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877082 Posts in 32846 Topics- by 24286 Members - Latest Member: himowa

May 18, 2013, 01:38:05 PM
TIGSource ForumsDeveloperFeedbackPaddlenoid (Android) - a nice, free, time-waster
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Author Topic: Paddlenoid (Android) - a nice, free, time-waster  (Read 852 times)
blackvanderson
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« on: March 25, 2012, 11:20:09 AM »

Paddlenoid




The first game that I'm ready to publicly release. It's currently only available for Android devices, but it's free !

I don't think it's entirely done yet. I feel like I should add some social aspect to it, like facebook integration for sharing highscores.

But it is definitly playable, so I'm looking for feedback from you guys as well.

Please let me know what you think of it !

There's some technical details about the game on my blog, if anyone is interested: www.deadbugprojects.com

Try it on windows here: http://www.deadbugprojects.com/paddlenoid/paddlenoid.zip
Windows controls:
 a-z: controls the left paddle
 up-down: controls the right paddle
 lshift/rshift: release the ball from the left/right paddle
« Last Edit: April 01, 2012, 08:00:41 AM by blackvanderson » Logged
blackvanderson
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« Reply #1 on: March 29, 2012, 07:14:00 AM »

*bump* - Let me know what you think.. - If none of you have Android phones let me know as well, I'll try to do a windows build !
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Udderdude
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« Reply #2 on: March 29, 2012, 07:22:55 AM »

A Windows port would be nice.
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qpreik
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« Reply #3 on: March 29, 2012, 10:47:45 AM »

Looks kinda fun, I will try it out.
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qpreik
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« Reply #4 on: March 30, 2012, 03:03:36 AM »

My wife and I played it for a few minutes, was fun for a few minutes.  I like the style.  My only critique I guess would be that it doesn't really feel like we were playing each other, so much other stuff would happen in between.
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blackvanderson
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« Reply #5 on: March 30, 2012, 08:51:43 AM »

qpreik, Thanks for playing !

I think I know what you mean. With the Co-op levels I tried to add a lot of 'teleport'-tiles so both players would get about an equal ammount of time on the ball. But as it is, regularly one player will be on the ball for 20 - 30 seconds with the other player waiting.

I've been thinking about solving this problem by renaming the 'Co-op' version to 'Single' Smiley During testing I found playing Co-op by myself to be pretty challenging at times, but it's very much possible.

I'd be interested to hear anyone else's thoughts on this.

Udderdude, I'll try if I can get something together this weekend. My current build seems to only work on my (nvidia) PC, it's a blank screen on my (ati) laptop :S..






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Udderdude
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« Reply #6 on: March 30, 2012, 09:18:06 AM »

I've got an nVidia card, so let's just see what happens I guess. lol
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cirolve
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« Reply #7 on: March 30, 2012, 11:27:51 AM »

pong meets brick breaker! cool idea, downloading now
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blackvanderson
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« Reply #8 on: March 31, 2012, 09:45:40 AM »

Udderdude, and other Android impaired Wink

I've uploaded my windows version, download it here: http://www.deadbugprojects.com/wp-content/uploads/2012/03/Paddlenoid-v1.1.zip http://www.deadbugprojects.com/paddlenoid/paddlenoid.zip

It should not have any dependencies, just extract it and double click it Smiley

This version does have some graphics issues on some graphics cards. It may be that it only shows the menu, or only shows everything but the menu. Works on my GeForce GT 230...

Let me know if it works on your PC and what you think of it Smiley

Almost forgot to mention:
 a-z: controls the left paddle
 up-down: controls the right paddle
 lshift/rshift: release the ball from the left/right paddle
« Last Edit: April 01, 2012, 07:58:52 AM by blackvanderson » Logged
Udderdude
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« Reply #9 on: March 31, 2012, 05:44:51 PM »

Pretty cool, it was fun playing co-op with myself (insert forever alone face).  You may want to add a vsync option, as it was making my video card get pretty hot despite not having any sort of taxing visuals going on.  Probably rendering with an uncapped frame rate.
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Pandara_RA!
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« Reply #10 on: March 31, 2012, 09:43:10 PM »

I had an issue of not being able to see anything in the middle of the screen =P

on Windows 7
running off 2 HD 6970's, fully updated. if that small amount of info means anything to you regarding the issue, I can provide everything from dxlogs and so on, depending on what you need to resolve.

EDIT: pic
EDIT EDIT: turns out having a massive 1980x1200 pic is hard to see.
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blackvanderson
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« Reply #11 on: April 01, 2012, 07:58:10 AM »

Udderdude, Thanks for trying it out !

Glad you liked it. You where right about the framerate. I was using this build mainly for debugging, so I was using the framerate as a performance indicator Smiley

Pandara_RA!, I've build a new version which should definitly work on you ATI now ! Download it here: http://www.deadbugprojects.com/paddlenoid/paddlenoid.zip

This should work on most, if not any, OpenGL 2.0 graphics cards... Also added a framereate cap on 60 fps so you system is a lot safer Smiley
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PompiPompi
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« Reply #12 on: April 01, 2012, 10:57:40 AM »

Hmm, works fine on my android (Galaxy note), but... no single player? heh.
I guess single player would be only possible with AI. Also an online multiplayer game could be heaps of fun.
There also seems to be a bit of a lag when I try to move the paddle, I guess you didn't want the paddle to teleport, but it is also apparent on small distances. Maybe I just need to get used to it.
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Pandara_RA!
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« Reply #13 on: April 01, 2012, 02:28:19 PM »

Udderdude, Thanks for trying it out !

Glad you liked it. You where right about the framerate. I was using this build mainly for debugging, so I was using the framerate as a performance indicator Smiley

Pandara_RA!, I've build a new version which should definitly work on you ATI now ! Download it here: http://www.deadbugprojects.com/paddlenoid/paddlenoid.zip

This should work on most, if not any, OpenGL 2.0 graphics cards... Also added a framereate cap on 60 fps so you system is a lot safer Smiley

Off I go to play!
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blackvanderson
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« Reply #14 on: April 02, 2012, 10:54:11 AM »

PompiPompi, Thanks for playing !

I think I'm actually going to make the current co-op function a single player function. I think the gameplay is interesting and challenging that way Smiley

I've thought about network play, that would be quite a challenge to implement right, without too much noticable lag.. For now I think I'll try to add competition by sharing the highscores between players. That should add some sense of purpose to the game as well.

Can you explain some more about the lagging paddles ? There's should be a small margin before the paddle starts to move so they don't continue to twitch when your fingers are still on the touchscreen. But if it's that bad I should really work on it some more. How do you mean the paddles teleport ?

Thanks for the feedback !
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