I thought i would drop a quick rough demo here and see if you guys like it.
Oh boy, can't wait to download this and rip it a new ..
Please be nice!
Aw, fuck. There goes that idea.
So let's try this out.
I think it's fun but needs some work.
Bullets should be faster. You just run past the enemies as they fire and spray at them while they all die, and their bullets have no chance of actually reaching you in time due to their slow speed, even if you're right in front of them.
There needs to be more enemy variety and types of enemy attacks. Right now it's kind of same-y, they all fire directly at you. As long as you keep moving, enemies will never hit you as you can just keep moving slightly and all their shots will miss. I think I spotted one enemy firing differently, but it was firing directly into a rock.
The shotgun weapon should be a spread gun. The randomness of the pellets is kind of a pain. At one point I shot it directly at an enemy, and every single pellet went around the enemy. Oops.
The rocket launcher weapon is way too dangerous to actually use most of the time. It's safer and just as effective to use the shotgun/chaingun. Also, auto-switching to the rocket launcher when I pick it up and having it blow up in my face is not cool D:
The HUD needs to show your current weapon/ammo, minimap should show the terrain as well as objects .. I think you know this though.
You can't actually die in this beta test. You never lose your last bit of life. Not sure if this was intentional or not, but there you go.
You should check out this similar game I'm working on. It's got more enemy variety and maybe you can get some ideas from it.
http://rydia.net/udder/prog/twin/index.html