how i could throw everything about! I had the same issues as others that the enemy hit box was too small and i kept moving towards them instead of picking them up. Maybe separate mouse clicks for moving and interacting??? (While i say that, i'm using a trackpad so that definitely wouldn't work in my case)...

Looks neat.

Entity 37 looks a bit like parappa the rapper when he turns around - being a kinda paper person didn't make me feel as powerful as i wanted to feel.
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« Reply #24 on: August 01, 2012, 08:50:21 AM »

Very cool, I can't wait until it is done.  I wonder what the secret text that you don't want to reveal yet is.  No major complaints, just what other people have said, hitboxes are a bit small, and the turning around animation looks makes you look to papery.
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Noel Berry
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« Reply #25 on: August 02, 2012, 03:11:08 PM »

Thanks for the feedback everyone! It seems like the biggest issue so far is the enemies are a little too hard to grab. I think I can fix this by simply increasing their hitboxes for when the player grabs them  Smiley

Also I'm not sure what the purpose of some of the moveable blocks are, as it doesn't seem you can move all of them.

Thanks! The reason some of them are not movable is because I don't want people to go into those areas yet, but once the game is done those doors will be able to be opened. I should have just closed them off with a wall, probably.

Seems like an excellent idea, and it's marvelously well-executed.
I do agree that the click-area for the enemies is a tad small, though everything handles pretty well in general right now.

I'd love to see some more new kinds of enemies! This game could lend itself to some puzzle elements as well.

You've got something potentially incredibly awesome on your hands.Keep up the great work.

Hey, thanks! Yeah I'm hoping the new enemies will be a lot of fun to make (and fun to destroy in-game as well).

Entity 37 looks a bit like parappa the rapper when he turns around - being a kinda paper person didn't make me feel as powerful as i wanted to feel.
Very cool, I can't wait until it is done.  I wonder what the secret text that you don't want to reveal yet is.  No major complaints, just what other people have said, hitboxes are a bit small, and the turning around animation looks makes you look to papery.

Hmm, in terms of the switching directions thing, I agree. I hadn't thought of it making him papery, but now that it's been mentioned it does sort of take away from the Entity.
Cool, will fix!
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« Reply #26 on: August 02, 2012, 10:23:29 PM »

So, will the ending of the game change at all if you do a pacifist run?
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