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optln
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« Reply #60 on: May 28, 2012, 04:13:07 AM » |
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I get a "The application has stopped unexpectedly." error on Samsung Galaxy Gio. I'm using the stock Samsung ROM.
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Jackson31
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« Reply #61 on: May 28, 2012, 04:17:34 AM » |
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Interesting, I've never seen that before in my tests, at what point in the game does this crash happen?
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Jackson31
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« Reply #63 on: May 28, 2012, 06:18:04 AM » |
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ah that's lame, I think a friend of mine said his unity games stopped working after updating his samsungs' OS I guess I'll just have to wait for unity to fix it and the update everything
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Hima
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« Reply #64 on: June 01, 2012, 04:24:18 AM » |
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I think the experience of playing the game can't be expressed in words and I find putting a video, showing you how I play the game should benefit you more than just me typing, so here it is! A video record of me playing little dragon http://www.youtube.com/watch?v=3U8fXu3FkIYI like the graphic and when I luckily survived for a long time, it was relaxing and fun. Though failing many times can be frustrating. Good luck with the game!
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Jackson31
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« Reply #65 on: June 01, 2012, 08:26:31 AM » |
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I think the experience of playing the game can't be expressed in words and I find putting a video, showing you how I play the game should benefit you more than just me typing, so here it is! A video record of me playing little dragon http://www.youtube.com/watch?v=3U8fXu3FkIYI like the graphic and when I luckily survived for a long time, it was relaxing and fun. Though failing many times can be frustrating. Good luck with the game! Thanks for making a vodeo hima, it definately helps me see what new players are finding difficult, from watxhing you play it looks like maybe you need higher sensativity on the joystick so you can make quicker movements to avoid obstacles and the ground. I think i might increase the default vale because of this
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Hima
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« Reply #66 on: June 01, 2012, 10:13:52 AM » |
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No problem! Glad I could be of a help  As for control sensitivity, maybe you could make that an option as well. I have a feeling that this is subjective and it will vary from person to person.
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Jackson31
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« Reply #67 on: June 01, 2012, 05:49:12 PM » |
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No problem! Glad I could be of a help  As for control sensitivity, maybe you could make that an option as well. I have a feeling that this is subjective and it will vary from person to person. It already is an option, you can also invert or un-invert the joystick, the option button is on the main menu / title screen
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Jackson31
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« Reply #68 on: June 03, 2012, 10:03:38 PM » |
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Ok, I've had enough people test the game now to realise that I may have made the game too difficult and unmerciful to beginners so I've taken the time to code an alternate control scheme, Now, instead of using a joystick and button players can steer the dragon by "pushing" anywhere on their screen and flap by doing a quick tap/hit anywhere on the screen In addition to this the dragon no longer instantly dies from hitting the ground or walls and instead gets 2 chances to bounce off before finally dying from another impact. I've added the ability to go back to the old controls to the options screen as well as the ability to override the automatic graphics settings (so the phone doesn't have to chuck at the start as it decides on which graphics settings to give you) I've also spaced out the choices on the main menu more since I was finding it hard to get the right button (damn you, fat fingers)
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moi
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« Reply #69 on: June 04, 2012, 04:21:23 AM » |
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"sensativity" 
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lelebęcülo
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Jackson31
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« Reply #70 on: June 04, 2012, 06:11:55 AM » |
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"sensativity"  Ugh, woopsies, my image editor doesn't have a spellcheck for type layers. Thanks for picking that up though
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Jackson31
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« Reply #71 on: June 05, 2012, 06:09:02 PM » |
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Today I've balanced the physics a bit more to better fit the new control scheme and also make the android Back and Menu buttons have functions within the game, back simply exits to menu, or exits entirely (from the menu) and the Menu button quits the game to the options panel pictured above. if the back button is pressed while in the options panel it will close it, rather than closing the game.
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Jackson31
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« Reply #72 on: June 07, 2012, 01:50:08 AM » |
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After testing the new controls on a lot of people I've found almost everyone managed to get, at least, to the first checkpoint and have some kind of fun so I'm about ready to ship the game I've started working on some promotional material, firstly a trailer video for youtube tell us what you think of it, it's unlisted at the moment, but if you guy think it's fine i'll just set this video to public once the game is actually on google play and the app store http://youtu.be/WWi_gTomX9gEDIT: here's a mockup of the website too, I'm not really sure how necessary a website is, but guess I need it in case people have heard the game's name and want to Google it https://dl.dropbox.com/u/1542202/LD_website2/index.html
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« Last Edit: June 07, 2012, 05:55:21 AM by Jackson31 »
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Jackson31
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« Reply #73 on: June 14, 2012, 03:14:45 AM » |
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So things are moving really slowly now, since I'm waiting on Apple to verify my developer account, and all that I really have left to do is get this working on a few iPhones so I can feel safe in submitting it to apple for approval (which can apparently be a really long and painful process)
So yeah, I'm not dead yet, but this is killing me, I wanted to just release this thing so long ago
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Jackson31
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« Reply #74 on: June 19, 2012, 05:46:44 PM » |
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Good news! today apple finalised setting up my developer account, so I'm now able to compile the app for iOS and submit it to the app store for approval! unfortunately my mac is half a decade old and really struggles with XCode and unity So I'll have to wait till Monday when I can use my friends newer mac machines But at least things are moving along and hopefully I'll soon be able to actually release a game for the first time.
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