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sean
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« Reply #1 on: March 28, 2012, 06:30:04 AM » |
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Hi!
Putting up a build straight away is awesome, i wish i had your guts. Keep doing it! Its really interesting to see the evolution of games through snapshot builds.
If i might be so bold to make a suggestion, I know you plan to taget touchscreens, but given this is an online build perhaps use the horizontal and vertical axis for control? Its very simple in unity & using the mouse in this way is doing you no favours.)
Awesome title "Little Dragon" it was that alone that attracted me to this thread! I cant wait to see it with graphics attached.
share & enjoy
sean
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Detocroix
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« Reply #2 on: March 28, 2012, 09:01:47 AM » |
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Hi forum, Despite being angry that I wasted 400 dollars on a unity3d iOS licence that I could have got for free. Did you send mail to their [email protected] (I believe) about this? They could have (and still might!) refund you, they did for my friend who bought it like day before... 
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Jackson31
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« Reply #3 on: March 28, 2012, 04:26:16 PM » |
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Hi forum, Despite being angry that I wasted 400 dollars on a unity3d iOS licence that I could have got for free. Did you send mail to their [email protected] (I believe) about this? They could have (and still might!) refund you, they did for my friend who bought it like day before...  Thanks for the tip, i too bought the licence quite recently, I've sent them an email, I'll tell you how that goes if i get a response. here's the concept of the character model, 
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Franklins Ghost
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« Reply #4 on: March 28, 2012, 06:01:39 PM » |
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Like the character concept and tried the prototype build but kept going through the walls and just falling forever. Looking forward to seeing your progress in this.
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Jackson31
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« Reply #5 on: March 28, 2012, 07:01:44 PM » |
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Like the character concept and tried the prototype build but kept going through the walls and just falling forever. Looking forward to seeing your progress in this.
Thanks, yeah, I've adjusted the code a bit now so that it's easier to stay up in the air, and I still need to work out how I'm going to handle colliding with the obstacles, at the moment you can't die on another note;  I've also started on the meshes for the world / obstacles, I'l import them for the next build before I start texturing them
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Hima
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« Reply #6 on: March 28, 2012, 07:48:46 PM » |
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It's still very hard to control and I keep falling into the oblivion  Hope you can change from mouse click on the invisible thumb stick to a keyboard control soon!
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Jackson31
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« Reply #7 on: March 29, 2012, 07:13:52 PM » |
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Here's build numbero dose with all the untextured meshes imported roughly http://dl.dropbox.com/u/1542202/LittleDragon_Builds/2/WebPlayer/WebPlayer.htmlI mapped the on screen thumb-stick to the arrow keys so hopefuly that makes it easier to try out, still no dying/colliding yet though, you need to use your imagination a bit  CONTROLS: Arrow Keys - Yaw and Pitch W - Flap wings S - Close wings O - Spawn a random obstacle in front of you (for debugging)
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Franklins Ghost
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« Reply #8 on: March 29, 2012, 07:27:02 PM » |
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Alot easier to control now and it's starting to look nice 
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Moczan
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« Reply #9 on: March 30, 2012, 02:50:01 AM » |
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But Wing clapping breaks after using S 
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Jackson31
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« Reply #10 on: March 30, 2012, 04:53:25 AM » |
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... Did you send mail to their [email protected] (I believe) about this? They could have (and still might!) refund you, they did for my friend who bought it like day before...  Thanks for the tip, i too bought the licence quite recently, I've sent them an email, I'll tell you how that goes if i get a response. I just got a reply, they invited me to buy another $3000 of their products at a slight discount, thanks unity... But Wing clapping breaks after using S  Actually it's because you have a limited number of flaps, I'm planning on having a flap-stamina eventually that regenerates, but in the current build you get about 30 flaps then just fall 
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sean
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« Reply #11 on: March 30, 2012, 05:06:04 AM » |
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I mapped the on screen thumb-stick to the arrow keys so hopefuly that makes it easier to try out, still no dying/colliding yet though, you need to use your imagination a bit  CONTROLS: Arrow Keys - Yaw and Pitch W - Flap wings S - Close wings O - Spawn a random obstacle in front of you (for debugging) no problem using the imagination for collision. this is much easier to steer now! i love your cute sketch of the dragon character. sean
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Jackson31
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« Reply #12 on: March 30, 2012, 05:50:47 PM » |
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small update on my progress, working on texturing all the meshes, I've finished the dragon and the checkpoint,   I'll upload a new build soon showing the basic colours (lighting?) implemented
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Jackson31
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« Reply #13 on: March 31, 2012, 06:55:26 PM » |
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erry day i'm texturin' 
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Ashkin
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« Reply #14 on: March 31, 2012, 07:08:36 PM » |
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I love this.
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