Thanks for the feedback everyone! It seems like the biggest issue so far is the enemies are a little too hard to grab. I think I can fix this by simply increasing their hitboxes for when the player grabs them
Also I'm not sure what the purpose of some of the moveable blocks are, as it doesn't seem you can move all of them.
Thanks! The reason some of them are not movable is because I don't want people to go into those areas yet, but once the game is done those doors will be able to be opened. I should have just closed them off with a wall, probably.
Seems like an excellent idea, and it's marvelously well-executed.
I do agree that the click-area for the enemies is a tad small, though everything handles pretty well in general right now.
I'd love to see some more new kinds of enemies! This game could lend itself to some puzzle elements as well.
You've got something potentially incredibly awesome on your hands.Keep up the great work.
Hey, thanks! Yeah I'm hoping the new enemies will be a lot of fun to make (and fun to destroy in-game as well).
Entity 37 looks a bit like parappa the rapper when he turns around - being a kinda paper person didn't make me feel as powerful as i wanted to feel.
Very cool, I can't wait until it is done. I wonder what the secret text that you don't want to reveal yet is. No major complaints, just what other people have said, hitboxes are a bit small, and the turning around animation looks makes you look to papery.
Hmm, in terms of the switching directions thing, I agree. I hadn't thought of it making him papery, but now that it's been mentioned it does sort of take away from the Entity.
Cool, will fix!