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1076031 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 03:14:18 AM
TIGSource ForumsFeedbackDevLogsProject Rain World
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Author Topic: Project Rain World  (Read 248797 times)
jamesprimate
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stealth ferret platformer


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« Reply #2600 on: December 28, 2014, 11:04:57 AM »

hah! well there ARE reasons we didnt include whites, yellows, reds and blues in the actual alpha gameplay...  Who, Me?

every creature wont work well in every room or region of course. its going to be a combination of that specific creature's AI/skillset and the specifics of the level design / spacing of the region in which that creature exist that will make it an effective "creature encounter". Each lizard isn't necessarily "fight it mano a mano in a room". Some are designed to chase you through multiple rooms or other pop up unexpectedly. Anything done messing with setup.txt is basically "debug mode" and wont take into consideration any of that context we're working to create, SO... I wouldn't take too many things you experience while breaking the alpha as reflective of how the game will actually wind up being!

we are planning on eventually also doing a sandbox mode where you CAN just throw critters (who you have unlocked) into a room to battle, but there will be rooms designed specifically for that too
« Last Edit: December 28, 2014, 11:16:49 AM by jamesprimate » Logged

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cwearly1
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prince slugcat


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« Reply #2601 on: December 28, 2014, 11:07:14 AM »

Hey that's cheating! Cheesy I got take a look at this now. Remember to snip areas from the alpha you don't want people rummaging around in guys Shrug

Editing the level thread isn't doing anything for me. Am I supposed to edit the "world" line as well?
It's not cheating, fyi.I'm making a giant map, and it's out of the way, yeah, but you can get there without cheats.

EDIT; btw, yeah, please fix vent-camping by Lizards. I get it would be a natural habit for younglings, but adult Lizard should know that no Slugcat would go through vents if it knew there was always a Lizard at the end.
« Last Edit: December 28, 2014, 11:31:05 AM by cwearly1 » Logged
Christian
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« Reply #2602 on: December 28, 2014, 12:47:16 PM »

hah! well there ARE reasons we didnt include whites, yellows, reds and blues in the actual alpha gameplay...  Who, Me?

every creature wont work well in every room or region of course. its going to be a combination of that specific creature's AI/skillset and the specifics of the level design / spacing of the region in which that creature exist that will make it an effective "creature encounter". Each lizard isn't necessarily "fight it mano a mano in a room". Some are designed to chase you through multiple rooms or other pop up unexpectedly. Anything done messing with setup.txt is basically "debug mode" and wont take into consideration any of that context we're working to create, SO... I wouldn't take too many things you experience while breaking the alpha as reflective of how the game will actually wind up being!

we are planning on eventually also doing a sandbox mode where you CAN just throw critters (who you have unlocked) into a room to battle, but there will be rooms designed specifically for that too
That interactivity between lizards is so good. Sometimes I just watch for 5, 10 minutes as the horde dukes it out over my corpse while Green and White chase down a Blue. It's awesome seeing each lizard using its strengths to steal the slugcat corpse from one another. Purple is super tenacious and tries to retreat into vents and tunnels, White trying to reel the corpse away its tongue, while Green charges in with brute strength.

One time, a Green attacked and killed a Purple, dragged it back to its den. Only happened once though
« Last Edit: December 28, 2014, 01:36:01 PM by Christian » Logged

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jamesprimate
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stealth ferret platformer


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« Reply #2603 on: December 28, 2014, 03:01:06 PM »

Sometimes I just watch for 5, 10 minutes as the horde dukes it out over my corpse while Green and White chase down a Blue. It's awesome seeing each lizard using its strengths to steal the slugcat corpse from one another. Purple is super tenacious and tries to retreat into vents and tunnels, White trying to reel the corpse away its tongue, while Green charges in with brute strength.

ok so need to make "slugcat corpse football mode" for lizards, noted! host a rain world version of salty bet. sounds good to me Hand Metal Right
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oyog
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« Reply #2604 on: December 28, 2014, 05:26:27 PM »

Not having had the funds to back the Kickstarter at the time I love watching this thread.

GOSH DARN I can't wait to play this some day.  Grin
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JLJac
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« Reply #2605 on: December 28, 2014, 06:17:33 PM »

Hahaha yeah, guys, since you opened that setup.txt you're on your own! Nothing you see from that point were you really intended to see... So have fun, but don't think of the experience as representative.

Cool that you saw a green one hunt a pink one, I've never seen that happen and am actually a little confused about how it would happen o_0 I haven't implemented any such interaction yet. Maybe there's some line of code I forgot in there.

Adding lines to setup.txt won't really do anything more than create bugs, sadly, because the code on the receiving end of the text file does nothing but load the number on each line into an array. Also the game has no idea that there will ever be such a thing as a red lizard, as the creature template isn't defined yet. So, sorry, you'll have to break the game with what you have there already  Cheesy

When it comes to the white lizards knowing where shortcuts lead, I think I mentioned some time ago that I've made the decision to work under the assumption that the AI critters have omniscience of the level layouts. Path finding is really complicated and hard to work with already, and if you also added the complexity of tiles being unknown, and weighting between decisions like taking a known somewhat long path and exploring what could potentially be a shorter path, it would be hell. I literally couldn't do it. Or maybe I could, but in a game that was only and exclusively about that. Also, huuuuuge arrays of data would be required to save what terrain was known and unknown for each creature. And on top of all that I think the player impression would boil down to "the pathfinding is bad", haha!

If the lizard is waiting for you at the exit, why don't you try just popping right back in as soon as you arrive? If you're already holding the direction key to go back as you exit, they shouldn't be able to catch you.
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DarkWanderer
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« Reply #2606 on: December 28, 2014, 07:24:05 PM »

I've been doing just that to avoid campers, but I feel like input responses are a bit delayed on my system for this game. Which makes contending with lizards quite a challenge.
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jamesprimate
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stealth ferret platformer


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« Reply #2607 on: December 29, 2014, 10:21:01 PM »

Joar is off to Thailand for a bit (im *quite* jealous), so you'll have to make do with me posting about levels in the meantime


larger: https://i.imgur.com/GcEsoLk.png
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Gimym JIMBERT
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« Reply #2608 on: December 29, 2014, 10:37:55 PM »

Where is the link to the alpha dl?
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